OGRE: OgrePose.h Source File - OGRE Documentation

# OgrePose.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2005 The OGRE Team
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __OGRE_POSE_H
    00029 #define __OGRE_POSE_H
    00030
    00031 #include "OgrePrerequisites.h"
    00032 #include "OgreString.h"
    00033 #include "OgreHardwareVertexBuffer.h"
    00034 #include "OgreVector3.h"
    00035 #include "OgreIteratorWrappers.h"
    00036
    00037 namespace Ogre {
    00038
    00054     class _OgreExport Pose : public AnimationAlloc
    00055     {
    00056     public:
    00062         Pose(ushort target, const String& name = StringUtil::BLANK);
    00063         virtual ~Pose();
    00065         const String& getName(void) const { return mName; }
    00067         ushort getTarget(void) const { return mTarget; }
    00069         typedef map<size_t, Vector3>::type VertexOffsetMap;
    00071         typedef MapIterator<VertexOffsetMap> VertexOffsetIterator;
    00073         typedef ConstMapIterator<VertexOffsetMap> ConstVertexOffsetIterator;
    00074
    00079         void addVertex(size_t index, const Vector3& offset);
    00080
    00082         void removeVertex(size_t index);
    00083
    00085         void clearVertexOffsets(void);
    00086
    00088         ConstVertexOffsetIterator getVertexOffsetIterator(void) const;
    00090         VertexOffsetIterator getVertexOffsetIterator(void);
    00092         const VertexOffsetMap& getVertexOffsets(void) const { return mVertexOffsetMap; }
    00093
    00095         const HardwareVertexBufferSharedPtr& _getHardwareVertexBuffer(size_t numVertices) const;
    00096
    00100         Pose* clone(void) const;
    00101     protected:
    00103         ushort mTarget;
    00105         String mName;
    00107         VertexOffsetMap mVertexOffsetMap;
    00109         mutable HardwareVertexBufferSharedPtr mBuffer;
    00110     };
    00111     typedef vector<Pose*>::type PoseList;
    00112
    00116 }
    00117
    00118 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52