          MODULE=jfduke3d
         VERSION=20051009
          SOURCE=$MODULE\_src\_$VERSION.zip
         SOURCE2=jfbuild\_src\_$VERSION.zip
         SOURCE3=$MODULE\_src\_$VERSION.patch
         SOURCE4=jfbuild\_src\_$VERSION.patch
SOURCE_DIRECTORY=$BUILD_DIRECTORY/$MODULE\_src\_$VERSION
      SOURCE_URL=http://jonof.edgenetwork.org/dl/buildport/
     SOURCE2_URL=http://jonof.edgenetwork.org/dl/buildport/
     SOURCE3_URL=http://www.mephisto.ma.cx/mephisto/patches/
     SOURCE4_URL=http://www.mephisto.ma.cx/mephisto/patches/
      SOURCE_VFY=sha1:7f4ee98de1d4a4bd1b1da384d6ef8562dbfac5a9
     SOURCE2_VFY=sha1:fae3888f89c2dfdc7381776095e6c4071f7ecb97
     SOURCE3_VFY=sha1:9898ea98ade92956c2714598d5bdc9f0e3a769a7
     SOURCE4_VFY=sha1:7e5380e212767ac4f0f3d8110013ee934804bad2
        WEB_SITE=http://jonof.edgenetwork.org/
         ENTERED=20070215
         UPDATED=20070215
      MAINTAINER=dennisveatch@bellsouth.net
           SHORT="Duke Nukem 3D"

cat << EOF
This is a release of the source code of JonoF port of Ken Silverman's
Build game engine. The port intends to bring the engine source up to
speed so that it may be used more easily with modern operating systems
on the x86 platform, like Microsoft Windows and *nix-like ones such as
Linux and BSD.

All you need is a DUKE3D.GRP file copied from your Duke Nukem 3D or Duke
Nukem 3D: Atomic Edition CD into your /usr/games/jfduke3d.
EOF
