OGRE: OgreSkeleton.h File Reference - OGRE Documentation

Classes | Namespaces | Defines | Enumerations

# OgreSkeleton.h File Reference

`#include "OgrePrerequisites.h"`
`#include "OgreResource.h"`
`#include "OgreQuaternion.h"`
`#include "OgreVector3.h"`
`#include "OgreIteratorWrappers.h"`
`#include "OgreStringVector.h"`

Go to the source code of this file.

## Classes
class | Ogre::Skeleton
| A collection of Bone objects used to animate a skinned mesh. More...
class | Ogre::SkeletonPtr
| Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More...
struct | Ogre::LinkedSkeletonAnimationSource
| Link to another skeleton to share animations. More...
## Namespaces
namespace | Ogre
## Defines
#define | OGRE_MAX_NUM_BONES 256
## Enumerations
enum | Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE, Ogre::ANIMBLEND_CUMULATIVE }

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Wed Nov 3 2010 19:24:52