WebGL tests

# Tests for the WebGL canvas context

## These tests are intended to serve the following purposes:

- Assert spec conformance (so that WebGL pages work the same across browsers and hardware)
- Check the safety of the GL binding (bounds checking, same origin policy)
- Provide performance numbers for developers

## Test runners

- Run tests manually
- Run all tests in parallel
- Run all tests sequentially

## Demos

- OpenGL for the web (requires working FBOs and null textures or using canvases as textures)
- Green screen video demo with a color remapping filter (requires loading <video> to texture with texImage2D)

## Running the tests

1. Install a browser with WebGL support
2. Open one of the test runners linked above in your browser.
3. For more control over the tests, go the GitHub page, see the readme, and clone the repo.

## Want to contribute?

See the README.

See the GitHub page.

Mail me at ilmari.heikkinen@gmail.com

## For more information on WebGL

- Planet WebGL
- Learning WebGL
- WebGL on Khronos Message Boards

## Developer links

- WebGL on Mozilla Bugzilla
- WebGL on WebKit Bugzilla
- WebGL on Chromium Bugzilla

## License

These tests are released under the BSD license. The images and videos used in the tests are the respective property of their authors.