/* playerconfig.h. Generated by CMake for @PROJECT_NAME@. */

/* Player version string */
#cmakedefine PLAYER_VERSION "${PLAYER_VERSION}"

#cmakedefine HAVE_GEOS 1
#cmakedefine HAVE_CFMAKERAW 1
#cmakedefine HAVE_DIRNAME 1
#cmakedefine HAVE_LIBLTDL 1
#cmakedefine HAVE_PLAYERSD 1
#cmakedefine HAVE_POLL 1
#cmakedefine HAVE_POLLFD 1
#cmakedefine HAVE_POLLIN 1
#cmakedefine HAVE_ROUND 1
#cmakedefine HAVE_RINT 1
#cmakedefine HAVE_STDINT_H 1
#cmakedefine HAVE_COMPRESSBOUND 1
#cmakedefine INCLUDE_RTK 1
#cmakedefine INCLUDE_RTKGUI 1
#cmakedefine HAVE_CLOCK_GETTIME 1
#cmakedefine HAVE_XDR 1
#cmakedefine HAVE_XDR_LONGLONG_T 1
#cmakedefine HAVE_STL 1
#cmakedefine HAVE_M 1
#cmakedefine HAVE_GETTIMEOFDAY 1
#cmakedefine HAVE_USLEEP 1
#cmakedefine HAVE_NANOSLEEP 1
#cmakedefine HAVE_STRUCT_TIMESPEC 1
#cmakedefine HAVE_GETOPT 1

#if defined HAVE_STDINT_H
  #include <stdint.h>
#endif
#include <sys/types.h>
#if defined WIN32
  #include <rpc/types.h>
#endif

/* Logging level to console and system log */
#cmakedefine DEBUG_LEVEL @DEBUG_LEVEL@
