/*
Copyright (C) 2002 Rice1964

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

#include "stdafx.h"

//static BOOL g_bHiliteRGBAHack = FALSE;

//const char * sc_colcombtypes32[32] =
//{
//  "Combined    ", "Texel0      ",
//  "Texel1      ", "Primitive   ", 
//  "Shade       ", "Environment ",
//  "1           ", "CombAlp     ",
//  "Texel0_Alpha", "Texel1_Alpha",
//  "Prim_Alpha  ", "Shade_Alpha ",
//  "Env_Alpha   ", "LOD_Fraction",
//  "PrimLODFrac ", "K5          ",
//  "?           ", "?           ",
//  "?           ", "?           ",
//  "?           ", "?           ",
//  "?           ", "?           ",
//  "?           ", "?           ",
//  "?           ", "?           ",
//  "?           ", "?           ",
//  "?           ", "0           "
//};
//const char *sc_colcombtypes16[16] =
//{
//  "Combined    ", "Texel0      ",
//  "Texel1      ", "Prim        ", 
//  "Shade       ", "Environment ",
//  "1           ", "CombAlp     ",
//  "Texel0_Alpha", "Texel1_Alpha",
//  "Prim_Alp    ", "Shade_Alpha ",
//  "Env_Alpha   ", "LOD_Fraction",
//  "PrimLOD_Frac", "0           "
//};
//const char *sc_colcombtypes8[8] =
//{
//  "Combined    ", "Texel0      ",
//  "Texel1      ", "Primitive   ", 
//  "Shade       ", "Environment ",
//  "1           ", "0           ",
//};

#ifdef _DEBUG
const char *constStrs[] = {
    "MUX_0",
    "MUX_1",
    "MUX_COMBINED",
    "MUX_TEXEL0",
    "MUX_TEXEL1",
    "MUX_PRIM",
    "MUX_SHADE",
    "MUX_ENV",
    "MUX_COMBALPHA",
    "MUX_T0_ALPHA",
    "MUX_T1_ALPHA",
    "MUX_PRIM_ALPHA",
    "MUX_SHADE_ALPHA",
    "MUX_ENV_ALPHA",
    "MUX_LODFRAC",
    "MUX_PRIMLODFRAC",
    "MUX_K5",
    "MUX_UNK",
};

const char *cycleTypeStrs[] = {
    "1 Cycle",
    "2 Cycle",
    "Copy Mode",
    "Fill Mode"
};

const char* constStr(uint32 op)
{
if(op<=MUX_UNK)
    return constStrs[op];
else
   return "Invalid-Const";
}
#endif

void swap(uint8 &a, uint8 &b)
{
    uint8 c=a;
    a=b;
    b=c;
}


//========================================================================

//========================================================================

inline IColor GetIColor(uint8 flag, uint32 curCol)
{
    IColor newc;
    switch(flag&MUX_MASK)
    {
    case MUX_0:
        newc = 0;
        break;
    case MUX_1:
        newc = 0xFFFFFFFF;
        break;
    case MUX_PRIM:
        newc = gRDP.primitiveColor;
        break;
    case MUX_ENV:
        newc = gRDP.envColor;
        break;
    case MUX_COMBINED:
    case MUX_SHADE:
        newc = curCol;
        break;
    case MUX_K5:
        newc = 0xFFFFFFFF;
        break;
    case MUX_UNK:
        newc = curCol;
        if( options.enableHackForGames == HACK_FOR_CONKER )
            newc = 0xFFFFFFFF;
        break;
    default:
        newc = curCol;
        break;
    }

    if( flag&MUX_COMPLEMENT )
    {
        newc.Complement();
    }

    if( flag&MUX_ALPHAREPLICATE )
    {
        newc.AlphaReplicate();
    }

    return newc;
}

COLOR CalculateConstFactor(uint32 colorOp, uint32 alphaOp, uint32 curCol)
{
    N64CombinerType m;
    IColor color(curCol);
    IColor alpha(curCol);

    // For color channel
    *(uint32*)&m = colorOp;
    if( m.c != MUX_0 && m.a!=m.b)
    {
        if( m.a != MUX_0 )  color = GetIColor(m.a, curCol);
        if( m.b != MUX_0 )  color -= GetIColor(m.b, curCol);
        if( m.c != MUX_1 )  color *= GetIColor(m.c, curCol);
    }
    if( m.d != MUX_0 )  color += GetIColor(m.d, curCol);

    // For alpha channel
    *(uint32*)&m = alphaOp;
    if( m.c != MUX_0 && m.a!=m.b)
    {
        if( m.a != MUX_0 )  alpha = GetIColor(m.a, curCol);
        if( m.b != MUX_0 )  alpha -= GetIColor(m.b, curCol);
        if( m.c != MUX_1 )  alpha *= GetIColor(m.c, curCol);
    }
    if( m.d != MUX_0 )  alpha += GetIColor(m.d, curCol);

    return (COLOR)(((uint32)color&0x00FFFFFF)|((uint32)alpha&0xFF000000));
}


COLOR CColorCombiner::GetConstFactor(uint32 colorFlag, uint32   alphaFlag, uint32 defaultColor)
{
    // Allows a combine mode to select what TFACTOR should be
    uint32 color = defaultColor;
    uint32 alpha = defaultColor;

    switch (colorFlag&MUX_MASK)
    {
    case MUX_0:
        break;
    case MUX_FORCE_0:
        color = 0;
        break;
    case MUX_1:
        color = 0xFFFFFFFF;
        break;
    case MUX_PRIM:
        color = gRDP.primitiveColor;
        break;
    case MUX_ENV:
        color = gRDP.envColor;
        break;
    case MUX_LODFRAC:
        color = COLOR_RGBA(gRDP.LODFrac, gRDP.LODFrac, gRDP.LODFrac, gRDP.LODFrac);
        break;
    case MUX_PRIMLODFRAC:
        color = COLOR_RGBA(gRDP.primLODFrac, gRDP.primLODFrac, gRDP.primLODFrac, gRDP.primLODFrac);
        break;
    case MUX_PRIM_ALPHA:
        {
            IColor col(gRDP.primitiveColor);
            col.AlphaReplicate();
            color = (COLOR)col;
        }
        break;
    case MUX_ENV_ALPHA:
        {
            IColor col(gRDP.envColor);
            col.AlphaReplicate();
            color = (COLOR)col;
        }
        break;
    case MUX_K5:
        color = 0xFFFFFFFF;
        break;
    case MUX_UNK:
        color = defaultColor;
        if( options.enableHackForGames == HACK_FOR_CONKER ) color = 0xFFFFFFFF;
        break;
    default:
        color = defaultColor;
        break;
    }

    if( colorFlag & MUX_COMPLEMENT )
    {
        color = 0xFFFFFFFF - color;
    }
    if( colorFlag & MUX_ALPHAREPLICATE )
    {
        color = color>>24;
        color = color | (color<<8) | (color <<16) | (color<<24);
    }

    color &= 0x00FFFFFF;    // For color channel only, not the alpha channel


    switch (alphaFlag&MUX_MASK)
    {
    case MUX_0:
        break;
    case MUX_FORCE_0:
        alpha = 0;
        break;
    case MUX_1:
        alpha = 0xFFFFFFFF;
        break;
    case MUX_PRIM:
        alpha = gRDP.primitiveColor;
        break;
    case MUX_ENV:
        alpha = gRDP.envColor;
        break;
    case MUX_LODFRAC:
        alpha = COLOR_RGBA(gRDP.LODFrac, gRDP.LODFrac, gRDP.LODFrac, gRDP.LODFrac);
        break;
    case MUX_PRIMLODFRAC:
        alpha = COLOR_RGBA(gRDP.primLODFrac, gRDP.primLODFrac, gRDP.primLODFrac, gRDP.primLODFrac);
        break;
    case MUX_PRIM_ALPHA:
        {
            IColor col(gRDP.primitiveColor);
            col.AlphaReplicate();
            alpha = (COLOR)col;
        }
        break;
    case MUX_ENV_ALPHA:
        {
            IColor col(gRDP.envColor);
            col.AlphaReplicate();
            alpha = (COLOR)col;
        }
        break;
    default:
        alpha = defaultColor;
        break;
    }

    if( alphaFlag & MUX_COMPLEMENT )
    {
        alpha = 0xFFFFFFFF - alpha;
    }

    alpha &= 0xFF000000;

    return (color|alpha);
}

//*****************************************************************************
//
//*****************************************************************************
//*****************************************************************************
//
//*****************************************************************************

//*****************************************************************************
//
//*****************************************************************************
bool    gUsingPrimColour = false;
bool    gUsingEnvColour = false;

int CountTexel1Cycle(N64CombinerType &m)
{
    int hasTexel[2];
    uint8 *p = (uint8*)&m;

    for( int i=0; i<2; i++)
    {
        hasTexel[i]=0;
        for( int j=0; j<4; j++)
        {
            if( (p[j]&MUX_MASK) == MUX_TEXEL0+i )
            {
                hasTexel[i]=1;
                break;
            }
        }
    }

    return hasTexel[0]+hasTexel[1];
}

uint32 GetTexelNumber(N64CombinerType &m)
{
    if( (m.a&MUX_MASK) == MUX_TEXEL1 || (m.b&MUX_MASK) == MUX_TEXEL1 || (m.c&MUX_MASK) == MUX_TEXEL1  || (m.d&MUX_MASK) == MUX_TEXEL1 )
        return TEX_1;
    else
        return TEX_0;
}

bool IsTxtrUsed(N64CombinerType &m)
{
    if( (m.a&MUX_MASK) == MUX_TEXEL1 || (m.b&MUX_MASK) == MUX_TEXEL1 || (m.c&MUX_MASK) == MUX_TEXEL1  || (m.d&MUX_MASK) == MUX_TEXEL1 )
        return true;
    if( (m.a&MUX_MASK) == MUX_TEXEL0 || (m.b&MUX_MASK) == MUX_TEXEL0 || (m.c&MUX_MASK) == MUX_TEXEL0  || (m.d&MUX_MASK) == MUX_TEXEL0 )
        return true;
    else
        return false;
}

//========================================================================

void CColorCombiner::InitCombinerMode(void)
{
#ifdef _DEBUG
    LOG_UCODE(cycleTypeStrs[gRDP.otherMode.cycle_type]);

    if( debuggerDropDecodedMux )
    {
        UpdateCombiner(m_pDecodedMux->m_dwMux0, m_pDecodedMux->m_dwMux1);
    }
#endif

    if( currentRomOptions.bNormalCombiner )
    {
        DisableCombiner();
    }
    else if( gRDP.otherMode.cycle_type  == CYCLE_TYPE_COPY )
    {
        InitCombinerCycleCopy();
        m_bCycleChanged = true;
    }
    else if ( gRDP.otherMode.cycle_type == CYCLE_TYPE_FILL )
    //else if ( gRDP.otherMode.cycle_type == CYCLE_TYPE_FILL && gRSP.ucode != 5 )   //hack
    {
        InitCombinerCycleFill();
        m_bCycleChanged = true;
    }
    else
    {
        InitCombinerCycle12();
        m_bCycleChanged = false;
    }
}


bool bConkerHideShadow=false;
void CColorCombiner::UpdateCombiner(uint32 dwMux0, uint32 dwMux1)
{
#ifdef _DEBUG
    if( debuggerDropDecodedMux )
    {
        debuggerDropDecodedMux = false;
        m_pDecodedMux->m_dwMux0 = m_pDecodedMux->m_dwMux1 = 0;
        m_DecodedMuxList.clear();
    }
#endif

    DecodedMux &m_decodedMux = *m_pDecodedMux;
    if( m_decodedMux.m_dwMux0 != dwMux0 || m_decodedMux.m_dwMux1 != dwMux1 )
    {
        if( options.enableHackForGames == HACK_FOR_DR_MARIO )
        {
            // Hack for Dr. Mario
            if( dwMux1 == 0xfffcf239 && 
                ((m_decodedMux.m_dwMux0 == dwMux0 && dwMux0 == 0x00ffffff && 
                m_decodedMux.m_dwMux1 != dwMux1 && m_decodedMux.m_dwMux1 == 0xfffcf279 ) || 
                (m_decodedMux.m_dwMux0 == 0x00ffb3ff && m_decodedMux.m_dwMux1 == 0xff64fe7f && dwMux0 == 0x00ffffff ) ))
            {
                //dwMux1 = 0xffcf23A;
                dwMux1 = 0xfffcf438;
            }
        }
        uint64 mux64 = (((uint64)dwMux1)<<32)+dwMux0;
        int index=m_DecodedMuxList.find(mux64);

        if( options.enableHackForGames == HACK_FOR_CONKER )
        {
            // Conker's shadow, to disable the shadow
            //Mux=0x00ffe9ff    Used in CONKER BFD
            //Color0: (0 - 0) * 0 + SHADE
            //Color1: (0 - 0) * 0 + SHADE
            //Alpha0: (1 - TEXEL0) * SHADE + 0
            //Alpha1: (1 - TEXEL0) * SHADE + 0              
            if( dwMux1 == 0xffd21f0f && dwMux0 == 0x00ffe9ff )
            {
                bConkerHideShadow = true;
            }
            else
            {
                bConkerHideShadow = false;
            }
        }

        if( index >= 0 )
        {
            m_decodedMux = m_DecodedMuxList[index];
        }
        else
        {
            m_decodedMux.Decode(dwMux0, dwMux1);
            m_decodedMux.splitType[0] = CM_FMT_TYPE_NOT_CHECKED;
            m_decodedMux.splitType[1] = CM_FMT_TYPE_NOT_CHECKED;
            m_decodedMux.splitType[2] = CM_FMT_TYPE_NOT_CHECKED;
            m_decodedMux.splitType[3] = CM_FMT_TYPE_NOT_CHECKED;

            m_decodedMux.Hack();

            if( !m_bSupportMultiTexture )
            {
                m_decodedMux.ReplaceVal(MUX_TEXEL1, MUX_TEXEL0);
                m_decodedMux.ReplaceVal(MUX_LODFRAC,1);
                m_decodedMux.ReplaceVal(MUX_PRIMLODFRAC,1);
            }

            m_decodedMux.Simplify();
            if( m_supportedStages>1)    
                m_decodedMux.SplitComplexStages();
            
            m_DecodedMuxList.add(m_decodedMux.m_u64Mux, *m_pDecodedMux);
#ifdef _DEBUG
            if( logCombiners ) 
            {
                TRACE0("Add a new mux");
                DisplayMuxString();
            }
#endif
        }

        m_bTex0Enabled = m_decodedMux.m_bTexel0IsUsed;
        m_bTex1Enabled = m_decodedMux.m_bTexel1IsUsed;
        m_bTexelsEnable = m_bTex0Enabled||m_bTex1Enabled;

        gRSP.bProcessDiffuseColor = (m_decodedMux.m_dwShadeColorChannelFlag != MUX_0 || m_decodedMux.m_dwShadeAlphaChannelFlag != MUX_0);
        gRSP.bProcessSpecularColor = false;
    }
}


#ifdef _DEBUG
void CColorCombiner::DisplayMuxString(void)
{
    if( gRDP.otherMode.cycle_type == CYCLE_TYPE_COPY)
    {
        TRACE0("COPY Mode\n");
    }   
    else if( gRDP.otherMode.cycle_type == CYCLE_TYPE_FILL)
    {
        TRACE0("FILL Mode\n");
    }

    m_pDecodedMux->DisplayMuxString("Used");
}

void CColorCombiner::DisplaySimpleMuxString(void)
{
    m_pDecodedMux->DisplaySimpliedMuxString("Used");
}
#endif

