/******************************************************************************
 *  Wormux is a convivial mass murder game.
 *  Copyright (C) 2001-2010 Wormux Team.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 ******************************************************************************
 * Base class for objects which can be moved by the user.
 *****************************************************************************/

#ifndef MOVABLE_BY_USER_H
#define MOVABLE_BY_USER_H

#include "interface/move_intention.h"
#include <vector>

class MovableByUser
{
  protected:
    std::vector<const LRMoveIntention *> lr_move_intentions;
    std::vector<const UDMoveIntention *> ud_move_intentions;
  public:
    const LRMoveIntention * GetLastLRMoveIntention();
    void AddLRMoveIntention(const LRMoveIntention * intention);
    void RemoveLRMoveIntention(const LRMoveIntention * intention);

    const UDMoveIntention * GetLastUDMoveIntention();
    void AddUDMoveIntention(const UDMoveIntention * intention);
    void RemoveUDMoveIntention(const UDMoveIntention * intention);
};

#endif
