// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/Material>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/StateAttribute>
#include <osgAnimation/Channel>
#include <osgAnimation/Target>
#include <osgAnimation/UpdateMaterial>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::UpdateMaterial)
	I_DeclaringFile("osgAnimation/UpdateMaterial");
	I_BaseType(osgAnimation::AnimationUpdateCallback);
	I_Method0(osg::Object *, cloneType,
	          Properties::VIRTUAL,
	          __osg_Object_P1__cloneType,
	          "",
	          "");
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
	          Properties::VIRTUAL,
	          __osg_Object_P1__clone__C5_osg_CopyOp_R1,
	          "",
	          "");
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
	          Properties::VIRTUAL,
	          __bool__isSameKindAs__C5_osg_Object_P1,
	          "",
	          "");
	I_Method0(const char *, libraryName,
	          Properties::VIRTUAL,
	          __C5_char_P1__libraryName,
	          "",
	          "");
	I_Method0(const char *, className,
	          Properties::VIRTUAL,
	          __C5_char_P1__className,
	          "",
	          "");
	I_ConstructorWithDefaults1(IN, const std::string &, name, "",
	                           Properties::NON_EXPLICIT,
	                           ____UpdateMaterial__C5_std_string_R1,
	                           "",
	                           "");
	I_Constructor2(IN, const osgAnimation::UpdateMaterial &, apc, IN, const osg::CopyOp &, copyop,
	               ____UpdateMaterial__C5_UpdateMaterial_R1__C5_osg_CopyOp_R1,
	               "",
	               "");
	I_Method1(void, update, IN, osg::Material &, material,
	          Properties::NON_VIRTUAL,
	          __void__update__osg_Material_R1,
	          "",
	          "");
	I_Method1(bool, link, IN, osgAnimation::Channel *, channel,
	          Properties::NON_VIRTUAL,
	          __bool__link__Channel_P1,
	          "",
	          "");
	I_Method0(osgAnimation::Vec4Target *, getDiffuse,
	          Properties::NON_VIRTUAL,
	          __Vec4Target_P1__getDiffuse,
	          "",
	          "");
	I_SimpleProperty(osgAnimation::Vec4Target *, Diffuse, 
	                 __Vec4Target_P1__getDiffuse, 
	                 0);
END_REFLECTOR

