OGRE: OgreRenderToVertexBuffer.h Source File - OGRE Documentation

# OgreRenderToVertexBuffer.h

Go to the documentation of this file.

    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __RenderToVertexBuffer_H__
    00029 #define __RenderToVertexBuffer_H__
    00030
    00031 #include "OgrePrerequisites.h"
    00032 #include "OgreMaterial.h"
    00033 #include "OgreRenderOperation.h"
    00034
    00035 namespace Ogre {
    00051     class _OgreExport RenderToVertexBuffer
    00052     {
    00053     public:
    00055         RenderToVertexBuffer();
    00057         virtual ~RenderToVertexBuffer();
    00058
    00065         VertexDeclaration* getVertexDeclaration();
    00066
    00070         unsigned int getMaxVertexCount() const { return mMaxVertexCount; }
    00071
    00075         void setMaxVertexCount(unsigned int maxVertexCount) { mMaxVertexCount = maxVertexCount; }
    00076
    00080         RenderOperation::OperationType getOperationType() const { return mOperationType; }
    00081
    00085         void setOperationType(RenderOperation::OperationType operationType) { mOperationType = operationType; }
    00086
    00090         void setResetsEveryUpdate(bool resetsEveryUpdate) { mResetsEveryUpdate = resetsEveryUpdate; }
    00091
    00095         bool getResetsEveryUpdate() const { return mResetsEveryUpdate; }
    00096
    00100         virtual void getRenderOperation(RenderOperation& op) = 0;
    00101
    00105         virtual void update(SceneManager* sceneMgr) = 0;
    00106
    00111         virtual void reset() { mResetRequested = true; }
    00112
    00118         void setSourceRenderable(Renderable* source) { mSourceRenderable = source; }
    00119
    00123         const Renderable* getSourceRenderable() const { return mSourceRenderable; }
    00124
    00129         const MaterialPtr& getRenderToBufferMaterial() { return mMaterial; }
    00130
    00135         void setRenderToBufferMaterialName(const String& materialName);
    00136     protected:
    00137         RenderOperation::OperationType mOperationType;
    00138         bool mResetsEveryUpdate;
    00139         bool mResetRequested;
    00140         MaterialPtr mMaterial;
    00141         Renderable* mSourceRenderable;
    00142         VertexData* mVertexData;
    00143         unsigned int mMaxVertexCount;
    00144     };
    00145
    00146     typedef SharedPtr<RenderToVertexBuffer> RenderToVertexBufferSharedPtr;
    00149 }
    00150
    00151 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52