/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
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 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
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 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
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 * The Original Code is Mozilla Corporation code.
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 * The Initial Developer of the Original Code is Mozilla Foundation.
 * Portions created by the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
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 * Contributor(s):
 *   Bas Schouten <bschouten@mozilla.com>
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 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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#ifndef GFX_CONTAINERLAYERD3D10_H
#define GFX_CONTAINERLAYERD3D10_H

#include "Layers.h"
#include "LayerManagerD3D10.h"

namespace mozilla {
namespace layers {

class ContainerLayerD3D10 : public ContainerLayer,
                            public LayerD3D10
{
public:
  ContainerLayerD3D10(LayerManagerD3D10 *aManager);
  ~ContainerLayerD3D10();

  nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }

  /* ContainerLayer implementation */
  virtual void InsertAfter(Layer* aChild, Layer* aAfter);

  virtual void RemoveChild(Layer* aChild);

  /* LayerD3D10 implementation */
  virtual Layer* GetLayer();

  virtual LayerD3D10* GetFirstChildD3D10();

  virtual void RenderLayer();
  virtual void Validate();

  virtual void LayerManagerDestroyed();

  virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
  {
    DefaultComputeEffectiveTransforms(aTransformToSurface);
  }
};

} /* layers */
} /* mozilla */

#endif /* GFX_CONTAINERLAYERD3D10_H */
