// Auxilary lights
vertex_program DeferredShading/Shadows/CasterVP cg
{
	source ShadowCaster.cg
	profiles vs_1_1 arbvp1
	entry_point ShadowCasterVP
	default_params
	{
		param_named_auto cWorldViewProj worldviewproj_matrix
		param_named_auto cWorldView worldview_matrix
	}
}
fragment_program DeferredShading/Shadows/CasterFP cg
{
	source ShadowCaster.cg
	profiles ps_2_0 arbfp1
	entry_point ShadowCasterFP

	default_params
	{
		param_named_auto cFarDistance far_clip_distance
	}
}
