// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/TexEnvCombine>
#include <osg/Vec3>
#include <osg/Vec4>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::CombineParam)
	I_DeclaringFile("osg/TexEnvCombine");
	I_EnumLabel(osg::TexEnvCombine::REPLACE);
	I_EnumLabel(osg::TexEnvCombine::MODULATE);
	I_EnumLabel(osg::TexEnvCombine::ADD);
	I_EnumLabel(osg::TexEnvCombine::ADD_SIGNED);
	I_EnumLabel(osg::TexEnvCombine::INTERPOLATE);
	I_EnumLabel(osg::TexEnvCombine::SUBTRACT);
	I_EnumLabel(osg::TexEnvCombine::DOT3_RGB);
	I_EnumLabel(osg::TexEnvCombine::DOT3_RGBA);
END_REFLECTOR

BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::SourceParam)
	I_DeclaringFile("osg/TexEnvCombine");
	I_EnumLabel(osg::TexEnvCombine::CONSTANT);
	I_EnumLabel(osg::TexEnvCombine::PRIMARY_COLOR);
	I_EnumLabel(osg::TexEnvCombine::PREVIOUS);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE0);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE1);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE2);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE3);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE4);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE5);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE6);
	I_EnumLabel(osg::TexEnvCombine::TEXTURE7);
END_REFLECTOR

BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::OperandParam)
	I_DeclaringFile("osg/TexEnvCombine");
	I_EnumLabel(osg::TexEnvCombine::SRC_COLOR);
	I_EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_COLOR);
	I_EnumLabel(osg::TexEnvCombine::SRC_ALPHA);
	I_EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_ALPHA);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine)
	I_DeclaringFile("osg/TexEnvCombine");
	I_BaseType(osg::StateAttribute);
	I_Constructor0(____TexEnvCombine,
	               "",
	               "");
	I_ConstructorWithDefaults2(IN, const osg::TexEnvCombine &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
	                           ____TexEnvCombine__C5_TexEnvCombine_R1__C5_CopyOp_R1,
	                           "Copy constructor using CopyOp to manage deep vs shallow copy. ",
	                           "");
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "Clone the type of an attribute, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "Clone an attribute, with Object* return type. ",
	          "Must be defined by derived classes. ");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "Return true if this and obj are of the same kind of object. ",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "Return the name of the attribute's library. ",
	          "");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "Return the name of the attribute's class type. ",
	          "");
	I_Method0(osg::StateAttribute::Type, getType,
	          Properties::VIRTUAL,
	          __Type__getType,
	          "Return the Type identifier of the attribute's class type. ",
	          "");
	I_Method0(bool, isTextureAttribute,
	          Properties::VIRTUAL,
	          __bool__isTextureAttribute,
	          "Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit. ",
	          "");
	I_Method1(int, compare, IN, const osg::StateAttribute &, sa,
	          Properties::VIRTUAL,
	          __int__compare__C5_StateAttribute_R1,
	          "Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
	          "");
	I_Method1(void, setCombine_RGB, IN, GLint, cm,
	          Properties::NON_VIRTUAL,
	          __void__setCombine_RGB__GLint,
	          "",
	          "");
	I_Method1(void, setCombine_Alpha, IN, GLint, cm,
	          Properties::NON_VIRTUAL,
	          __void__setCombine_Alpha__GLint,
	          "",
	          "");
	I_Method0(GLint, getCombine_RGB,
	          Properties::NON_VIRTUAL,
	          __GLint__getCombine_RGB,
	          "",
	          "");
	I_Method0(GLint, getCombine_Alpha,
	          Properties::NON_VIRTUAL,
	          __GLint__getCombine_Alpha,
	          "",
	          "");
	I_Method1(void, setSource0_RGB, IN, GLint, sp,
	          Properties::NON_VIRTUAL,
	          __void__setSource0_RGB__GLint,
	          "",
	          "");
	I_Method1(void, setSource1_RGB, IN, GLint, sp,
	          Properties::NON_VIRTUAL,
	          __void__setSource1_RGB__GLint,
	          "",
	          "");
	I_Method1(void, setSource2_RGB, IN, GLint, sp,
	          Properties::NON_VIRTUAL,
	          __void__setSource2_RGB__GLint,
	          "",
	          "");
	I_Method1(void, setSource0_Alpha, IN, GLint, sp,
	          Properties::NON_VIRTUAL,
	          __void__setSource0_Alpha__GLint,
	          "",
	          "");
	I_Method1(void, setSource1_Alpha, IN, GLint, sp,
	          Properties::NON_VIRTUAL,
	          __void__setSource1_Alpha__GLint,
	          "",
	          "");
	I_Method1(void, setSource2_Alpha, IN, GLint, sp,
	          Properties::NON_VIRTUAL,
	          __void__setSource2_Alpha__GLint,
	          "",
	          "");
	I_Method0(GLint, getSource0_RGB,
	          Properties::NON_VIRTUAL,
	          __GLint__getSource0_RGB,
	          "",
	          "");
	I_Method0(GLint, getSource1_RGB,
	          Properties::NON_VIRTUAL,
	          __GLint__getSource1_RGB,
	          "",
	          "");
	I_Method0(GLint, getSource2_RGB,
	          Properties::NON_VIRTUAL,
	          __GLint__getSource2_RGB,
	          "",
	          "");
	I_Method0(GLint, getSource0_Alpha,
	          Properties::NON_VIRTUAL,
	          __GLint__getSource0_Alpha,
	          "",
	          "");
	I_Method0(GLint, getSource1_Alpha,
	          Properties::NON_VIRTUAL,
	          __GLint__getSource1_Alpha,
	          "",
	          "");
	I_Method0(GLint, getSource2_Alpha,
	          Properties::NON_VIRTUAL,
	          __GLint__getSource2_Alpha,
	          "",
	          "");
	I_Method1(void, setOperand0_RGB, IN, GLint, op,
	          Properties::NON_VIRTUAL,
	          __void__setOperand0_RGB__GLint,
	          "",
	          "");
	I_Method1(void, setOperand1_RGB, IN, GLint, op,
	          Properties::NON_VIRTUAL,
	          __void__setOperand1_RGB__GLint,
	          "",
	          "");
	I_Method1(void, setOperand2_RGB, IN, GLint, op,
	          Properties::NON_VIRTUAL,
	          __void__setOperand2_RGB__GLint,
	          "",
	          "");
	I_Method1(void, setOperand0_Alpha, IN, GLint, op,
	          Properties::NON_VIRTUAL,
	          __void__setOperand0_Alpha__GLint,
	          "",
	          "");
	I_Method1(void, setOperand1_Alpha, IN, GLint, op,
	          Properties::NON_VIRTUAL,
	          __void__setOperand1_Alpha__GLint,
	          "",
	          "");
	I_Method1(void, setOperand2_Alpha, IN, GLint, op,
	          Properties::NON_VIRTUAL,
	          __void__setOperand2_Alpha__GLint,
	          "",
	          "");
	I_Method0(GLint, getOperand0_RGB,
	          Properties::NON_VIRTUAL,
	          __GLint__getOperand0_RGB,
	          "",
	          "");
	I_Method0(GLint, getOperand1_RGB,
	          Properties::NON_VIRTUAL,
	          __GLint__getOperand1_RGB,
	          "",
	          "");
	I_Method0(GLint, getOperand2_RGB,
	          Properties::NON_VIRTUAL,
	          __GLint__getOperand2_RGB,
	          "",
	          "");
	I_Method0(GLint, getOperand0_Alpha,
	          Properties::NON_VIRTUAL,
	          __GLint__getOperand0_Alpha,
	          "",
	          "");
	I_Method0(GLint, getOperand1_Alpha,
	          Properties::NON_VIRTUAL,
	          __GLint__getOperand1_Alpha,
	          "",
	          "");
	I_Method0(GLint, getOperand2_Alpha,
	          Properties::NON_VIRTUAL,
	          __GLint__getOperand2_Alpha,
	          "",
	          "");
	I_Method1(void, setScale_RGB, IN, float, scale,
	          Properties::NON_VIRTUAL,
	          __void__setScale_RGB__float,
	          "",
	          "");
	I_Method1(void, setScale_Alpha, IN, float, scale,
	          Properties::NON_VIRTUAL,
	          __void__setScale_Alpha__float,
	          "",
	          "");
	I_Method0(float, getScale_RGB,
	          Properties::NON_VIRTUAL,
	          __float__getScale_RGB,
	          "",
	          "");
	I_Method0(float, getScale_Alpha,
	          Properties::NON_VIRTUAL,
	          __float__getScale_Alpha,
	          "",
	          "");
	I_Method1(void, setConstantColor, IN, const osg::Vec4 &, color,
	          Properties::NON_VIRTUAL,
	          __void__setConstantColor__C5_Vec4_R1,
	          "",
	          "");
	I_Method0(const osg::Vec4 &, getConstantColor,
	          Properties::NON_VIRTUAL,
	          __C5_Vec4_R1__getConstantColor,
	          "",
	          "");
	I_Method1(void, setConstantColorAsLightDirection, IN, const osg::Vec3 &, direction,
	          Properties::NON_VIRTUAL,
	          __void__setConstantColorAsLightDirection__C5_Vec3_R1,
	          "Set the constant color attribute to the given light direction for use with DOT3 combine operation. ",
	          "");
	I_Method0(osg::Vec3, getConstantColorAsLightDirection,
	          Properties::NON_VIRTUAL,
	          __Vec3__getConstantColorAsLightDirection,
	          "",
	          "");
	I_Method1(void, apply, IN, osg::State &, state,
	          Properties::VIRTUAL,
	          __void__apply__State_R1,
	          "apply the OpenGL state attributes. ",
	          "The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state. ");
	I_ProtectedMethod1(bool, needsTexEnvCombiner, IN, GLint, value,
	                   Properties::NON_VIRTUAL,
	                   Properties::CONST,
	                   __bool__needsTexEnvCombiner__GLint,
	                   "",
	                   "");
	I_ProtectedMethod0(void, computeNeedForTexEnvCombiners,
	                   Properties::NON_VIRTUAL,
	                   Properties::NON_CONST,
	                   __void__computeNeedForTexEnvCombiners,
	                   "",
	                   "");
	I_SimpleProperty(GLint, Combine_Alpha, 
	                 __GLint__getCombine_Alpha, 
	                 __void__setCombine_Alpha__GLint);
	I_SimpleProperty(GLint, Combine_RGB, 
	                 __GLint__getCombine_RGB, 
	                 __void__setCombine_RGB__GLint);
	I_SimpleProperty(const osg::Vec4 &, ConstantColor, 
	                 __C5_Vec4_R1__getConstantColor, 
	                 __void__setConstantColor__C5_Vec4_R1);
	I_SimpleProperty(osg::Vec3, ConstantColorAsLightDirection, 
	                 __Vec3__getConstantColorAsLightDirection, 
	                 __void__setConstantColorAsLightDirection__C5_Vec3_R1);
	I_SimpleProperty(GLint, Operand0_Alpha, 
	                 __GLint__getOperand0_Alpha, 
	                 __void__setOperand0_Alpha__GLint);
	I_SimpleProperty(GLint, Operand0_RGB, 
	                 __GLint__getOperand0_RGB, 
	                 __void__setOperand0_RGB__GLint);
	I_SimpleProperty(GLint, Operand1_Alpha, 
	                 __GLint__getOperand1_Alpha, 
	                 __void__setOperand1_Alpha__GLint);
	I_SimpleProperty(GLint, Operand1_RGB, 
	                 __GLint__getOperand1_RGB, 
	                 __void__setOperand1_RGB__GLint);
	I_SimpleProperty(GLint, Operand2_Alpha, 
	                 __GLint__getOperand2_Alpha, 
	                 __void__setOperand2_Alpha__GLint);
	I_SimpleProperty(GLint, Operand2_RGB, 
	                 __GLint__getOperand2_RGB, 
	                 __void__setOperand2_RGB__GLint);
	I_SimpleProperty(float, Scale_Alpha, 
	                 __float__getScale_Alpha, 
	                 __void__setScale_Alpha__float);
	I_SimpleProperty(float, Scale_RGB, 
	                 __float__getScale_RGB, 
	                 __void__setScale_RGB__float);
	I_SimpleProperty(GLint, Source0_Alpha, 
	                 __GLint__getSource0_Alpha, 
	                 __void__setSource0_Alpha__GLint);
	I_SimpleProperty(GLint, Source0_RGB, 
	                 __GLint__getSource0_RGB, 
	                 __void__setSource0_RGB__GLint);
	I_SimpleProperty(GLint, Source1_Alpha, 
	                 __GLint__getSource1_Alpha, 
	                 __void__setSource1_Alpha__GLint);
	I_SimpleProperty(GLint, Source1_RGB, 
	                 __GLint__getSource1_RGB, 
	                 __void__setSource1_RGB__GLint);
	I_SimpleProperty(GLint, Source2_Alpha, 
	                 __GLint__getSource2_Alpha, 
	                 __void__setSource2_Alpha__GLint);
	I_SimpleProperty(GLint, Source2_RGB, 
	                 __GLint__getSource2_RGB, 
	                 __void__setSource2_RGB__GLint);
	I_SimpleProperty(osg::StateAttribute::Type, Type, 
	                 __Type__getType, 
	                 0);
END_REFLECTOR

