OGRE: OgreBone.h Source File - OGRE Documentation

# OgreBone.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028
    00029 #ifndef __Bone_H__
    00030 #define __Bone_H__
    00031
    00032 #include "OgrePrerequisites.h"
    00033 #include "OgreNode.h"
    00034
    00035
    00036 namespace Ogre
    00037 {
    00051     class _OgreExport Bone : public Node
    00052     {
    00053     public:
    00055         Bone(unsigned short handle, Skeleton* creator);
    00057         Bone(const String& name, unsigned short handle, Skeleton* creator);
    00058         ~Bone();
    00059
    00071         Bone* createChild(unsigned short handle,
    00072             const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY);
    00073
    00074
    00076         unsigned short getHandle(void) const;
    00077
    00081         void setBindingPose(void);
    00082
    00089         void reset(void);
    00090
    00103         void setManuallyControlled(bool manuallyControlled);
    00104
    00106         bool isManuallyControlled() const;
    00107
    00108
    00113         void _getOffsetTransform(Matrix4& m) const;
    00114
    00116         const Vector3& _getBindingPoseInverseScale(void) const { return mBindDerivedInverseScale; }
    00118         const Vector3& _getBindingPoseInversePosition(void) const { return mBindDerivedInversePosition; }
    00120         const Quaternion& _getBindingPoseInverseOrientation(void) const { return mBindDerivedInverseOrientation; }
    00121
    00123         void needUpdate(bool forceParentUpdate = false);
    00124
    00125
    00126     protected:
    00128         unsigned short mHandle;
    00129
    00131         bool mManuallyControlled;
    00132
    00134         Node* createChildImpl(void);
    00136         Node* createChildImpl(const String& name);
    00137
    00139         Skeleton* mCreator;
    00140
    00142         Vector3 mBindDerivedInverseScale;
    00144         Quaternion mBindDerivedInverseOrientation;
    00146         Vector3 mBindDerivedInversePosition;
    00147     };
    00148
    00152 }
    00153
    00154 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:51