OGRE Manual v1.7 ('Cthugha'): Hardware Buffers

[ < ] | [ > ] |  | [ << ] | [ Up ] | [ >> ] |  |  |  |  | [Top] | [Contents] | [Index] | [ ? ]

# 5. Hardware Buffers

Vertex buffers, index buffers and pixel buffers inherit most of their features from the HardwareBuffer class. The general premise with a hardware buffer is that it is an area of memory with which you can do whatever you like; there is no format (vertex or otherwise) associated with the buffer itself - that is entirely up to interpretation by the methods that use it - in that way, a HardwareBuffer is just like an area of memory you might allocate using 'malloc' - the difference being that this memory is likely to be located in GPU or AGP memory.

This document was generated by Steve Streeting on December, 31 2009 using texi2html