OGRE: OgreShadowTextureManager.h File Reference - OGRE Documentation

Classes | Namespaces | Typedefs | Functions

# OgreShadowTextureManager.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreSingleton.h"`
`#include "OgrePixelFormat.h"`
`#include "OgreTexture.h"`
`#include "OgreIteratorWrappers.h"`

Go to the source code of this file.

## Classes
struct | Ogre::ShadowTextureConfig
| Structure containing the configuration for one shadow texture. More...
class | Ogre::ShadowTextureManager
| Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More...
## Namespaces
namespace | Ogre
## Typedefs
typedef vector< TexturePtr >::type | Ogre::ShadowTextureList
typedef vector < ShadowTextureConfig >::type | Ogre::ShadowTextureConfigList
typedef ConstVectorIterator < ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator
## Functions
_OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)
_OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs)

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52