OGRE: OgreTangentSpaceCalc.h Source File - OGRE Documentation

# OgreTangentSpaceCalc.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef _OgreTangentSpaceCalc_H_
    00029 #define _OgreTangentSpaceCalc_H_
    00030
    00031 #include "OgrePrerequisites.h"
    00032 #include "OgreRenderOperation.h"
    00033 #include "OgreVector2.h"
    00034 #include "OgreVector3.h"
    00035 #include "OgreVertexIndexData.h"
    00036
    00037 namespace Ogre
    00038 {
    00039
    00048     class _OgreExport TangentSpaceCalc
    00049     {
    00050     public:
    00051         TangentSpaceCalc();
    00052         virtual ~TangentSpaceCalc();
    00053
    00054         typedef std::pair<size_t, size_t> VertexSplit;
    00055
    00057         struct IndexRemap
    00058         {
    00060             size_t indexSet;
    00062             size_t faceIndex;
    00064             VertexSplit splitVertex;
    00065
    00066             IndexRemap() {} // to keep container happy
    00067             IndexRemap(size_t i, size_t f, const VertexSplit& s) : indexSet(i), faceIndex(f), splitVertex(s) {}
    00068         };
    00071         typedef list<IndexRemap>::type IndexRemapList;
    00072
    00073         typedef list<VertexSplit>::type VertexSplits;
    00074
    00076         struct Result
    00077         {
    00082             VertexSplits vertexSplits;
    00085             IndexRemapList indexesRemapped;
    00086         };
    00087
    00089         void clear();
    00090
    00092         void setVertexData(VertexData* v_in);
    00093
    00097         void addIndexData(IndexData* i_in, RenderOperation::OperationType opType = RenderOperation::OT_TRIANGLE_LIST);
    00098
    00111         void setStoreParityInW(bool enabled) { mStoreParityInW = enabled; }
    00112
    00114         bool getStoreParityInW() const { return mStoreParityInW; }
    00115
    00130         void setSplitMirrored(bool split) { mSplitMirrored = split; }
    00131
    00135         bool getSplitMirrored() const { return mSplitMirrored; }
    00136
    00151         void setSplitRotated(bool split) { mSplitRotated = split; }
    00155         bool getSplitRotated() const { return mSplitRotated; }
    00156
    00179         Result build(VertexElementSemantic targetSemantic = VES_TANGENT,
    00180             unsigned short sourceTexCoordSet = 0, unsigned short index = 1);
    00181
    00182
    00183     protected:
    00184
    00185         VertexData* mVData;
    00186         typedef vector<IndexData*>::type IndexDataList;
    00187         typedef vector<RenderOperation::OperationType>::type OpTypeList;
    00188         IndexDataList mIDataList;
    00189         OpTypeList mOpTypes;
    00190         bool mSplitMirrored;
    00191         bool mSplitRotated;
    00192         bool mStoreParityInW;
    00193
    00194
    00195         struct VertexInfo
    00196         {
    00197             Vector3 pos;
    00198             Vector3 norm;
    00199             Vector2 uv;
    00200             Vector3 tangent;
    00201             Vector3 binormal;
    00202             // Which way the tangent space is oriented (+1 / -1) (set on first time found)
    00203             int parity;
    00204             // What index the opposite parity vertex copy is at (0 if not created yet)
    00205             size_t oppositeParityIndex;
    00206
    00207             VertexInfo() : tangent(Vector3::ZERO), binormal(Vector3::ZERO),
    00208                 parity(0), oppositeParityIndex(0) {}
    00209         };
    00210         typedef vector<VertexInfo>::type VertexInfoArray;
    00211         VertexInfoArray mVertexArray;
    00212
    00213         void extendBuffers(VertexSplits& splits);
    00214         void insertTangents(Result& res,
    00215             VertexElementSemantic targetSemantic,
    00216             unsigned short sourceTexCoordSet, unsigned short index);
    00217
    00218         void populateVertexArray(unsigned short sourceTexCoordSet);
    00219         void processFaces(Result& result);
    00221         void calculateFaceTangentSpace(const size_t* vertInd, Vector3& tsU, Vector3& tsV, Vector3& tsN);
    00222         Real calculateAngleWeight(size_t v0, size_t v1, size_t v2);
    00223         int calculateParity(const Vector3& u, const Vector3& v, const Vector3& n);
    00224         void addFaceTangentSpaceToVertices(size_t indexSet, size_t faceIndex, size_t *localVertInd,
    00225             const Vector3& faceTsU, const Vector3& faceTsV, const Vector3& faceNorm, Result& result);
    00226         void normaliseVertices();
    00227         void remapIndexes(Result& res);
    00228         template <typename T>
    00229         void remapIndexes(T* ibuf, size_t indexSet, Result& res)
    00230         {
    00231             for (IndexRemapList::iterator i = res.indexesRemapped.begin();
    00232                 i != res.indexesRemapped.end(); ++i)
    00233             {
    00234                 IndexRemap& remap = *i;
    00235
    00236                 // Note that because this is a vertex split situation, and vertex
    00237                 // split is only for some faces, it's not a case of replacing all
    00238                 // instances of vertex index A with vertex index B
    00239                 // It actually matters which triangle we're talking about, so drive
    00240                 // the update from the face index
    00241
    00242                 if (remap.indexSet == indexSet)
    00243                 {
    00244                     T* pBuf;
    00245                     pBuf = ibuf + remap.faceIndex * 3;
    00246
    00247                     for (int v = 0; v < 3; ++v, ++pBuf)
    00248                     {
    00249                         if (*pBuf == remap.splitVertex.first)
    00250                         {
    00251                             *pBuf = (T)remap.splitVertex.second;
    00252                         }
    00253                     }
    00254                 }
    00255
    00256
    00257             }
    00258         }
    00259
    00260
    00261     };
    00265 }
    00266
    00267
    00268
    00269 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52