/* $Id: unpack_shaders.c 28800 2010-04-27 08:22:32Z vboxsync $ */

/** @file
 * VBox OpenGL DRI driver functions
 */

/*
 * Copyright (C) 2009 Oracle Corporation
 *
 * This file is part of VirtualBox Open Source Edition (OSE), as
 * available from http://www.virtualbox.org. This file is free software;
 * you can redistribute it and/or modify it under the terms of the GNU
 * General Public License (GPL) as published by the Free Software
 * Foundation, in version 2 as it comes in the "COPYING" file of the
 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
 */

#include "unpacker.h"
#include "cr_error.h"
#include "cr_protocol.h"
#include "cr_mem.h"
#include "cr_string.h"
#include "cr_version.h"

void crUnpackExtendBindAttribLocation(void)
{
    GLuint program   = READ_DATA(8, GLuint);
    GLuint index     = READ_DATA(12, GLuint);
    const char *name = DATA_POINTER(16, const char);

    cr_unpackDispatch.BindAttribLocation(program, index, name);
}

void crUnpackExtendShaderSource(void)
{
    GLint *length = NULL;
    GLuint shader = READ_DATA(8, GLuint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLint hasNonLocalLen = READ_DATA(16, GLsizei);
    GLint *pLocalLength = DATA_POINTER(20, GLint);
    const char **ppStrings = NULL;
    GLsizei i;
    int pos=20+count*sizeof(*pLocalLength);

    if (hasNonLocalLen>0)
    {
        length = DATA_POINTER(pos, GLint);
        pos += count*sizeof(*length);
    }

    ppStrings = crAlloc(count*sizeof(char*));
    if (!ppStrings) return;

    for (i=0; i<count; ++i)
    {
        ppStrings[i] = DATA_POINTER(pos, char);
        pos += pLocalLength[i];
        if (!length)
        {
            pLocalLength[i] -= 1;
        }
    }

    cr_unpackDispatch.ShaderSource(shader, count, ppStrings, length ? length : pLocalLength);
    crFree(ppStrings);
}

void crUnpackExtendUniform1fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    const GLfloat *value = DATA_POINTER(16, const GLfloat);
    cr_unpackDispatch.Uniform1fv(location, count, value);
}

void crUnpackExtendUniform1iv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    const GLint *value = DATA_POINTER(16, const GLint);
    cr_unpackDispatch.Uniform1iv(location, count, value);
}

void crUnpackExtendUniform2fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    const GLfloat *value = DATA_POINTER(16, const GLfloat);
    cr_unpackDispatch.Uniform2fv(location, count, value);
}

void crUnpackExtendUniform2iv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    const GLint *value = DATA_POINTER(16, const GLint);
    cr_unpackDispatch.Uniform2iv(location, count, value);
}

void crUnpackExtendUniform3fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    const GLfloat *value = DATA_POINTER(16, const GLfloat);
    cr_unpackDispatch.Uniform3fv(location, count, value);
}

void crUnpackExtendUniform3iv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    const GLint *value = DATA_POINTER(16, const GLint);
    cr_unpackDispatch.Uniform3iv(location, count, value);
}

void crUnpackExtendUniform4fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    const GLfloat *value = DATA_POINTER(16, const GLfloat);
    cr_unpackDispatch.Uniform4fv(location, count, value);
}

void crUnpackExtendUniform4iv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    const GLint *value = DATA_POINTER(16, const GLint);
    cr_unpackDispatch.Uniform4iv(location, count, value);
}

void crUnpackExtendUniformMatrix2fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix2fv(location, count, transpose, value);
}

void crUnpackExtendUniformMatrix3fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix3fv(location, count, transpose, value);
}

void crUnpackExtendUniformMatrix4fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix4fv(location, count, transpose, value);
}

void crUnpackExtendUniformMatrix2x3fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix2x3fv(location, count, transpose, value);
}

void crUnpackExtendUniformMatrix3x2fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix3x2fv(location, count, transpose, value);
}

void crUnpackExtendUniformMatrix2x4fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix2x4fv(location, count, transpose, value);
}

void crUnpackExtendUniformMatrix4x2fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix4x2fv(location, count, transpose, value);
}

void crUnpackExtendUniformMatrix3x4fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix3x4fv(location, count, transpose, value);
}

void crUnpackExtendUniformMatrix4x3fv(void)
{
    GLint location = READ_DATA(8, GLint);
    GLsizei count = READ_DATA(12, GLsizei);
    GLboolean transpose = READ_DATA(16, GLboolean);
    const GLfloat *value = DATA_POINTER(16+sizeof(GLboolean), const GLfloat);
    cr_unpackDispatch.UniformMatrix4x3fv(location, count, transpose, value);
}

void crUnpackExtendDrawBuffers(void)
{
    GLsizei n = READ_DATA(8, GLsizei);
    const GLenum *bufs = DATA_POINTER(8+sizeof(GLsizei), const GLenum);
    cr_unpackDispatch.DrawBuffers(n, bufs);
}

void crUnpackExtendGetActiveAttrib(void)
{
    GLuint program = READ_DATA(8, GLuint);
    GLuint index = READ_DATA(12, GLuint);
    GLsizei bufSize = READ_DATA(16, GLsizei);
    SET_RETURN_PTR(20);
    SET_WRITEBACK_PTR(28);
    cr_unpackDispatch.GetActiveAttrib(program, index, bufSize, NULL, NULL, NULL, NULL);
}

void crUnpackExtendGetActiveUniform(void)
{
    GLuint program = READ_DATA(8, GLuint);
    GLuint index = READ_DATA(12, GLuint);
    GLsizei bufSize = READ_DATA(16, GLsizei);
    SET_RETURN_PTR(20);
    SET_WRITEBACK_PTR(28);
    cr_unpackDispatch.GetActiveUniform(program, index, bufSize, NULL, NULL, NULL, NULL);
}

void crUnpackExtendGetAttachedShaders(void)
{
    GLuint program = READ_DATA(8, GLuint);
    GLsizei maxCount = READ_DATA(12, GLsizei);
    SET_RETURN_PTR(16);
    SET_WRITEBACK_PTR(24);
    cr_unpackDispatch.GetAttachedShaders(program, maxCount, NULL, NULL);
}

void crUnpackExtendGetAttachedObjectsARB(void)
{
	GLhandleARB containerObj = READ_DATA(8, GLhandleARB);
	GLsizei maxCount = READ_DATA(12, GLsizei);
	SET_RETURN_PTR(16);
	SET_WRITEBACK_PTR(24);
	cr_unpackDispatch.GetAttachedObjectsARB(containerObj, maxCount, NULL, NULL);
}

void crUnpackExtendGetInfoLogARB(void)
{
	GLhandleARB obj = READ_DATA(8, GLhandleARB);
	GLsizei maxLength = READ_DATA(12, GLsizei);
	SET_RETURN_PTR(16);
	SET_WRITEBACK_PTR(24);
	cr_unpackDispatch.GetInfoLogARB(obj, maxLength, NULL, NULL);
}

void crUnpackExtendGetProgramInfoLog(void)
{
    GLuint program = READ_DATA(8, GLuint);
    GLsizei bufSize = READ_DATA(12, GLsizei);
    SET_RETURN_PTR(16);
    SET_WRITEBACK_PTR(24);
    cr_unpackDispatch.GetProgramInfoLog(program, bufSize, NULL, NULL);
}

void crUnpackExtendGetShaderInfoLog(void)
{
    GLuint shader = READ_DATA(8, GLuint);
    GLsizei bufSize = READ_DATA(12, GLsizei);
    SET_RETURN_PTR(16);
    SET_WRITEBACK_PTR(24);
    cr_unpackDispatch.GetShaderInfoLog(shader, bufSize, NULL, NULL);
}

void crUnpackExtendGetShaderSource(void)
{
    GLuint shader = READ_DATA(8, GLuint);
    GLsizei bufSize = READ_DATA(12, GLsizei);
    SET_RETURN_PTR(16);
    SET_WRITEBACK_PTR(24);
    cr_unpackDispatch.GetShaderSource(shader, bufSize, NULL, NULL);
}

void crUnpackExtendGetAttribLocation(void)
{
    int packet_length = READ_DATA(0, int);
    GLuint program = READ_DATA(8, GLuint);
    const char *name = DATA_POINTER(12, const char);
    SET_RETURN_PTR(packet_length-16);
    SET_WRITEBACK_PTR(packet_length-8);
    cr_unpackDispatch.GetAttribLocation(program, name);
}

void crUnpackExtendGetUniformLocation(void)
{
    int packet_length = READ_DATA(0, int);
    GLuint program = READ_DATA(8, GLuint);
    const char *name = DATA_POINTER(12, const char);
    SET_RETURN_PTR(packet_length-16);
    SET_WRITEBACK_PTR(packet_length-8);
    cr_unpackDispatch.GetUniformLocation(program, name);
}

void crUnpackExtendGetUniformsLocations(void)
{
	GLuint program = READ_DATA(8, GLuint);
	GLsizei maxcbData = READ_DATA(12, GLsizei);
	SET_RETURN_PTR(16);
	SET_WRITEBACK_PTR(24);
	cr_unpackDispatch.GetUniformsLocations(program, maxcbData, NULL, NULL);
}
