/*
*   Glide64 - Glide video plugin for Nintendo 64 emulators.
*   Copyright (c) 2002  Dave2001
*
*   This program is free software; you can redistribute it and/or modify
*   it under the terms of the GNU General Public License as published by
*   the Free Software Foundation; either version 2 of the License, or
*   any later version.
*
*   This program is distributed in the hope that it will be useful,
*   but WITHOUT ANY WARRANTY; without even the implied warranty of
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*   GNU General Public License for more details.
*
*   You should have received a copy of the GNU General Public
*   Licence along with this program; if not, write to the Free
*   Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 
*   Boston, MA  02110-1301, USA
*/

//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64)
// Project started on December 29th, 2001
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified.  Take out your modified code sections, and tell me where to put them.  If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
// Official Glide64 development channel: #Glide64 on EFnet
//
// Original author: Dave2001 (Dave2999@hotmail.com)
// Other authors: Gonetz, Gugaman
//
//****************************************************************

__inline float DotProduct(register float *v1, register float *v2)
{
    register float result;
    result = v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
    return(result);
}

__inline void NormalizeVector(float *v)
{
    register float len;
    len = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]);
    if (len > 0.0f)
    {
        v[0] /= len;
        v[1] /= len;
        v[2] /= len;
    }
}

__inline void InverseTransformVector (float *src, float *dst, float mat[4][4])
{
    dst[0] = mat[0][0]*src[0] + mat[0][1]*src[1] + mat[0][2]*src[2];
    dst[1] = mat[1][0]*src[0] + mat[1][1]*src[1] + mat[1][2]*src[2];
    dst[2] = mat[2][0]*src[0] + mat[2][1]*src[1] + mat[2][2]*src[2];
}

void calc_light (VERTEX *v);
void calc_linear (VERTEX *v);
void calc_sphere (VERTEX *v);

void math_init();

typedef void (__stdcall *MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]); 
extern MULMATRIX MulMatrices;

