/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/
#include <osgSim/DOFTransform>

using namespace osgSim;
using namespace osg;

static const unsigned int TRANSLATION_X_LIMIT_BIT  = 0x80000000u >> 0;
static const unsigned int TRANSLATION_Y_LIMIT_BIT  = 0x80000000u >> 1;
static const unsigned int TRANSLATION_Z_LIMIT_BIT  = 0x80000000u >> 2;
static const unsigned int ROTATION_PITCH_LIMIT_BIT = 0x80000000u >> 3;
static const unsigned int ROTATION_ROLL_LIMIT_BIT  = 0x80000000u >> 4;
static const unsigned int ROTATION_YAW_LIMIT_BIT   = 0x80000000u >> 5;
static const unsigned int SCALE_X_LIMIT_BIT        = 0x80000000u >> 6;
static const unsigned int SCALE_Y_LIMIT_BIT        = 0x80000000u >> 7;
static const unsigned int SCALE_Z_LIMIT_BIT        = 0x80000000u >> 8;


DOFTransform::DOFTransform():
    _previousTraversalNumber(-1),
    _previousTime(0.0),
    _limitationFlags(0), 
    _animationOn(false), 
    _increasingFlags(0xffff),
    _multOrder(PRH)
{
}

DOFTransform::DOFTransform(const DOFTransform& dof, const osg::CopyOp& copyop):
    osg::Transform(dof, copyop),
    _previousTraversalNumber(dof._previousTraversalNumber),
    _previousTime(dof._previousTime),
    _minHPR(dof._minHPR),
    _maxHPR(dof._maxHPR),
    _currentHPR(dof._currentHPR),
    _incrementHPR(dof._incrementHPR),
    _minTranslate(dof._minTranslate),
    _maxTranslate(dof._maxTranslate),
    _currentTranslate(dof._currentTranslate),
    _incrementTranslate(dof._incrementTranslate),
    _minScale(dof._minScale),
    _maxScale(dof._maxScale),
    _currentScale(dof._currentScale),
    _incrementScale(dof._incrementScale),
    _Put(dof._Put),
    _inversePut(dof._inversePut),
    _limitationFlags(dof._limitationFlags),
    _animationOn(dof._animationOn),
    _increasingFlags(dof._increasingFlags),
    _multOrder(dof._multOrder)
{
    if (_animationOn) setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);            
}

void DOFTransform::traverse(osg::NodeVisitor& nv)
{
    if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
    {
        // ensure that we do not operate on this node more than
        // once during this traversal.  This is an issue since node
        // can be shared between multiple parents.
        if ((nv.getTraversalNumber()!=_previousTraversalNumber) && nv.getFrameStamp())
        {
            double newTime = nv.getFrameStamp()->getSimulationTime();

            animate((float)(newTime-_previousTime));

            _previousTraversalNumber = nv.getTraversalNumber();
            _previousTime = newTime; 
        }
    }

    Transform::traverse(nv);
}

bool DOFTransform::computeLocalToWorldMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
{
    //put the PUT matrix first:
    osg::Matrix l2w(getPutMatrix());

    //now the current matrix:
    osg::Matrix current; 
    current.makeTranslate(getCurrentTranslate());

    //now create the local rotation:
    if(_multOrder == PRH)
    {
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
    }
    else if(_multOrder == PHR)
    {
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
    }
    else if(_multOrder == HPR)
    {
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
    }
    else if(_multOrder == HRP)
    {
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
    }
    else if(_multOrder == RHP)
    {
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
    }
    else // _multOrder == RPH
    {
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
        current.preMult(osg::Matrix::rotate(getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
    }


    //and scale:
    current.preMultScale(getCurrentScale());

    l2w.postMult(current);

    //and impose inverse put:
    l2w.postMult(getInversePutMatrix());

    // finally.
    if (_referenceFrame==RELATIVE_RF)
    {
        matrix.preMult(l2w);
    }
    else
    {
        matrix = l2w;    
    }
    
    return true;
}


bool DOFTransform::computeWorldToLocalMatrix(osg::Matrix& matrix,osg::NodeVisitor*) const
{
    //put the PUT matrix first:
    osg::Matrix w2l(getInversePutMatrix());

    //now the current matrix:
    osg::Matrix current; 
    current.makeTranslate(-getCurrentTranslate());

    //now create the local rotation:
    if(_multOrder == PRH)
    {
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
    }
    else if(_multOrder == PHR)
    {
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
    }
    else if(_multOrder == HPR)
    {
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
    }
    else if(_multOrder == HRP)
    {
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
    }
    else if(_multOrder == RHP)
    {
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
    }
    else // _multOrder == MultOrder::RPH
    {
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[0], 0.0, 0.0, 1.0));//heading
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[1], 1.0, 0.0, 0.0));//pitch
        current.postMult(osg::Matrix::rotate(-getCurrentHPR()[2], 0.0, 1.0, 0.0));//roll
    }

    //and scale:
    current.postMultScale(osg::Vec3d(1./getCurrentScale()[0], 1./getCurrentScale()[1], 1./getCurrentScale()[2]));

    w2l.postMult(current);

    //and impose inverse put:
    w2l.postMult(getPutMatrix());

    if (_referenceFrame==RELATIVE_RF)
    {
        //finally:
        matrix.postMult(w2l);
    }
    else // absolute
    {
        matrix = w2l;
    }
    return true;
}


void DOFTransform::updateCurrentHPR(const osg::Vec3& hpr)
{
    //if there is constrain on animation
    if (_limitationFlags & ROTATION_ROLL_LIMIT_BIT)
    {
        //if we have min == max, it is efective constrain, so don't change 
        if(_minHPR[2] != _maxHPR[2])
        {
            _currentHPR[2] = hpr[2];
            unsigned short this_flag = (unsigned short)1<<4;//roll

            if(_currentHPR[2] < _minHPR[2])
            {
                _currentHPR[2] = _minHPR[2]; 
                //force increasing flag to 1
                _increasingFlags |= this_flag;
            }
            else if(_currentHPR[2] > _maxHPR[2])
            {
                _currentHPR[2] = _maxHPR[2];
                //force increasing flag to 0
                _increasingFlags &= ~this_flag;
            }
        }
    }
    else
    {
        _currentHPR[2] = hpr[2];
    }

    if (_limitationFlags & ROTATION_PITCH_LIMIT_BIT)
    {
        if(_minHPR[1] != _maxHPR[1])
        {
            _currentHPR[1] = hpr[1];
            unsigned short this_flag = (unsigned short)1<<3;//pitch

            if(_currentHPR[1] < _minHPR[1])
            {
                _currentHPR[1] = _minHPR[1];
                _increasingFlags |= this_flag;
            }
            else if(_currentHPR[1] > _maxHPR[1])
            {
                _currentHPR[1] = _maxHPR[1];
                _increasingFlags &= ~this_flag;
            }
        }
    }
    else
    {
        _currentHPR[1] = hpr[1];
    }

    if (_limitationFlags & ROTATION_YAW_LIMIT_BIT)
    {
        if(_minHPR[0] != _maxHPR[0])
        {
            _currentHPR[0] = hpr[0];

            unsigned short this_flag = (unsigned short)1<<5;//heading

            if(_currentHPR[0] < _minHPR[0]) 
            {
                _currentHPR[0] = _minHPR[0];
                _increasingFlags |= this_flag;
            }
            else if(_currentHPR[0] > _maxHPR[0]) 
            {
                _currentHPR[0] = _maxHPR[0];
                _increasingFlags &= ~this_flag;
            }
        }
    }
    else
    {
        _currentHPR[0] = hpr[0];
    }

    dirtyBound();
}


void DOFTransform::updateCurrentTranslate(const osg::Vec3& translate)
{
    if (_limitationFlags & TRANSLATION_Z_LIMIT_BIT)
    {
        if(_minTranslate[2] != _maxTranslate[2])
        {
            _currentTranslate[2] = translate[2];
            unsigned short this_flag = (unsigned short)1<<2;

            if(_currentTranslate[2] < _minTranslate[2])
            {
                _currentTranslate[2] = _minTranslate[2];
                _increasingFlags |= this_flag;
            }
            else if(_currentTranslate[2] > _maxTranslate[2]) 
            {
                _currentTranslate[2] = _maxTranslate[2];
                _increasingFlags &= ~this_flag;
            }
        }
    }
    else
    {
        _currentTranslate[2] = translate[2];
    }

    if (_limitationFlags & TRANSLATION_Y_LIMIT_BIT)
    {
        if(_minTranslate[1] != _maxTranslate[1])
        {
            _currentTranslate[1] = translate[1];
            unsigned short this_flag = (unsigned short)1<<1;

            if(_currentTranslate[1] < _minTranslate[1])
            {
                _currentTranslate[1] = _minTranslate[1];
                _increasingFlags |= this_flag;
            }
            else if(_currentTranslate[1] > _maxTranslate[1]) 
            {
                _currentTranslate[1] = _maxTranslate[1];
                _increasingFlags &= ~this_flag;
            }
        }
    }
    else
    {
        _currentTranslate[1] = translate[1];
    }

    if (_limitationFlags & TRANSLATION_X_LIMIT_BIT)
    {
        if(_minTranslate[0] != _maxTranslate[0])
        {
            _currentTranslate[0] = translate[0];
            unsigned short this_flag = (unsigned short)1;

            if(_currentTranslate[0] < _minTranslate[0]) 
            {
                _currentTranslate[0] = _minTranslate[0];
                _increasingFlags |= this_flag;
            }
            else if(_currentTranslate[0] > _maxTranslate[0]) 
            {
                _currentTranslate[0] = _maxTranslate[0];
                _increasingFlags &= ~this_flag;
            }
        }
    }    
    else
    {
        _currentTranslate[0] = translate[0];
    }

    dirtyBound();
}


void DOFTransform::updateCurrentScale(const osg::Vec3& scale)
{
    if (_limitationFlags & SCALE_Z_LIMIT_BIT)
    {
        if(_minScale[2] != _maxScale[2])
        {            
            _currentScale[2] = scale[2];
            unsigned short this_flag = (unsigned short)1<<8;

            if(_currentScale[2] < _minScale[2]) 
            {
                _currentScale[2] = _minScale[2];
                _increasingFlags |= this_flag;
            }
            else if(_currentScale[2] > _maxScale[2]) 
            {
                _currentScale[2] = _maxScale[2];
                _increasingFlags &= ~this_flag;
            }
        }
    }
    else
    {
        _currentScale[2] = scale[2];
    }

    if (_limitationFlags & SCALE_Y_LIMIT_BIT)
    {
        if(_minScale[1] != _maxScale[1])
        {
            _currentScale[1] = scale[1];
            unsigned short this_flag = (unsigned short)1<<7;

            if(_currentScale[1] < _minScale[1]) 
            {
                _currentScale[1] = _minScale[1];
                _increasingFlags |= this_flag;
            }
            else if(_currentScale[1] > _maxScale[1]) 
            {
                _currentScale[1] = _maxScale[1];
                _increasingFlags &= ~this_flag;
            }
        }
    }
    else
    {
        _currentScale[1] = scale[1];
    }

    if (_limitationFlags & SCALE_X_LIMIT_BIT)
    {
        if(_minScale[0] != _maxScale[0])
        {
            _currentScale[0] = scale[0];
            unsigned short this_flag = (unsigned short)1<<6;

            if(_currentScale[0] < _minScale[0]) 
            {
                _currentScale[0] = _minScale[0];
                _increasingFlags |= this_flag;
            }
            else if(_currentScale[0] > _maxScale[0]) 
            {
                _currentScale[0] = _maxScale[0];
                _increasingFlags &= ~this_flag;
            }
        }
    }
    else
    {
        _currentScale[0] = scale[0];
    }

    dirtyBound();
}

void DOFTransform::setAnimationOn(bool do_animate)
{
    if (_animationOn == do_animate) return;
    
    int delta = 0;

    if (_animationOn) --delta;
    if (do_animate) ++delta;

    _animationOn = do_animate;
    
    if (_animationOn) setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+delta);
}

void DOFTransform::animate(float deltaTime)
{
    if(!_animationOn) return;
    //this will increment or decrement all allowed values

    osg::Vec3 new_value = _currentTranslate;

    if(_increasingFlags & 1)
        new_value[0] += _incrementTranslate[0]*deltaTime;
    else
        new_value[0] -= _incrementTranslate[0]*deltaTime;

    if(_increasingFlags & 1<<1)
        new_value[1] += _incrementTranslate[1]*deltaTime;
    else
        new_value[1] -= _incrementTranslate[1]*deltaTime;

    if(_increasingFlags & 1<<2)
        new_value[2] += _incrementTranslate[2]*deltaTime;
    else
        new_value[2] -= _incrementTranslate[2]*deltaTime;

    updateCurrentTranslate(new_value);

    new_value = _currentHPR;

    if(_increasingFlags & ((unsigned short)1<<3))
        new_value[1] += _incrementHPR[1]*deltaTime;
    else
        new_value[1] -= _incrementHPR[1]*deltaTime;

    if(_increasingFlags & ((unsigned short)1<<4))
        new_value[2] += _incrementHPR[2]*deltaTime;
    else
        new_value[2] -= _incrementHPR[2]*deltaTime;

    if(_increasingFlags & ((unsigned short)1<<5))
        new_value[0] += _incrementHPR[0]*deltaTime;
    else
        new_value[0] -= _incrementHPR[0]*deltaTime;

    updateCurrentHPR(new_value);

    new_value = _currentScale;

    if(_increasingFlags & 1<<6)
        new_value[0] += _incrementScale[0]*deltaTime;
    else
        new_value[0] -= _incrementScale[0]*deltaTime;

    if(_increasingFlags & 1<<7)
        new_value[1] += _incrementScale[1]*deltaTime;
    else
        new_value[1] -= _incrementScale[1]*deltaTime;

    if(_increasingFlags & 1<<8)
        new_value[2] += _incrementScale[2]*deltaTime;
    else
        new_value[2] -= _incrementScale[2]*deltaTime;

    updateCurrentScale(new_value);
    
}
