OGRE: OgreSubMesh.h Source File - OGRE Documentation

# OgreSubMesh.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __SubMesh_H_
    00029 #define __SubMesh_H_
    00030
    00031 #include "OgrePrerequisites.h"
    00032
    00033 #include "OgreVertexIndexData.h"
    00034 #include "OgreMaterial.h"
    00035 #include "OgreRenderOperation.h"
    00036 #include "OgreVertexBoneAssignment.h"
    00037 #include "OgreProgressiveMesh.h"
    00038 #include "OgreAnimationTrack.h"
    00039 #include "OgreResourceGroupManager.h"
    00040
    00041 namespace Ogre {
    00042
    00062     class _OgreExport SubMesh : public SubMeshAlloc
    00063     {
    00064         friend class Mesh;
    00065         friend class MeshSerializerImpl;
    00066         friend class MeshSerializerImpl_v1_2;
    00067         friend class MeshSerializerImpl_v1_1;
    00068     public:
    00069         SubMesh();
    00070         ~SubMesh();
    00071
    00072
    00074         bool useSharedVertices;
    00075
    00077         RenderOperation::OperationType operationType;
    00078
    00086         VertexData *vertexData;
    00087
    00089         IndexData *indexData;
    00090
    00110         typedef vector<unsigned short>::type IndexMap;
    00111         IndexMap blendIndexToBoneIndexMap;
    00112
    00113         ProgressiveMesh::LODFaceList mLodFaceList;
    00114
    00134         vector<Vector3>::type extremityPoints;
    00135
    00137         Mesh* parent;
    00138
    00140         void setMaterialName(const String& matName, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME );
    00141         const String& getMaterialName(void) const;
    00142
    00145         bool isMatInitialised(void) const;
    00146
    00153         void _getRenderOperation(RenderOperation& rend, ushort lodIndex = 0);
    00154
    00167         void addBoneAssignment(const VertexBoneAssignment& vertBoneAssign);
    00168
    00174         void clearBoneAssignments(void);
    00175
    00177         typedef multimap<size_t, VertexBoneAssignment>::type VertexBoneAssignmentList;
    00178         typedef MapIterator<VertexBoneAssignmentList> BoneAssignmentIterator;
    00179
    00184         BoneAssignmentIterator getBoneAssignmentIterator(void);
    00185
    00188         const VertexBoneAssignmentList& getBoneAssignments() { return mBoneAssignments; }
    00189
    00190
    00192         void _compileBoneAssignments(void);
    00193
    00194         typedef ConstMapIterator<AliasTextureNamePairList> AliasTextureIterator;
    00198         AliasTextureIterator getAliasTextureIterator(void) const;
    00209         void addTextureAlias(const String& aliasName, const String& textureName);
    00215         void removeTextureAlias(const String& aliasName);
    00218         void removeAllTextureAliases(void);
    00221         bool hasTextureAliases(void) const { return !mTextureAliases.empty(); }
    00224         size_t getTextureAliasCount(void) const { return mTextureAliases.size(); }
    00225
    00236         bool updateMaterialUsingTextureAliases(void);
    00237
    00240         VertexAnimationType getVertexAnimationType(void) const;
    00241
    00246         void generateExtremes(size_t count);
    00247
    00250         bool isBuildEdgesEnabled(void) const { return mBuildEdgesEnabled; }
    00251         void setBuildEdgesEnabled(bool b);
    00252
    00253     protected:
    00254
    00256         String mMaterialName;
    00257
    00259         bool mMatInitialised;
    00260
    00262         AliasTextureNamePairList mTextureAliases;
    00263
    00264         VertexBoneAssignmentList mBoneAssignments;
    00265
    00267         bool mBoneAssignmentsOutOfDate;
    00268
    00270         mutable VertexAnimationType mVertexAnimationType;
    00271
    00273         bool mBuildEdgesEnabled;
    00274
    00276         void removeLodLevels(void);
    00277
    00278
    00279     };
    00283 } // namespace
    00284
    00285 #endif
    00286
    00287

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52