/*
Copyright (C) 2005 Rice1964

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

// ===========================================================================

#include "stdafx.h"
#include "UcodeDefs.h"
#include "RSP_Parser.h"

extern TMEMLoadMapInfo g_tmemLoadAddrMap[0x200];    // Totally 4KB TMEM;

// 0 keeps the most recent CI info
// 1 keeps the frame buffer CI info which is being displayed now
// 2 keeps the older frame buffer CI info. This can be used if we are using triple buffer
/* Overview of framebuffer implementation
1) Check if backbuffer has changed, via different detection techniques
2) If changed, we copy the GFX card's backbuffer to main RAM
3) This is slow due to the reading process, not the writing
*/



RecentCIInfo g_RecentCIInfo[5];
RecentCIInfo *g_uRecentCIInfoPtrs[5] =
{
    &g_RecentCIInfo[0],
    &g_RecentCIInfo[1],
    &g_RecentCIInfo[2],
    &g_RecentCIInfo[3],
    &g_RecentCIInfo[4],
};

int numOfRecentCIInfos = 5;

RecentViOriginInfo g_RecentVIOriginInfo[5];
uint32 dwBackBufferSavedAtFrame=0;

RenderTextureInfo gRenderTextureInfos[20];
int numOfTxtBufInfos = sizeof(gRenderTextureInfos)/sizeof(RenderTextureInfo);
RenderTextureInfo *g_pRenderTextureInfo = NULL;

FrameBufferManager* g_pFrameBufferManager = NULL;

bool LastCIIsNewCI=false;

FrameBufferManager::FrameBufferManager() :
    m_isRenderingToTexture(false),
    m_curRenderTextureIndex(-1),
        m_lastTextureBufferIndex(-1)
{
}

FrameBufferManager::~FrameBufferManager()
{
}

void FrameBufferManager::CloseUp()
{
    for( int i=0; i<numOfTxtBufInfos; i++ )
    {
        SAFE_DELETE(gRenderTextureInfos[i].pRenderTexture);
    }
}

void FrameBufferManager::Initialize()
{
    m_isRenderingToTexture = false;
    m_lastTextureBufferIndex = -1;
    m_curRenderTextureIndex = -1;
    
    status.bCIBufferIsRendered = false;
    status.bN64IsDrawingTextureBuffer = false;
    status.bHandleN64RenderTexture = false;
    status.bN64FrameBufferIsUsed = false;

    memset(&gRenderTextureInfos[0], 0, sizeof(RenderTextureInfo)*numOfTxtBufInfos);
}
// ===========================================================================

uint16 ConvertRGBATo555(uint8 r, uint8 g, uint8 b, uint8 a)
{
    uint8 ar = a>=0x20?1:0;
    return ((r>>3)<<RGBA5551_RedShift) | ((g>>3)<<RGBA5551_GreenShift) | ((b>>3)<<RGBA5551_BlueShift) | ar;//(a>>7);
}

uint16 ConvertRGBATo555(uint32 color32)
{
    return (uint16)((((color32>>19)&0x1F)<<RGBA5551_RedShift) | (((color32>>11)&0x1F)<<RGBA5551_GreenShift) | (((color32>>3)&0x1F)<<RGBA5551_BlueShift) | ((color32>>31)));;
}

void FrameBufferManager::UpdateRecentCIAddr(SetImgInfo &ciinfo)
{
    if( ciinfo.dwAddr == g_uRecentCIInfoPtrs[0]->dwAddr )
        return;

    RecentCIInfo *temp;

        int i;
    for( i=1; i<numOfRecentCIInfos; i++ )
    {
        if( ciinfo.dwAddr == g_uRecentCIInfoPtrs[i]->dwAddr )
        {
            temp = g_uRecentCIInfoPtrs[i];

            for( int j=i; j>0; j-- )
            {
                g_uRecentCIInfoPtrs[j] = g_uRecentCIInfoPtrs[j-1];
            }
            break;
        }
    }

    if( i >= numOfRecentCIInfos )
    {
        temp = g_uRecentCIInfoPtrs[4];
        g_uRecentCIInfoPtrs[4] = g_uRecentCIInfoPtrs[3];
        g_uRecentCIInfoPtrs[3] = g_uRecentCIInfoPtrs[2];
        g_uRecentCIInfoPtrs[2] = g_uRecentCIInfoPtrs[1];
        g_uRecentCIInfoPtrs[1] = g_uRecentCIInfoPtrs[0];
        temp->dwCopiedAtFrame = 0;
        temp->bCopied = false;
    }

    g_uRecentCIInfoPtrs[0] = temp;

    // Fix me here for Mario Tennis
    temp->dwLastWidth = windowSetting.uViWidth;
    temp->dwLastHeight = windowSetting.uViHeight;

    temp->dwFormat = ciinfo.dwFormat;
    temp->dwAddr = ciinfo.dwAddr;
    temp->dwSize = ciinfo.dwSize;
    temp->dwWidth = ciinfo.dwWidth;
    temp->dwHeight = gRDP.scissor.bottom;
    temp->dwMemSize = (temp->dwWidth*temp->dwHeight/2)<<temp->dwSize;
    temp->bCopied = false;
    temp->lastUsedFrame = status.gDlistCount;
    temp->lastSetAtUcode = status.gUcodeCount;
}


/************************************************************************/
/* Mark the ciinfo entry that the ciinfo is used by VI origin register  */
/* in another word, this is a real frame buffer, not a fake frame buffer*/
/* Fake frame buffers are never really used by VI origin                */
/************************************************************************/
void FrameBufferManager::SetAddrBeDisplayed(uint32 addr)
{
    uint32 viwidth = *g_GraphicsInfo.VI_WIDTH_REG;
    addr &= (g_dwRamSize-1);
        int i;
    for( i=0; i<numOfRecentCIInfos; i++ )
    {
        if( g_uRecentCIInfoPtrs[i]->dwAddr+2*viwidth == addr )
        {
            g_uRecentCIInfoPtrs[i]->bUsedByVIAtFrame = status.gDlistCount;
        }
        else if( addr >= g_uRecentCIInfoPtrs[i]->dwAddr && addr < g_uRecentCIInfoPtrs[i]->dwAddr+0x1000 )
        {
            g_uRecentCIInfoPtrs[i]->bUsedByVIAtFrame = status.gDlistCount;
        }
    }

    for( i=0; i<numOfRecentCIInfos; i++ )
    {
        if( g_RecentVIOriginInfo[i].addr == addr )
        {
            g_RecentVIOriginInfo[i].FrameCount = status.gDlistCount;
            return;
        }
    }

    for( i=0; i<numOfRecentCIInfos; i++ )
    {
        if( g_RecentVIOriginInfo[i].addr == 0 )
        {
            // Never used
            g_RecentVIOriginInfo[i].addr = addr;
            g_RecentVIOriginInfo[i].FrameCount = status.gDlistCount;
            return;
        }
    }

    int index=0;
    uint32 minFrameCount = 0xffffffff;

    for( i=0; i<numOfRecentCIInfos; i++ )
    {
        if( g_RecentVIOriginInfo[i].FrameCount < minFrameCount )
        {
            index = i;
            minFrameCount = g_RecentVIOriginInfo[i].FrameCount;
        }
    }

    g_RecentVIOriginInfo[index].addr = addr;
    g_RecentVIOriginInfo[index].FrameCount = status.gDlistCount;
}

bool FrameBufferManager::HasAddrBeenDisplayed(uint32 addr, uint32 width)
{
    addr &= (g_dwRamSize-1);
        int i;
    for( i=0; i<numOfRecentCIInfos; i++ )
    {
        if( g_uRecentCIInfoPtrs[i]->dwAddr == 0 )
            continue;

        if( g_uRecentCIInfoPtrs[i]->dwAddr == addr )
        {
            if( status.gDlistCount-g_uRecentCIInfoPtrs[i]->bUsedByVIAtFrame < 20 )
                //if( g_uRecentCIInfoPtrs[i]->bUsedByVIAtFrame != 0 )
            {
                return true;
            }
            else
            {
                TXTRBUF_DUMP(TRACE0("This is a new buffer address, the addr is never a displayed buffer"););
                return false;
            }
        }
    }

    for( i=0; i<numOfRecentCIInfos; i++ )
    {
        if( g_RecentVIOriginInfo[i].addr != 0 )
        {
            if( g_RecentVIOriginInfo[i].addr > addr && 
                (g_RecentVIOriginInfo[i].addr - addr)%width == 0 &&
                (g_RecentVIOriginInfo[i].addr - addr)/width <= 4)
            {
                if( status.gDlistCount-g_RecentVIOriginInfo[i].FrameCount < 20 )
                    //if( g_RecentVIOriginInfo[i].FrameCount != 0 )
                {
                    return true;
                }
                else
                {
                    TXTRBUF_DUMP(DebuggerAppendMsg("This is a new buffer address, the addr is never a displayed buffer"););
                    return false;
                }
            }
        }
    }

    if( status.gDlistCount > 20 )
        return false;
    else
    {
        TXTRBUF_DUMP({DebuggerAppendMsg("This is a new buffer address, the addr is never a displayed buffer");});
        return true;
    }
}

int FrameBufferManager::FindRecentCIInfoIndex(uint32 addr)
{
    for( int i=0; i<numOfRecentCIInfos; i++ )
    {
        if( g_uRecentCIInfoPtrs[i]->dwAddr <= addr && addr < g_uRecentCIInfoPtrs[i]->dwAddr+g_uRecentCIInfoPtrs[i]->dwMemSize )
        {
            return i;
        }
    }
    return -1;
}

bool FrameBufferManager::IsDIaRenderTexture()
{
    // Knowing g_CI and g_ZI

    //if( g_CI.dwWidth )

    bool foundSetScissor=false;
    bool foundFillRect=false;
    bool foundSetFillColor=false;
    bool foundSetCImg=false;
    bool foundTxtRect=false;
    int height;
    uint32 newFillColor = 0;

    uint32 dwPC = gDlistStack[gDlistStackPointer].pc;       // This points to the next instruction

    for( int i=0; i<10; i++ )
    {
        uint32 w0 = *(uint32 *)(g_pRDRAMu8 + dwPC + i*8);
        uint32 w1 = *(uint32 *)(g_pRDRAMu8 + dwPC + 4 + i*8);

        if( (w0>>24) == RDP_SETSCISSOR )
        {
            height   = ((w1>>0 )&0xFFF)/4;
            foundSetScissor = true;
            continue;
        }

        if( (w0>>24) == RDP_SETFILLCOLOR )
        {
            height   = ((w1>>0 )&0xFFF)/4;
            foundSetFillColor = true;
            newFillColor = w1;
            continue;
        }

        if( (w0>>24) == RDP_FILLRECT )
        {
            uint32 x0   = ((w1>>12)&0xFFF)/4;
            uint32 y0   = ((w1>>0 )&0xFFF)/4;
            uint32 x1   = ((w0>>12)&0xFFF)/4;
            uint32 y1   = ((w0>>0 )&0xFFF)/4;

            if( x0 == 0 && y0 == 0 )
            {
                if( x1 == g_CI.dwWidth )
                {
                    height = y1;
                    foundFillRect = true;
                    continue;
                }

                if(x1 == (unsigned int)(g_CI.dwWidth-1))
                {
                    height = y1+1;
                    foundFillRect = true;
                    continue;
                }
            }
        }   

        if( (w0>>24) == RDP_TEXRECT )
        {
            foundTxtRect = true;
            break;
        }

        if( (w0>>24) == RDP_SETCIMG )
        {
            foundSetCImg = true;
            break;
        }
    }

    /*
    bool foundSetScissor=false;
    bool foundFillRect=false;
    bool foundSetFillColor=false;
    bool foundSetCImg=false;
    bool foundTxtRect=false;
    int ucodeLength=10;
    uint32 newFillColor;
    */

    if( foundFillRect )
    {
        if( foundSetFillColor )
        {
            if( newFillColor != 0xFFFCFFFC )
                return true;    // this is a render_texture
            else
                return false;
        }

        if( gRDP.fillColor != 0x00FFFFF7 )
            return true;    // this is a render_texture
        else
            return false;   // this is a normal ZImg
    }
    else if( foundSetFillColor && newFillColor == 0xFFFCFFFC && foundSetCImg )
    {
        return false;
    }
    else
        return true;


    if( !foundSetCImg )
        return true;

    if( foundSetScissor )
        return true;
}

int FrameBufferManager::CheckAddrInBackBuffers(uint32 addr, uint32 memsize, bool copyToRDRAM)
{
    int r = FindRecentCIInfoIndex(addr);

    if( r >= 0 )
    {
        // Also check if the address is overwritten by a recent render_texture
        //int t = CheckAddrInRenderTextures(addr,false);
        int t =-1;
        for( int i=0; i<numOfTxtBufInfos; i++ )
        {
            uint32 bufHeight = gRenderTextureInfos[i].knownHeight ? gRenderTextureInfos[i].N64Height : gRenderTextureInfos[i].maxUsedHeight;
            uint32 bufMemSize = gRenderTextureInfos[i].CI_Info.dwSize*gRenderTextureInfos[i].N64Width*bufHeight;
            if( addr >=gRenderTextureInfos[i].CI_Info.dwAddr && addr < gRenderTextureInfos[i].CI_Info.dwAddr+bufMemSize)
            {
                if( g_uRecentCIInfoPtrs[r]->lastSetAtUcode < gRenderTextureInfos[i].updateAtUcodeCount )
                {
                    t = i;
                    break;
                }
            }
        }

        if( t >= 0 )
            return -1;
    }

    if( r >= 0 && status.gDlistCount - g_uRecentCIInfoPtrs[r]->lastUsedFrame <= 3  && g_uRecentCIInfoPtrs[r]->bCopied == false )
    {
        DEBUGGER_IF_DUMP((logTextureBuffer&&r==1),TRACE2("Hit current front buffer at %08X, size=0x%X", addr, memsize));
        DEBUGGER_IF_DUMP((logTextureBuffer&&r==0),TRACE2("Hit current back buffer at %08X, size=0x%X", addr, memsize));
        DEBUGGER_IF_DUMP((logTextureBuffer&&r>1),TRACE2("Hit old back buffer at %08X, size=0x%X", addr, memsize));

        SaveBackBuffer(r, NULL, true);
    }       

    return r;
}


uint8 CIFindIndex(uint16 val)
{
    for( int i=0; i<=0xFF; i++ )
    {
        if( val == g_wRDPTlut[i] )
        {
            return (uint8)i;
        }
    }
    return 0;
}


void TexRectToFrameBuffer_8b(uint32 dwXL, uint32 dwYL, uint32 dwXH, uint32 dwYH, float t0u0, float t0v0, float t0u1, float t0v1, uint32 dwTile)
{
    // Copy the framebuffer texture into the N64 framebuffer memory
    // Used in Yoshi

    /*
    uint32 maxW = g_pRenderTextureInfo->CI_Info.dwWidth;
    uint32 maxH = maxW*3/4;
    if( status.dwTvSystem == TV_SYSTEM_PAL )
    {
    maxH = maxW*9/11;
    }
    */

    uint32 maxW = g_pRenderTextureInfo->N64Width;
    uint32 maxH = g_pRenderTextureInfo->N64Height;

    uint32 maxOff = maxW*maxH;

    TMEMLoadMapInfo &info = g_tmemLoadAddrMap[gRDP.tiles[dwTile].dwTMem];
    uint32 dwWidth = dwXH-dwXL;
    uint32 dwHeight = dwYH-dwYL;

    float xScale = (t0u1-t0u0)/dwWidth;
    float yScale = (t0v1-t0v0)/dwHeight;

    uint8* dwSrc = g_pRDRAMu8 + info.dwLoadAddress;
    uint8* dwDst = g_pRDRAMu8 + g_pRenderTextureInfo->CI_Info.dwAddr;

    uint32 dwSrcPitch = gRDP.tiles[dwTile].dwPitch;
    uint32 dwDstPitch = g_pRenderTextureInfo->CI_Info.dwWidth;

    uint32 dwSrcOffX = gRDP.tiles[dwTile].hilite_sl;
    uint32 dwSrcOffY = gRDP.tiles[dwTile].hilite_tl;

    uint32 dwLeft = dwXL;
    uint32 dwTop = dwYL;

    dwWidth = min(dwWidth,maxW-dwLeft);
    dwHeight = min(dwHeight, maxH-dwTop);
    if( maxH <= dwTop ) return;

    for (uint32 y = 0; y < dwHeight; y++)
    {
        uint32 dwByteOffset = (uint32)(((y*yScale+dwSrcOffY) * dwSrcPitch) + dwSrcOffX);

        for (uint32 x = 0; x < dwWidth; x++)
        {
            if( (((y+dwTop)*dwDstPitch+x+dwLeft)^0x3) > maxOff )
            {
#ifdef _DEBUG
                TRACE0("Warning: Offset exceeds limit");
#endif
                continue;
            }
            dwDst[((y+dwTop)*dwDstPitch+x+dwLeft)^0x3] = dwSrc[(uint32)(dwByteOffset+x*xScale) ^ 0x3];
        }
    }

    TXTRBUF_DUMP(DebuggerAppendMsg("TexRect To FrameBuffer: X0=%d, Y0=%d, X1=%d, Y1=%d,\n\t\tfS0=%f, fT0=%f, fS1=%f, fT1=%f ",
        dwXL, dwYL, dwXH, dwYH, t0v0, t0v0, t0u1, t0v1););
}

void TexRectToN64FrameBuffer_16b(uint32 x0, uint32 y0, uint32 width, uint32 height, uint32 dwTile)
{
    // Copy the framebuffer texture into the N64 RDRAM framebuffer memory structure

    DrawInfo srcInfo;   
    if( g_textures[dwTile].m_pCTexture->StartUpdate(&srcInfo) == false )
    {
        DebuggerAppendMsg("Fail to lock texture:TexRectToN64FrameBuffer_16b" );
        return;
    }

    uint32 n64CIaddr = g_CI.dwAddr;
    uint32 n64CIwidth = g_CI.dwWidth;

    for (uint32 y = 0; y < height; y++)
    {
        uint32* pSrc = (uint32*)((uint8*)srcInfo.lpSurface + y * srcInfo.lPitch);
        uint16* pN64Buffer = (uint16*)(g_pRDRAMu8+(n64CIaddr&(g_dwRamSize-1)))+(y+y0)*n64CIwidth;

        for (uint32 x = 0; x < width; x++)
        {
            pN64Buffer[x+x0] = ConvertRGBATo555(pSrc[x]);
        }
    }

    g_textures[dwTile].m_pCTexture->EndUpdate(&srcInfo);
}

#define FAST_CRC_CHECKING_INC_X 13
#define FAST_CRC_CHECKING_INC_Y 11
#define FAST_CRC_MIN_Y_INC      2
#define FAST_CRC_MIN_X_INC      2
#define FAST_CRC_MAX_X_INC      7
#define FAST_CRC_MAX_Y_INC      3
extern uint32 dwAsmHeight;
extern uint32 dwAsmPitch;
extern uint32 dwAsmdwBytesPerLine;
extern uint32 dwAsmCRC;
extern uint8* pAsmStart;

uint32 CalculateRDRAMCRC(void *pPhysicalAddress, uint32 left, uint32 top, uint32 width, uint32 height, uint32 size, uint32 pitchInBytes )
{
    dwAsmCRC = 0;
    dwAsmdwBytesPerLine = ((width<<size)+1)/2;

    if( currentRomOptions.bFastTexCRC && !options.bLoadHiResTextures && (height>=32 || (dwAsmdwBytesPerLine>>2)>=16))
    {
        uint32 realWidthInDWORD = dwAsmdwBytesPerLine>>2;
        uint32 xinc = realWidthInDWORD / FAST_CRC_CHECKING_INC_X;   
        if( xinc < FAST_CRC_MIN_X_INC )
        {
            xinc = min(FAST_CRC_MIN_X_INC, width);
        }
        if( xinc > FAST_CRC_MAX_X_INC )
        {
            xinc = FAST_CRC_MAX_X_INC;
        }

        uint32 yinc = height / FAST_CRC_CHECKING_INC_Y; 
        if( yinc < FAST_CRC_MIN_Y_INC ) 
        {
            yinc = min(FAST_CRC_MIN_Y_INC, height);
        }
        if( yinc > FAST_CRC_MAX_Y_INC )
        {
            yinc = FAST_CRC_MAX_Y_INC;
        }

        uint32 pitch = pitchInBytes>>2;
        register uint32 *pStart = (uint32*)(pPhysicalAddress);
        pStart += (top * pitch) + (((left<<size)+1)>>3);

        // The original assembly code had a bug in it (it incremented pStart by 'pitch' in bytes, not in dwords)
        // This C code implements the same algorithm as the ASM but without the bug
        uint32 y = 0;
        while (y < height)
        {
          uint32 x = 0;
          while (x < realWidthInDWORD)
          {
            dwAsmCRC = (dwAsmCRC << 4) + ((dwAsmCRC >> 28) & 15);
            dwAsmCRC += pStart[x];
            x += xinc;
            dwAsmCRC += x;
          }
          dwAsmCRC ^= y;
          y += yinc;
          pStart += pitch;
        }

    }
    else
    {
        try{
            dwAsmdwBytesPerLine = ((width<<size)+1)/2;

            pAsmStart = (uint8*)(pPhysicalAddress);
            pAsmStart += (top * pitchInBytes) + (((left<<size)+1)>>1);

            dwAsmHeight = height - 1;
            dwAsmPitch = pitchInBytes;

#if defined(__INTEL_COMPILER) && !defined(NO_ASM)
            __asm 
            {
                push eax
                push ebx
                push ecx
                push edx
                push esi

                mov ecx, pAsmStart; // = pStart
                mov edx, 0          // The CRC
                mov eax, dwAsmHeight    // = y
l2:             mov ebx, dwAsmdwBytesPerLine    // = x
                sub ebx, 4
l1:             mov esi, [ecx+ebx]
                xor esi, ebx
                rol edx, 4
                add edx, esi
                sub ebx, 4
                jge l1
                xor esi, eax
                add edx, esi
                add ecx, dwAsmPitch
                dec eax
                jge l2

                mov dwAsmCRC, edx

                pop esi
                pop edx
                pop ecx
                pop ebx
                pop eax
            }
#elif defined(__GNUC__) && defined(__x86_64__) && !defined(NO_ASM)
        asm volatile(" xorl          %k2,      %k2           \n"
                     " movsxl        %k4,      %q4           \n"
                     "0:                                     \n"
                     " movsxl         %3,    %%rbx           \n"
                     " sub            $4,    %%rbx           \n"
                     "1:                                     \n"
                     " movl (%0,%%rbx,1),    %%eax           \n"
                     " xorl        %%ebx,    %%eax           \n"
                     " roll           $4,      %k2           \n"
                     " addl        %%eax,      %k2           \n"
                     " sub            $4,    %%rbx           \n"
                     " jge            1b                     \n"
                     " xorl          %k1,    %%eax           \n"
                     " addl        %%eax,      %k2           \n"
                     " add           %q4,       %0           \n"
                     " decl          %k1                     \n"
                     " jge            0b                     \n"
                     : "+r"(pAsmStart), "+r"(dwAsmHeight), "=&r"(dwAsmCRC)
                     : "m"(dwAsmdwBytesPerLine), "r"(dwAsmPitch)
                     : "%rbx", "%rax", "memory", "cc"
                     );
#elif !defined(NO_ASM)
# ifndef PIC
           asm volatile("pusha                             \n"
                "mov    pAsmStart, %%ecx           \n"  // = pStart
                "mov    $0, %%edx                  \n"          // The CRC
                "mov    dwAsmHeight, %%eax         \n"  // = y
                "0:                                \n" //l2:
                "mov    dwAsmdwBytesPerLine, %%ebx \n"  // = x
                "sub    $4, %%ebx                  \n"
                "1:                                \n" //l1:
                "mov    (%%ecx,%%ebx), %%esi       \n"
                "xor %%ebx, %%esi                  \n"
                "rol $4, %%edx                     \n"
                "add %%esi, %%edx                  \n"
                "sub    $4, %%ebx                  \n"
                "jge 1b                            \n" //jge l1
                "xor %%eax, %%esi                  \n"
                "add %%esi, %%edx                  \n"
                "add dwAsmPitch, %%ecx             \n"
                "dec %%eax                         \n"
                "jge 0b                            \n" //jge l2
                
                "mov    %%edx, dwAsmCRC            \n"
                "popa                              \n"
                :
                :
                : "memory", "cc"
                );
# else // PIC
           unsigned int saveEBX;
           unsigned int saveEAX;
           unsigned int saveECX;
           unsigned int saveEDX;
           unsigned int saveESI;
           unsigned int asmdwBytesPerLine = dwAsmdwBytesPerLine;
           unsigned int asmPitch = dwAsmPitch;
           unsigned int asmHeight = dwAsmHeight;
           unsigned int asmCRC;
           asm volatile("mov    %%ebx, %2                  \n"
                "mov    %%eax, %5                  \n"
                "mov    %%ecx, %7                  \n"
                "mov    %%edx, %8                  \n"
                "mov    %%esi, %9                  \n"
                "mov    %0, %%ecx                  \n"  // = pStart
                "mov    $0, %%edx                  \n"          // The CRC
                "mov    %1, %%eax                  \n"  // = y
                "0:                                \n" //l2:
                "mov    %3, %%ebx                  \n"  // = x
                "sub    $4, %%ebx                  \n"
                "1:                                \n" //l1:
                "mov    (%%ecx,%%ebx), %%esi       \n"
                "xor %%ebx, %%esi                  \n"
                "rol $4, %%edx                     \n"
                "add %%esi, %%edx                  \n"
                "sub    $4, %%ebx                  \n"
                "jge 1b                            \n" //jge l1
                "xor %%eax, %%esi                  \n"
                "add %%esi, %%edx                  \n"
                "add %4, %%ecx                     \n"
                "dec %%eax                         \n"
                "jge 0b                            \n" //jge l2
                
                "mov    %2, %%ebx                  \n"
                "mov    %%edx, %6                  \n"
                "mov    %5, %%eax                  \n"
                "mov    %7, %%ecx                  \n"
                "mov    %8, %%edx                  \n"
                "mov    %9, %%esi                  \n"
                :
                : "m"(pAsmStart), "m"(asmHeight), "m"(saveEBX), "m"(asmdwBytesPerLine), "m"(asmPitch), "m"(saveEAX), 
                "m"(asmCRC), "m"(saveECX), "m"(saveEDX), "m"(saveESI)
                : "memory", "cc"
                );
           dwAsmCRC = asmCRC;
# endif // PIC
#endif
        }
        catch(...)
        {
            TRACE0("Exception in texture CRC calculation");
        }
    }
    return dwAsmCRC;
}
BYTE CalculateMaxCI(void *pPhysicalAddress, uint32 left, uint32 top, uint32 width, uint32 height, uint32 size, uint32 pitchInBytes )
{
    uint32 x, y;
    BYTE *buf;
    BYTE val = 0;

    if( TXT_SIZE_8b == size )
    {
        for( y = 0; y<height; y++ )
        {
            buf = (BYTE*)pPhysicalAddress + left + pitchInBytes * (y+top);
            for( x=0; x<width; x++ )
            {
                if( buf[x] > val )  val = buf[x];
                if( val == 0xFF )
                    return 0xFF;
            }
        }
    }
    else
    {
        BYTE val1,val2;
        left >>= 1;
        width >>= 1;
        for( y = 0; y<height; y++ )
        {
            buf = (BYTE*)pPhysicalAddress + left + pitchInBytes * (y+top);
            for( x=0; x<width; x++ )
            {
                val1 = buf[x]>>4;
                val2 = buf[x]&0xF;
                if( val1 > val )    val = val1;
                if( val2 > val )    val = val2;
                if( val == 0xF )
                    return 0xF;
            }
        }
    }

    return val;
}

bool FrameBufferManager::FrameBufferInRDRAMCheckCRC()
{
    RecentCIInfo &p = *(g_uRecentCIInfoPtrs[0]);
    uint8 *pFrameBufferBase = (uint8*)(g_pRDRAMu8+p.dwAddr);
    uint32 pitch = (p.dwWidth << p.dwSize ) >> 1;
    uint32 crc = CalculateRDRAMCRC(pFrameBufferBase, 0, 0, p.dwWidth, p.dwHeight, p.dwSize, pitch);
    if( crc != p.dwCRC )
    {
        p.dwCRC = crc;
        TRACE0("Frame Buffer CRC mismitch, it is modified by CPU");
        return false;
    }
    else
    {
        return true;
    }
}

extern std::vector<uint32> frameWriteRecord;
void FrameBufferManager::FrameBufferWriteByCPU(uint32 addr, uint32 size)
{
    if( !frameBufferOptions.bProcessCPUWrite )  return;
    //WARNING(TRACE2("Frame Buffer Write, addr=%08X, CI Addr=%08X", addr, g_CI.dwAddr));
    status.frameWriteByCPU = TRUE;
    frameWriteRecord.push_back(addr&(g_dwRamSize-1));
}

extern RECT frameWriteByCPURect;
extern std::vector<RECT> frameWriteByCPURects;
extern RECT frameWriteByCPURectArray[20][20];
extern bool frameWriteByCPURectFlag[20][20];
#define FRAMEBUFFER_IN_BLOCK
bool FrameBufferManager::ProcessFrameWriteRecord()
{
    int size = frameWriteRecord.size();
    if( size == 0 ) return false;

    int index = FindRecentCIInfoIndex(frameWriteRecord[0]);
    if( index == -1 )
    {
        LOG_TEXTURE(TRACE1("Frame Buffer Write to non-record addr = %08X", frameWriteRecord[0]));
        frameWriteRecord.clear();
        return false;
    }
    else
    {
        uint32 base = g_uRecentCIInfoPtrs[index]->dwAddr;
        uint32 uwidth = g_uRecentCIInfoPtrs[index]->dwWidth;
        uint32 uheight = g_uRecentCIInfoPtrs[index]->dwHeight;
        uint32 upitch = uwidth<<1;

        frameWriteByCPURect.left=uwidth-1;
        frameWriteByCPURect.top = uheight-1;

        frameWriteByCPURect.right=0;
        frameWriteByCPURect.bottom = 0;

        int x, y, off;

        for( int i=0; i<size; i++ )
        {
            off = frameWriteRecord[i]-base;
            if( off < (int)g_uRecentCIInfoPtrs[index]->dwMemSize )
            {
                y = off/upitch;
                x = (off - y*upitch)>>1;

#ifdef FRAMEBUFFER_IN_BLOCK
                int xidx=x/32;
                int yidx=y/24;

                RECT &rect = frameWriteByCPURectArray[xidx][yidx];

                if( !frameWriteByCPURectFlag[xidx][yidx] )
                {
                    rect.left=rect.right=x;
                    rect.top=rect.bottom=y;
                    frameWriteByCPURectFlag[xidx][yidx]=true;
                }
                else
                {
                    if( x < rect.left ) rect.left = x;
                    if( x > rect.right ) rect.right = x;
                    if( y < rect.top )  rect.top = y;
                    if( y > rect.bottom ) rect.bottom = y;
                }
#else
                if( x < frameWriteByCPURect.left )  frameWriteByCPURect.left = x;
                if( x > frameWriteByCPURect.right ) frameWriteByCPURect.right = x;
                if( y < frameWriteByCPURect.top )   frameWriteByCPURect.top = y;
                if( y > frameWriteByCPURect.bottom ) frameWriteByCPURect.bottom = y;
#endif
            }
        }

        frameWriteRecord.clear();
        LOG_TEXTURE(TRACE4("Frame Buffer Write: Left=%d, Top=%d, Right=%d, Bottom=%d", frameWriteByCPURect.left,
            frameWriteByCPURect.top, frameWriteByCPURect.right, frameWriteByCPURect.bottom));
        return true;
    }
}

void FrameBufferManager::FrameBufferReadByCPU( uint32 addr )
{
    ///return;  // it does not work very well anyway


    if( !frameBufferOptions.bProcessCPURead )   return;

    addr &= (g_dwRamSize-1);
    int index = FindRecentCIInfoIndex(addr);
    if( index == -1 ) 
    {
        // Check if this is the depth buffer
        uint32 size = 2*g_RecentCIInfo[0].dwWidth*g_RecentCIInfo[0].dwHeight;
        addr &= 0x3FFFFFFF;

        if( addr >= g_ZI.dwAddr && addr < g_ZI.dwAddr + size )
        {
            TXTRBUF_OR_CI_DUMP(TRACE1("Depth Buffer read, reported by emulator, addr=%08X", addr));
        }
        else
        {
            return;
        }
    }

    if( status.gDlistCount - g_uRecentCIInfoPtrs[index]->lastUsedFrame > 3 )
    {
        // Ok, we don't have this frame anymore
        return;
    }

    //TXTRBUF_OR_CI_DUMP(TRACE1("FB Read By CPU at %08X", addr));
    if( g_uRecentCIInfoPtrs[index]->bCopied )   return;
    //if( addr != g_uRecentCIInfoPtrs[index]->dwAddr )  return;

    TXTRBUF_OR_CI_DUMP(TRACE1("Frame Buffer read, reported by emulator, addr=%08X", addr));
    uint32 size = 0x1000 - addr%0x1000;
    CheckAddrInBackBuffers(addr, size, true);

    DEBUGGER_IF_DUMP(pauseAtNext,{TRACE0("Frame Buffer read");});
    DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_RENDER_TEXTURE, 
    {DebuggerAppendMsg("Paused after setting Frame Buffer read:\n Cur CI Addr: 0x%08x, Fmt: %s Size: %s Width: %d",
    g_CI.dwAddr, pszImgFormat[g_CI.dwFormat], pszImgSize[g_CI.dwSize], g_CI.dwWidth);});
}



extern RECT frameWriteByCPURect;
extern std::vector<RECT> frameWriteByCPURects;
extern RECT frameWriteByCPURectArray[20][20];
extern bool frameWriteByCPURectFlag[20][20];
#define FRAMEBUFFER_IN_BLOCK

void FrameBufferManager::UpdateFrameBufferBeforeUpdateFrame()
{
    if( (frameBufferOptions.bProcessCPUWrite && status.frameWriteByCPU ) ||
        (frameBufferOptions.bLoadBackBufFromRDRAM && !FrameBufferInRDRAMCheckCRC() ) )      
        // Checks if frame buffer has been modified by CPU
        // Only happens to Dr. Mario
    {
        if( frameBufferOptions.bProcessCPUWrite )
        {
            if( ProcessFrameWriteRecord() )
            {
#ifdef FRAMEBUFFER_IN_BLOCK
                int i,j;
                for( i=0; i<20; i++)
                {
                    for( j=0; j<20; j++ )
                    {
                        if( frameWriteByCPURectFlag[i][j] )
                        {
                            CRender::GetRender()->DrawFrameBuffer(false, frameWriteByCPURectArray[i][j].left, frameWriteByCPURectArray[i][j].top,
                                frameWriteByCPURectArray[i][j].right-frameWriteByCPURectArray[i][j].left+1, frameWriteByCPURectArray[i][j].bottom-frameWriteByCPURectArray[i][j].top+1);
                        }
                    }
                }
                for( i=0; i<20; i++)
                {
                    for( j=0; j<20; j++ )
                    {
                        if( frameWriteByCPURectFlag[i][j] )
                        {
                            ClearN64FrameBufferToBlack(frameWriteByCPURectArray[i][j].left, frameWriteByCPURectArray[i][j].top,
                                frameWriteByCPURectArray[i][j].right-frameWriteByCPURectArray[i][j].left+1, frameWriteByCPURectArray[i][j].bottom-frameWriteByCPURectArray[i][j].top+1);
                            frameWriteByCPURectFlag[i][j] = false;
                        }
                    }
                }
                //memset(frameWriteByCPURectArray, 0, sizeof(frameWriteByCPURectArray));
                //memset(frameWriteByCPURectFlag, 0, sizeof(frameWriteByCPURectFlag));
#else
                CRender::GetRender()->DrawFrameBuffer(false, frameWriteByCPURect.left, frameWriteByCPURect.top,
                    frameWriteByCPURect.right-frameWriteByCPURect.left, frameWriteByCPURect.bottom-frameWriteByCPURect.top);
                ClearN64FrameBufferToBlack(frameWriteByCPURect.left, frameWriteByCPURect.top,
                    frameWriteByCPURect.right-frameWriteByCPURect.left+1, frameWriteByCPURect.bottom-frameWriteByCPURect.top+1);

                /*
                int size = frameWriteByCPURects.size();
                for( int i=0; i<size; i++)
                {
                CRender::GetRender()->DrawFrameBuffer(false, frameWriteByCPURects[i].left, frameWriteByCPURects[i].top,
                frameWriteByCPURects[i].right-frameWriteByCPURects[i].left, frameWriteByCPURects[i].bottom-frameWriteByCPURects[i].top);
                ClearN64FrameBufferToBlack(frameWriteByCPURects[i].left, frameWriteByCPURects[i].top,
                frameWriteByCPURects[i].right-frameWriteByCPURects[i].left+1, frameWriteByCPURects[i].bottom-frameWriteByCPURects[i].top+1);
                }
                frameWriteByCPURects.clear();
                */
#endif
            }
            status.frameWriteByCPU = FALSE;
        }
        else
        {
            if (CRender::IsAvailable())
            {
                RecentCIInfo &p = *(g_uRecentCIInfoPtrs[0]);
                CRender::GetRender()->DrawFrameBuffer(false, 0,0,p.dwWidth,p.dwHeight);
                ClearN64FrameBufferToBlack();
            }
        }
    }
}

uint32 FrameBufferManager::ComputeCImgHeight(SetImgInfo &info, uint32 &height)
{
    uint32 dwPC = gDlistStack[gDlistStackPointer].pc;       // This points to the next instruction

    for( int i=0; i<10; i++ )
    {
        uint32 w0 = *(uint32 *)(g_pRDRAMu8 + dwPC + i*8);
        uint32 w1 = *(uint32 *)(g_pRDRAMu8 + dwPC + 4 + i*8);

        if( (w0>>24) == RDP_SETSCISSOR )
        {
            height   = ((w1>>0 )&0xFFF)/4;
            TXTRBUF_DETAIL_DUMP(TRACE1("buffer height = %d", height));
            return RDP_SETSCISSOR;
        }

        if( (w0>>24) == RDP_FILLRECT )
        {
            uint32 x0   = ((w1>>12)&0xFFF)/4;
            uint32 y0   = ((w1>>0 )&0xFFF)/4;
            uint32 x1   = ((w0>>12)&0xFFF)/4;
            uint32 y1   = ((w0>>0 )&0xFFF)/4;

            if( x0 == 0 && y0 == 0 )
            {
                if( x1 == info.dwWidth )
                {
                    height = y1;
                    TXTRBUF_DETAIL_DUMP(TRACE1("buffer height = %d", height));
                    return RDP_FILLRECT;
                }

                if(x1 == (unsigned int)(info.dwWidth-1))
                {
                    height = y1+1;
                    TXTRBUF_DETAIL_DUMP(TRACE1("buffer height = %d", height));
                    return RDP_FILLRECT;
                }
            }
        }   

        if( (w0>>24) == RDP_SETCIMG )
        {
            goto step2;
        }

        if( (w0>>24) == RDP_SETCIMG )
        {
            goto step2;
        }
    }

    if( gRDP.scissor.left == 0 && gRDP.scissor.top == 0 && (unsigned int)gRDP.scissor.right == info.dwWidth )
    {
        height = gRDP.scissor.bottom;
        TXTRBUF_DETAIL_DUMP(TRACE1("buffer height = %d", height));
        return RDP_SETSCISSOR+1;
    }

step2:
    TXTRBUF_DETAIL_DUMP(TRACE0("Not sure about buffer height"));

    height = info.dwWidth*3/4;
    if( status.dwTvSystem == TV_SYSTEM_PAL )
    {
        height = info.dwWidth*9/11;
    }

    if( gRDP.scissor.bottom < (int)height && gRDP.scissor.bottom != 0 )
    {
        height = gRDP.scissor.bottom;
    }

    if( info.dwAddr + height*info.dwWidth*info.dwSize >= g_dwRamSize )
    {
        height = info.dwWidth*3/4;
        if( status.dwTvSystem == TV_SYSTEM_PAL )
        {
            height = info.dwWidth*9/11;
        }

        if( gRDP.scissor.bottom < (int)height && gRDP.scissor.bottom != 0 )
        {
            height = gRDP.scissor.bottom;
        }

        if( info.dwAddr + height*info.dwWidth*info.dwSize >= g_dwRamSize )
        {
            height = ( g_dwRamSize - info.dwAddr ) / info.dwWidth;
        }
    }

    TXTRBUF_DETAIL_DUMP(TRACE1("render_texture height = %d", height));
    return 0;
}

int FrameBufferManager::CheckRenderTexturesWithNewCI(SetImgInfo &CIinfo, uint32 height, bool byNewTxtrBuf)
{
    int matchidx = -1;
    uint32 memsize = ((height*CIinfo.dwWidth)>>1)<<CIinfo.dwSize;

    for( int i=0; i<numOfTxtBufInfos; i++ )
    {
        RenderTextureInfo &info = gRenderTextureInfos[i];
        if( !info.isUsed )  continue;

        bool covered = false;

        if( info.CI_Info.dwAddr == CIinfo.dwAddr )
        {
            if( info.CI_Info.dwSize == CIinfo.dwSize &&
                info.CI_Info.dwWidth == CIinfo.dwWidth &&
                info.CI_Info.dwFormat == CIinfo.dwFormat &&
                info.N64Height == height 
                && info.CI_Info.dwAddr == CIinfo.dwAddr 
                )
            {
                // This is the same texture at the same address
                if( byNewTxtrBuf )
                {
                    matchidx = i;
                    break;
                }
            }

            // At the same address, but not the same size
            //SAFE_DELETE(info.psurf);
            covered = true;
        }

        if( !covered )
        {
            uint32 memsize2 = ((info.N64Height*info.N64Width)>>1)<<info.CI_Info.dwSize;

            if( info.CI_Info.dwAddr > CIinfo.dwAddr && info.CI_Info.dwAddr < CIinfo.dwAddr + memsize)
                covered = true;
            else if( info.CI_Info.dwAddr+memsize2 > CIinfo.dwAddr && info.CI_Info.dwAddr+memsize2 < CIinfo.dwAddr + memsize)
                covered = true;
            else if( CIinfo.dwAddr > info.CI_Info.dwAddr && CIinfo.dwAddr < info.CI_Info.dwAddr + memsize2 )
                covered = true;
            else if( CIinfo.dwAddr+ memsize > info.CI_Info.dwAddr && CIinfo.dwAddr+ memsize < info.CI_Info.dwAddr + memsize2 )
                covered = true;
        }

        if( covered )
        {
            //SAFE_DELETE(info.psurf);
            if( info.pRenderTexture->IsBeingRendered() )
            {
                TRACE0("Error, covering a render_texture which is being rendered");
                TRACE3("New addrr=%08X, width=%d, height=%d", CIinfo.dwAddr, CIinfo.dwWidth, height );
                TRACE3("Old addrr=%08X, width=%d, height=%d", info.CI_Info.dwAddr, info.N64Width, info.N64Height );
            }
            info.isUsed = false;
            TXTRBUF_DUMP(TRACE5("Delete txtr buf %d at %08X, covered by new CI at %08X, Width=%d, Height=%d", 
                i, info.CI_Info.dwAddr, CIinfo.dwAddr, CIinfo.dwWidth, height ));
            SAFE_DELETE(info.pRenderTexture);
            info.txtEntry.pTexture = NULL;
            continue;
        }
    }

    return matchidx;
}

extern RecentCIInfo *g_uRecentCIInfoPtrs[5];
RenderTextureInfo newRenderTextureInfo;

int FrameBufferManager::FindASlot(void)
{
    int idx;

    // Find an empty slot
    bool found = false;
    for( int i=0; i<numOfTxtBufInfos; i++ )
    {
        if( !gRenderTextureInfos[i].isUsed && gRenderTextureInfos[i].updateAtFrame < status.gDlistCount )
        {
            found = true;
            idx = i;
            break;
        }
    }

    // If cannot find an empty slot, find the oldest slot and reuse the slot
    if( !found )
    {
        uint32 oldestCount=0xFFFFFFFF;
        uint32 oldestIdx = 0;
        for( int i=0; i<numOfTxtBufInfos; i++ )
        {
            if( gRenderTextureInfos[i].updateAtUcodeCount < oldestCount )
            {
                oldestCount = gRenderTextureInfos[i].updateAtUcodeCount;
                oldestIdx = i;
            }
        }

        idx = oldestIdx;
    }

    DEBUGGER_IF_DUMP((logTextureBuffer && gRenderTextureInfos[idx].pRenderTexture ),TRACE2("Delete txtr buf %d at %08X, to reuse it.", idx, gRenderTextureInfos[idx].CI_Info.dwAddr ));
    SAFE_DELETE(gRenderTextureInfos[idx].pRenderTexture) ;

    return idx;
}


void FrameBufferManager::SetRenderTexture(void)
{
    memcpy(&(newRenderTextureInfo.CI_Info), &g_CI, sizeof(SetImgInfo));

    newRenderTextureInfo.N64Width = newRenderTextureInfo.CI_Info.dwWidth;
    newRenderTextureInfo.knownHeight = ComputeCImgHeight(g_CI, newRenderTextureInfo.N64Height);

    status.bHandleN64RenderTexture = true;
    newRenderTextureInfo.maxUsedHeight = 0;

    if( defaultRomOptions.bInN64Resolution )
    {
        newRenderTextureInfo.bufferWidth = newRenderTextureInfo.N64Width;
        newRenderTextureInfo.bufferHeight = newRenderTextureInfo.N64Height;
    }
    else if( defaultRomOptions.bDoubleSizeForSmallTxtrBuf && newRenderTextureInfo.N64Width<=128 && newRenderTextureInfo.N64Height<=128)
    {
        newRenderTextureInfo.bufferWidth = newRenderTextureInfo.N64Width*2;
        newRenderTextureInfo.bufferHeight = newRenderTextureInfo.N64Height*2;
    }
    else
    {
        newRenderTextureInfo.bufferWidth = newRenderTextureInfo.N64Width;
        newRenderTextureInfo.bufferHeight = newRenderTextureInfo.N64Height;
    }

    newRenderTextureInfo.scaleX = newRenderTextureInfo.bufferWidth / float(newRenderTextureInfo.N64Width);
    newRenderTextureInfo.scaleY = newRenderTextureInfo.bufferHeight / float(newRenderTextureInfo.N64Height);

    status.bFrameBufferIsDrawn = false;
    status.bFrameBufferDrawnByTriangles = false;

    newRenderTextureInfo.updateAtFrame = status.gDlistCount;
    newRenderTextureInfo.updateAtUcodeCount = status.gUcodeCount;

    // Delay activation of the render_texture until the 1st rendering

    TXTRBUF_DUMP(TRACE1("Set render_texture: addr=%08X", g_CI.dwAddr));
    DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_RENDER_TEXTURE, 
    {DebuggerAppendMsg("Paused after setting render_texture:\nAddr: 0x%08x, Fmt: %s Size: %s Width: %d, Height:%d",
    g_CI.dwAddr, pszImgFormat[g_CI.dwFormat], pszImgSize[g_CI.dwSize], g_CI.dwWidth, g_pRenderTextureInfo->N64Height);});
}

int FrameBufferManager::SetBackBufferAsRenderTexture(SetImgInfo &CIinfo, int ciInfoIdx)
{
/* MUDLORD:
OK, heres the drill!
* We  set the graphics card's back buffer's contents as a render_texure
* This is done due to how the current framebuffer implementation detects
  changes to the backbuffer memory pointer and then we do a texture
  copy. This might be slow since it doesnt use hardware auxillary buffers*/
         

    RenderTextureInfo tempRenderTextureInfo;

    memcpy(&(tempRenderTextureInfo.CI_Info), &CIinfo, sizeof(SetImgInfo));

    tempRenderTextureInfo.N64Width = g_uRecentCIInfoPtrs[ciInfoIdx]->dwLastWidth;
    tempRenderTextureInfo.N64Height = g_uRecentCIInfoPtrs[ciInfoIdx]->dwLastHeight;
    tempRenderTextureInfo.knownHeight = true;
    tempRenderTextureInfo.maxUsedHeight = 0;

    tempRenderTextureInfo.bufferWidth = windowSetting.uDisplayWidth;
    tempRenderTextureInfo.bufferHeight = windowSetting.uDisplayHeight;

    tempRenderTextureInfo.scaleX = tempRenderTextureInfo.bufferWidth / float(tempRenderTextureInfo.N64Width);
    tempRenderTextureInfo.scaleY = tempRenderTextureInfo.bufferHeight / float(tempRenderTextureInfo.N64Height);

    status.bFrameBufferIsDrawn = false;
    status.bFrameBufferDrawnByTriangles = false;

    tempRenderTextureInfo.updateAtFrame = status.gDlistCount;
    tempRenderTextureInfo.updateAtUcodeCount = status.gUcodeCount;

    // Checking against previous render_texture infos
    //uint32 memsize = ((tempRenderTextureInfo.N64Height*tempRenderTextureInfo.N64Width)>>1)<<tempRenderTextureInfo.CI_Info.dwSize;
    int matchidx = CheckRenderTexturesWithNewCI(CIinfo,tempRenderTextureInfo.N64Height,false);
    int idxToUse = (matchidx >= 0) ? matchidx : FindASlot();

    if( gRenderTextureInfos[idxToUse].pRenderTexture == NULL || matchidx < 0 )
    {
        gRenderTextureInfos[idxToUse].pRenderTexture = 
        new COGLRenderTexture(tempRenderTextureInfo.bufferWidth, tempRenderTextureInfo.bufferHeight, &gRenderTextureInfos[idxToUse], AS_BACK_BUFFER_SAVE);
    }

    // Need to set all variables for gRenderTextureInfos[idxToUse]
    CRenderTexture *pRenderTexture = gRenderTextureInfos[idxToUse].pRenderTexture;
    memcpy(&gRenderTextureInfos[idxToUse], &tempRenderTextureInfo, sizeof(RenderTextureInfo) );
    gRenderTextureInfos[idxToUse].pRenderTexture = pRenderTexture;
    gRenderTextureInfos[idxToUse].isUsed = true;
    gRenderTextureInfos[idxToUse].txtEntry.pTexture = pRenderTexture->m_pTexture;
    gRenderTextureInfos[idxToUse].txtEntry.txtrBufIdx = idxToUse+1;

    TXTRBUF_DUMP(TRACE2("Set back buf as render_texture %d, addr=%08X", idxToUse, CIinfo.dwAddr));
    DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_RENDER_TEXTURE, 
    {DebuggerAppendMsg("Paused after setting render_texture:\nAddr: 0x%08x, Fmt: %s Size: %s Width: %d, Height:%d",
    CIinfo.dwAddr, pszImgFormat[CIinfo.dwFormat], pszImgSize[CIinfo.dwSize], CIinfo.dwWidth, g_pRenderTextureInfo->N64Height);});

    return idxToUse;
}

void FrameBufferManager::CloseRenderTexture(bool toSave)
{
    if( m_curRenderTextureIndex < 0 )   return;

    status.bHandleN64RenderTexture = false;
    if( status.bDirectWriteIntoRDRAM )
    {
    }
    else 
    {
        RestoreNormalBackBuffer();
        if( !toSave || !status.bFrameBufferIsDrawn || !status.bFrameBufferDrawnByTriangles )
        {
            TXTRBUF_DUMP(TRACE0("Closing render_texture without save"););
            SAFE_DELETE(gRenderTextureInfos[m_curRenderTextureIndex].pRenderTexture);
            gRenderTextureInfos[m_curRenderTextureIndex].isUsed = false;
            TXTRBUF_DUMP(TRACE1("Delete render_texture %d",m_curRenderTextureIndex););
        }
        else
        {
            TXTRBUF_DUMP(TRACE1("Closing render_texture %d", m_curRenderTextureIndex););
            StoreRenderTextureToRDRAM();

            if( frameBufferOptions.bRenderTextureWriteBack )
            {
                SAFE_DELETE(gRenderTextureInfos[m_curRenderTextureIndex].pRenderTexture);
                gRenderTextureInfos[m_curRenderTextureIndex].isUsed = false;
                TXTRBUF_DUMP(TRACE1("Delete render_texture %d after writing back to RDRAM",m_curRenderTextureIndex););
            }
            else
            {
                g_pRenderTextureInfo->crcInRDRAM = ComputeRenderTextureCRCInRDRAM(m_curRenderTextureIndex);
                g_pRenderTextureInfo->crcCheckedAtFrame = status.gDlistCount;
            }
        }
    }

    SetScreenMult(windowSetting.uDisplayWidth/windowSetting.fViWidth, windowSetting.uDisplayHeight/windowSetting.fViHeight);
    CRender::g_pRender->UpdateClipRectangle();
    CRender::g_pRender->ApplyScissorWithClipRatio();

    DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_RENDER_TEXTURE, 
    {
        DebuggerAppendMsg("Paused after saving render_texture %d:\nAddr: 0x%08x, Fmt: %s Size: %s Width: %d", m_curRenderTextureIndex,
            g_pRenderTextureInfo->CI_Info.dwAddr, pszImgFormat[g_pRenderTextureInfo->CI_Info.dwFormat], pszImgSize[g_pRenderTextureInfo->CI_Info.dwSize], g_pRenderTextureInfo->CI_Info.dwWidth);
    });
}

void FrameBufferManager::ClearN64FrameBufferToBlack(uint32 left, uint32 top, uint32 width, uint32 height)
{
    RecentCIInfo &p = *(g_uRecentCIInfoPtrs[0]);
    uint16 *frameBufferBase = (uint16*)(g_pRDRAMu8+p.dwAddr);
    uint32 pitch = p.dwWidth;

    if( width == 0 || height == 0 )
    {
        uint32 len = p.dwHeight*p.dwWidth*p.dwSize;
        if( p.dwSize == TXT_SIZE_4b ) len = (p.dwHeight*p.dwWidth)>>1;
        memset(frameBufferBase, 0, len);
    }
    else
    {
        for( uint32 y=0; y<height; y++)
        {
            for( uint32 x=0; x<width; x++ )
            {
                *(frameBufferBase+(y+top)*pitch+x+left) = 0;
            }
        }
    }
}

uint8 RevTlutTable[0x10000];
bool RevTlutTableNeedUpdate = false;
void InitTlutReverseLookup(void)
{
    if( RevTlutTableNeedUpdate )
    {
        memset(RevTlutTable, 0, 0x10000);
        for( int i=0; i<=0xFF; i++ )
        {
            RevTlutTable[g_wRDPTlut[i]] = uint8(i);
        }

        RevTlutTableNeedUpdate = false;
    }
}


//copies backbuffer to N64 framebuffer by notification by emu core
// **buggy**
void FrameBufferManager::CopyBackToFrameBufferIfReadByCPU(uint32 addr)
{
    int i = FindRecentCIInfoIndex(addr);
    if( i != -1 )
    {
        //if( i == 0 ) CGraphicsContext::Get()->UpdateFrame();
        RecentCIInfo *info = g_uRecentCIInfoPtrs[i];
        StoreBackBufferToRDRAM( info->dwAddr, info->dwFormat, info->dwSize, info->dwWidth, info->dwHeight, 
            windowSetting.uDisplayWidth, windowSetting.uDisplayHeight, addr, 0x1000-addr%0x1000);
        TRACE1("Copy back for CI Addr=%08X", info->dwAddr);
    }
}
//we do this checks to see if a render_texture operation is occuring...
void FrameBufferManager::CheckRenderTextureCRCInRDRAM(void)
{
    for( int i=0; i<numOfTxtBufInfos; i++ )
    {
        if( !gRenderTextureInfos[i].isUsed )    
            continue;

        if( gRenderTextureInfos[i].pRenderTexture->IsBeingRendered() )
            continue;

        if( gRenderTextureInfos[i].crcCheckedAtFrame < status.gDlistCount )
        {
            uint32 crc = ComputeRenderTextureCRCInRDRAM(i);
            if( gRenderTextureInfos[i].crcInRDRAM != crc )
            {
                // RDRAM has been modified by CPU core
                TXTRBUF_DUMP(TRACE2("Delete txtr buf %d at %08X, CRC in RDRAM changed", i, gRenderTextureInfos[i].CI_Info.dwAddr ));
                SAFE_DELETE(gRenderTextureInfos[i].pRenderTexture);
                gRenderTextureInfos[i].isUsed = false;
                continue;
            }
            else
            {
                gRenderTextureInfos[i].crcCheckedAtFrame = status.gDlistCount;
            }
        }
    }
}

//check render_texture memory addresses
int FrameBufferManager::CheckAddrInRenderTextures(uint32 addr, bool checkcrc)
{
    for( int i=0; i<numOfTxtBufInfos; i++ )
    {
        if( !gRenderTextureInfos[i].isUsed )    
            continue;

        if( gRenderTextureInfos[i].pRenderTexture->IsBeingRendered() )
            continue;

        uint32 bufHeight = gRenderTextureInfos[i].knownHeight ? gRenderTextureInfos[i].N64Height : gRenderTextureInfos[i].maxUsedHeight;
        uint32 bufMemSize = gRenderTextureInfos[i].CI_Info.dwSize*gRenderTextureInfos[i].N64Width*bufHeight;
        if( addr >=gRenderTextureInfos[i].CI_Info.dwAddr && addr < gRenderTextureInfos[i].CI_Info.dwAddr+bufMemSize)
        {
            if(checkcrc)
            {
                // Check the CRC in RDRAM
                if( gRenderTextureInfos[i].crcCheckedAtFrame < status.gDlistCount )
                {
                    uint32 crc = ComputeRenderTextureCRCInRDRAM(i);
                    if( gRenderTextureInfos[i].crcInRDRAM != crc )
                    {
                        // RDRAM has been modified by CPU core
                        TRACE3("Buf %d CRC in RDRAM changed from %08X to %08X", i, gRenderTextureInfos[i].crcInRDRAM, crc );
                        TXTRBUF_DUMP(TRACE2("Delete txtr buf %d at %08X, crcInRDRAM failed.", i, gRenderTextureInfos[i].CI_Info.dwAddr ));
                        SAFE_DELETE(gRenderTextureInfos[i].pRenderTexture);
                        gRenderTextureInfos[i].isUsed = false;
                        continue;
                    }
                    else
                    {
                        gRenderTextureInfos[i].crcCheckedAtFrame = status.gDlistCount;
                    }
                }
            }

            TXTRBUF_DUMP(TRACE2("Loading texture addr = %08X from txtr buf %d", addr, i));
            return i;
        }
    }

    return -1;
}

//load texture from render_texture buffer
void FrameBufferManager::LoadTextureFromRenderTexture(TxtrCacheEntry* pEntry, int infoIdx)
{
    if( infoIdx < 0 || infoIdx >= numOfTxtBufInfos )
    {
        infoIdx = CheckAddrInRenderTextures(pEntry->ti.Address);
    }

    if( infoIdx >= 0 && gRenderTextureInfos[infoIdx].isUsed && gRenderTextureInfos[infoIdx].pRenderTexture )
    {
        TXTRBUF_DUMP(TRACE1("Loading from render_texture %d", infoIdx));
        gRenderTextureInfos[infoIdx].pRenderTexture->LoadTexture(pEntry);
    }
}

void FrameBufferManager::RestoreNormalBackBuffer()
{
    if( m_curRenderTextureIndex >= 0 && m_curRenderTextureIndex < numOfTxtBufInfos )
    {
        if( gRenderTextureInfos[m_curRenderTextureIndex].pRenderTexture )
            gRenderTextureInfos[m_curRenderTextureIndex].pRenderTexture->SetAsRenderTarget(false);
        m_isRenderingToTexture = false;
        m_lastTextureBufferIndex = m_curRenderTextureIndex;
    }

    if( !status.bFrameBufferIsDrawn || !status.bFrameBufferDrawnByTriangles )
    {
        gRenderTextureInfos[m_curRenderTextureIndex].isUsed = false;
        TXTRBUF_DUMP(TRACE2("Delete txtr buf %d at %08X, it is never rendered", m_curRenderTextureIndex, gRenderTextureInfos[m_curRenderTextureIndex].CI_Info.dwAddr ));
        SAFE_DELETE(gRenderTextureInfos[m_curRenderTextureIndex].pRenderTexture);
    }
}

uint32 FrameBufferManager::ComputeRenderTextureCRCInRDRAM(int infoIdx)
{
    if( infoIdx >= numOfTxtBufInfos || infoIdx < 0 || !gRenderTextureInfos[infoIdx].isUsed )
        return 0;

    RenderTextureInfo &info = gRenderTextureInfos[infoIdx];
    uint32 height = info.knownHeight ? info.N64Height : info.maxUsedHeight;
    uint8 *pAddr = (uint8*)(g_pRDRAMu8+info.CI_Info.dwAddr);
    uint32 pitch = (info.N64Width << info.CI_Info.dwSize ) >> 1;

    return CalculateRDRAMCRC(pAddr, 0, 0, info.N64Width, height, info.CI_Info.dwSize, pitch);
}

//activates texture buffer for drawing
void FrameBufferManager::ActiveTextureBuffer(void)
{
    status.bCIBufferIsRendered = true;

    if( status.bHandleN64RenderTexture )
    {
        // Checking against previous render_texture infos
        int matchidx = -1;

        //uint32 memsize = ((newRenderTextureInfo.N64Height*newRenderTextureInfo.N64Width)>>1)<<newRenderTextureInfo.CI_Info.dwSize;

        matchidx = CheckRenderTexturesWithNewCI(g_CI,newRenderTextureInfo.N64Height,true);

        int idxToUse=-1;
        if( matchidx >= 0 )
        {
            // Reuse the matched slot
            idxToUse = matchidx;
        }
        else
        {
            idxToUse = FindASlot();
        }

        if( gRenderTextureInfos[idxToUse].pRenderTexture == NULL || matchidx < 0 )
        {
            int w = newRenderTextureInfo.bufferWidth;
            if( newRenderTextureInfo.knownHeight == RDP_SETSCISSOR && newRenderTextureInfo.CI_Info.dwAddr == g_ZI.dwAddr )
            {
                w = gRDP.scissor.right;
            }

            gRenderTextureInfos[idxToUse].pRenderTexture = 
                new COGLRenderTexture(w, newRenderTextureInfo.bufferHeight, &gRenderTextureInfos[idxToUse], AS_RENDER_TARGET);
        }

        // Need to set all variables for gRenderTextureInfos[idxToUse]
        CRenderTexture *pRenderTexture = gRenderTextureInfos[idxToUse].pRenderTexture;
        memcpy(&gRenderTextureInfos[idxToUse], &newRenderTextureInfo, sizeof(RenderTextureInfo) );
        gRenderTextureInfos[idxToUse].pRenderTexture = pRenderTexture;
        gRenderTextureInfos[idxToUse].isUsed = true;
        gRenderTextureInfos[idxToUse].txtEntry.pTexture = pRenderTexture->m_pTexture;
        gRenderTextureInfos[idxToUse].txtEntry.txtrBufIdx = idxToUse+1;

        g_pRenderTextureInfo = &gRenderTextureInfos[idxToUse];

        // Active the render_texture
        if( m_curRenderTextureIndex >= 0 && gRenderTextureInfos[m_curRenderTextureIndex].isUsed && gRenderTextureInfos[m_curRenderTextureIndex].pRenderTexture )
        {
            gRenderTextureInfos[m_curRenderTextureIndex].pRenderTexture->SetAsRenderTarget(false);
            m_isRenderingToTexture = false;
        }

        if( gRenderTextureInfos[idxToUse].pRenderTexture->SetAsRenderTarget(true) )
        {
            m_isRenderingToTexture = true;

            //Clear(CLEAR_COLOR_AND_DEPTH_BUFFER,0x80808080,1.0f);
            if( frameBufferOptions.bFillRectNextTextureBuffer )
                CGraphicsContext::g_pGraphicsContext->Clear(CLEAR_COLOR_BUFFER,gRDP.fillColor,1.0f);
            else if( options.enableHackForGames == HACK_FOR_MARIO_TENNIS && g_pRenderTextureInfo->N64Width > 64 && g_pRenderTextureInfo->N64Width < 300 )
            {
                CGraphicsContext::g_pGraphicsContext->Clear(CLEAR_COLOR_BUFFER,0,1.0f);
            }
            else if( options.enableHackForGames == HACK_FOR_MARIO_TENNIS && g_pRenderTextureInfo->N64Width < 64 && g_pRenderTextureInfo->N64Width > 32 )
            {
                CGraphicsContext::g_pGraphicsContext->Clear(CLEAR_COLOR_BUFFER,0,1.0f);
            }

            m_curRenderTextureIndex = idxToUse;

            status.bDirectWriteIntoRDRAM = false;

            //SetScreenMult(1, 1);
            SetScreenMult(gRenderTextureInfos[m_curRenderTextureIndex].scaleX, gRenderTextureInfos[m_curRenderTextureIndex].scaleY);
            CRender::g_pRender->UpdateClipRectangle();

            // If needed, draw RDRAM into the render_texture
            //if( frameBufferOptions.bLoadRDRAMIntoRenderTexture )
            //{
            //  CRender::GetRender()->LoadTxtrBufFromRDRAM();
            //}
        }
        else
        {
            if( CDeviceBuilder::m_deviceGeneralType == DIRECTX_DEVICE )
            {
                TRACE1("Error to set Render Target: %d", idxToUse);
                TRACE1("Addr = %08X", gRenderTextureInfos[idxToUse].CI_Info.dwAddr);
                TRACE2("Width = %d, Height=%d", gRenderTextureInfos[idxToUse].N64Width, gRenderTextureInfos[idxToUse].N64Height);
            }
        }   


        TXTRBUF_DUMP(TRACE2("Rendering to render_texture %d, addr=%08X", idxToUse, g_CI.dwAddr));
        DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_RENDER_TEXTURE, 
        {DebuggerAppendMsg("Paused after activating render_texture:\nAddr: 0x%08x, Fmt: %s Size: %s Width: %d, Height:%d",
        g_CI.dwAddr, pszImgFormat[g_CI.dwFormat], pszImgSize[g_CI.dwSize], g_CI.dwWidth, g_pRenderTextureInfo->N64Height);});
    }
    else
    {
        UpdateRecentCIAddr(g_CI);
        CheckRenderTexturesWithNewCI(g_CI,gRDP.scissor.bottom,false);
    }
}

#define SAVE_CI {g_CI.dwAddr = newCI.dwAddr;g_CI.dwFormat = newCI.dwFormat;g_CI.dwSize = newCI.dwSize;g_CI.dwWidth = newCI.dwWidth;g_CI.bpl=newCI.bpl;}

//sets CI address for framebuffer copies
void FrameBufferManager::Set_CI_addr(SetImgInfo &newCI)
{
    bool wasDrawingTextureBuffer = status.bN64IsDrawingTextureBuffer;
    status.bN64IsDrawingTextureBuffer = ( newCI.dwSize != TXT_SIZE_16b || newCI.dwFormat != TXT_FMT_RGBA || newCI.dwWidth < 200 || ( newCI.dwAddr != g_ZI.dwAddr && newCI.dwWidth != 512 && !g_pFrameBufferManager->HasAddrBeenDisplayed(newCI.dwAddr, newCI.dwWidth)) );
    status.bN64FrameBufferIsUsed = status.bN64IsDrawingTextureBuffer;

    if( !wasDrawingTextureBuffer && g_CI.dwAddr == g_ZI.dwAddr && status.bCIBufferIsRendered )
    {
        TXTRBUF_DUMP(TRACE0("ZI is rendered"));

        if( options.enableHackForGames != HACK_FOR_CONKER && g_uRecentCIInfoPtrs[0]->bCopied == false )
        {
            // Conker is not actually using a backbuffer
            g_pFrameBufferManager->UpdateRecentCIAddr(g_CI);
            if( status.leftRendered != -1 && status.topRendered != -1 && status.rightRendered != -1 && status.bottomRendered != -1 )
            {
                RECT rect={status.leftRendered,status.topRendered,status.rightRendered,status.bottomRendered};
                g_pFrameBufferManager->SaveBackBuffer(0,&rect);
            }
            else
            {
                g_pFrameBufferManager->SaveBackBuffer(0,NULL);
            }
        }
    }

    frameBufferOptions.bFillRectNextTextureBuffer = false;
    if( g_CI.dwAddr == newCI.dwAddr && status.bHandleN64RenderTexture && (g_CI.dwFormat != newCI.dwFormat || g_CI.dwSize != newCI.dwSize || g_CI.dwWidth != newCI.dwWidth ) )
    {
        // Mario Tennis player shadow
        g_pFrameBufferManager->CloseRenderTexture(true);
        if( options.enableHackForGames == HACK_FOR_MARIO_TENNIS )
            frameBufferOptions.bFillRectNextTextureBuffer = true;   // Hack for Mario Tennis
    }

    SAVE_CI;

    if( g_CI.dwAddr == g_ZI.dwAddr && !status.bN64IsDrawingTextureBuffer )
    {
        if( g_pFrameBufferManager->IsDIaRenderTexture() )
        {
            status.bN64IsDrawingTextureBuffer = true;
            status.bN64FrameBufferIsUsed = status.bN64IsDrawingTextureBuffer;
        }
    }

    status.bCIBufferIsRendered = false;
    status.leftRendered = status.topRendered = status.rightRendered = status.bottomRendered = -1;

    if( currentRomOptions.screenUpdateSetting==SCREEN_UPDATE_AT_CI_CHANGE && !status.bN64IsDrawingTextureBuffer )
    {
        if( status.curRenderBuffer == 0 )
        {
            status.curRenderBuffer = g_CI.dwAddr;
        }
        else if( status.curRenderBuffer != g_CI.dwAddr )
        {
            status.curDisplayBuffer = status.curRenderBuffer;
            CGraphicsContext::Get()->UpdateFrame();
            status.curRenderBuffer = g_CI.dwAddr;
            DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("Screen Update because CI change to %08X, Display Buf=%08X", status.curRenderBuffer, status.curDisplayBuffer);});
        }
    }

    if( frameBufferOptions.bAtEachFrameUpdate && !status.bHandleN64RenderTexture )
    {
        if( status.curRenderBuffer != g_CI.dwAddr )
        {
            if( status.gDlistCount%(currentRomOptions.N64FrameBufferWriteBackControl+1) == 0 )
            {
                g_pFrameBufferManager->StoreBackBufferToRDRAM(status.curRenderBuffer, 
                    newCI.dwFormat, newCI.dwSize, windowSetting.uViWidth, windowSetting.uViHeight,
                    windowSetting.uDisplayWidth, windowSetting.uDisplayHeight);
            }
        }

        //status.curDisplayBuffer = status.curRenderBuffer;
        status.curRenderBuffer = g_CI.dwAddr;
    }


    switch( currentRomOptions.N64RenderToTextureEmuType )
    {
    case TXT_BUF_NONE:
        if( status.bHandleN64RenderTexture )
            g_pFrameBufferManager->CloseRenderTexture(false);
        status.bHandleN64RenderTexture = false; // Don't handle N64 render_texture stuffs
        if( !status.bN64IsDrawingTextureBuffer )
            g_pFrameBufferManager->UpdateRecentCIAddr(g_CI);
        break;
    default:
        if( status.bHandleN64RenderTexture )
        {
#ifdef _DEBUG
            if( pauseAtNext && eventToPause == NEXT_RENDER_TEXTURE )
            {
                pauseAtNext = TRUE;
                eventToPause = NEXT_RENDER_TEXTURE;
            }
#endif
            g_pFrameBufferManager->CloseRenderTexture(true);
        }

        status.bHandleN64RenderTexture = status.bN64IsDrawingTextureBuffer;
        if( status.bHandleN64RenderTexture )
        {
            if( options.enableHackForGames != HACK_FOR_BANJO_TOOIE )
            {
                g_pFrameBufferManager->SetRenderTexture();
            }
        }
        else
        {
#ifdef _DEBUG
            if( g_CI.dwWidth == 512 && pauseAtNext && (eventToPause==NEXT_OBJ_BG || eventToPause==NEXT_SET_CIMG) )
            {
                DebuggerAppendMsg("Warning SetCImg: new Addr=0x%08X, fmt:%s size=%sb, Width=%d\n", 
                    g_CI.dwAddr, pszImgFormat[newCI.dwFormat], pszImgSize[newCI.dwSize], newCI.dwWidth);
            }
#endif
            //g_pFrameBufferManager->UpdateRecentCIAddr(g_CI);      // Delay this until the CI buffer is actally drawn
        }
        break;
    }

    TXTRBUF_DUMP(TRACE4("SetCImg : Addr=0x%08X, Fmt:%s-%sb, Width=%d\n", 
        g_CI.dwAddr, pszImgFormat[newCI.dwFormat], pszImgSize[newCI.dwSize], newCI.dwWidth));

    DEBUGGER_PAUSE_AND_DUMP_NO_UPDATE(NEXT_SET_CIMG, 
    {
        DebuggerAppendMsg("Pause after SetCImg: Addr=0x%08X, Fmt:%s-%sb, Width=%d\n", 
            g_CI.dwAddr, pszImgFormat[newCI.dwFormat], pszImgSize[newCI.dwSize], newCI.dwWidth);
    }
    );
}


void FrameBufferManager::StoreRenderTextureToRDRAM(int infoIdx)
{
    if( !frameBufferOptions.bRenderTextureWriteBack )   return;

    if( infoIdx < 0 )
        infoIdx = m_lastTextureBufferIndex;

    if( !gRenderTextureInfos[infoIdx].pRenderTexture )
        return;

    if( gRenderTextureInfos[infoIdx].pRenderTexture->IsBeingRendered() )
    {
        TXTRBUF_DUMP(TRACE1("Cannot SaveTextureBuffer %d, it is being rendered", infoIdx));
        return;
    }

    gRenderTextureInfos[infoIdx].pRenderTexture->StoreToRDRAM(infoIdx);
}


//does FB copy to N64 RDAM structure
void FrameBufferManager::CopyBufferToRDRAM(uint32 addr, uint32 fmt, uint32 siz, uint32 width, uint32 height, uint32 bufWidth, uint32 bufHeight, uint32 startaddr, uint32 memsize, uint32 pitch, TextureFmt bufFmt, void *buffer, uint32 bufPitch)
{
    uint32 startline=0;
    if( startaddr == 0xFFFFFFFF )   startaddr = addr;

    startline = (startaddr-addr)/siz/pitch;
    if( startline >= height )
    {
        //TRACE0("Warning: check me");
        startline = height;
    }

    uint32 endline = height;
    if( memsize != 0xFFFFFFFF )
    {
        endline = (startaddr+memsize-addr)/siz;
        if( endline % pitch == 0 )
            endline /= pitch;
        else
            endline = endline/pitch+1;
    }
    if( endline > height )
    {
        endline = height;
    }

    if( memsize != 0xFFFFFFFF )
    {
        TXTRBUF_DUMP(DebuggerAppendMsg("Start at: 0x%X, from line %d to %d", startaddr-addr, startline, endline););
    }

    int indexes[600];
    {
        float sx;
        int sx0;
        float ratio = bufWidth/(float)width;
        for( uint32 j=0; j<width; j++ )
        {
            sx = j*ratio;
            sx0 = int(sx+0.5);
            indexes[j] = 4*sx0;
        }
    }

    if( siz == TXT_SIZE_16b )
    {
        uint16 *frameBufferBase = (uint16*)(g_pRDRAMu8+addr);

        if( bufFmt==TEXTURE_FMT_A8R8G8B8 )
        {
            int  sy0;
            float ratio = bufHeight/(float)height;

            for( uint32 i=startline; i<endline; i++ )
            {
                sy0 = int(i*ratio+0.5);

                uint16 *pD = frameBufferBase + i * pitch;
                uint8 *pS0 = (uint8 *)buffer + sy0 * bufPitch;

                for( uint32 j=0; j<width; j++ )
                {
                    // Point
                    uint8 r = pS0[indexes[j]+2];
                    uint8 g = pS0[indexes[j]+1];
                    uint8 b = pS0[indexes[j]+0];
                    uint8 a = pS0[indexes[j]+3];

                    // Liner
                    *(pD+(j^1)) = ConvertRGBATo555( r, g, b, a);

                }
            }
        }
        else
        {
            TRACE1("Copy %sb FrameBuffer to Rdram, not implemented", pszImgSize[siz]);
        }
    }
    else if( siz == TXT_SIZE_8b && fmt == TXT_FMT_CI )
    {
        uint8 *frameBufferBase = (uint8*)(g_pRDRAMu8+addr);

        if( bufFmt==TEXTURE_FMT_A8R8G8B8 )
        {
            uint16 tempword;
            InitTlutReverseLookup();

            for( uint32 i=startline; i<endline; i++ )
            {
                uint8 *pD = frameBufferBase + i * width;
                uint8 *pS = (uint8 *)buffer + i*bufHeight/height * bufPitch;
                for( uint32 j=0; j<width; j++ )
                {
                    int pos = 4*(j*bufWidth/width);
                    tempword = ConvertRGBATo555((pS[pos+2]),        // Red
                        (pS[pos+1]),        // G
                        (pS[pos+0]),        // B
                        (pS[pos+3]));       // Alpha
                    //*pD = CIFindIndex(tempword);
                    *(pD+(j^3)) = RevTlutTable[tempword];
                }
            }
        }
        else
        {
            TRACE1("Copy %sb FrameBuffer to Rdram, not implemented", pszImgSize[siz]);
        }
        DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("Copy %sb FrameBuffer to Rdram", pszImgSize[siz]);});
    }
    else if( siz == TXT_SIZE_8b && fmt == TXT_FMT_I )
    {
        uint8 *frameBufferBase = (uint8*)(g_pRDRAMu8+addr);

        if( bufFmt==TEXTURE_FMT_A8R8G8B8 )
        {
            int sy0;
            float ratio = bufHeight/(float)height;

            for( uint32 i=startline; i<endline; i++ )
            {
                sy0 = int(i*ratio+0.5);

                uint8 *pD = frameBufferBase + i * width;
                uint8 *pS0 = (uint8 *)buffer + sy0 * bufPitch;

                for( uint32 j=0; j<width; j++ )
                {
                    // Point
                    uint32 r = pS0[indexes[j]+2];
                    uint32 g = pS0[indexes[j]+1];
                    uint32 b = pS0[indexes[j]+0];

                    // Liner
                    *(pD+(j^3)) = (uint8)((r+b+g)/3);

                }
            }
        }
        else
        {
            //DebuggerAppendMsg("Copy %sb FrameBuffer to Rdram, not implemented", pszImgSize[siz]);
        }
        DEBUGGER_IF_DUMP(pauseAtNext,{DebuggerAppendMsg("Copy %sb FrameBuffer to Rdram", pszImgSize[siz]);});
    }
}


#ifdef _DEBUG
void FrameBufferManager::DisplayRenderTexture(int infoIdx)
{
    if( infoIdx < 0 )
        infoIdx = m_lastTextureBufferIndex;

    if( gRenderTextureInfos[infoIdx].pRenderTexture )
    {
        if( gRenderTextureInfos[infoIdx].pRenderTexture->IsBeingRendered() )
        {
            TRACE1("Render texture %d is being rendered, cannot display", infoIdx);
        }
        else
        {
            TRACE1("Texture buffer %d:", infoIdx);
            TRACE1("Addr=%08X", gRenderTextureInfos[infoIdx].CI_Info.dwAddr);
            TRACE2("Width=%d, Created Height=%d", gRenderTextureInfos[infoIdx].N64Width,gRenderTextureInfos[infoIdx].N64Height);
            TRACE2("Fmt=%d, Size=%d", gRenderTextureInfos[infoIdx].CI_Info.dwFormat,gRenderTextureInfos[infoIdx].CI_Info.dwSize);
        }
    }
    else
    {
        TRACE1("Texture buffer %d is not used", infoIdx);
    }
}
#endif



//Saves backbuffer
//this is the core to the current framebuffer code
//We need to save backbuffer when changed by framebuffer
//so that we can use it for framebuffer effects
void FrameBufferManager::SaveBackBuffer(int ciInfoIdx, RECT* pSrcRect, bool forceToSaveToRDRAM)
{
    RecentCIInfo &ciInfo = *g_uRecentCIInfoPtrs[ciInfoIdx];

    if( ciInfoIdx == 1 )    // to save the current front buffer
    {
        CGraphicsContext::g_pGraphicsContext->UpdateFrame(true);
    }

    if( frameBufferOptions.bWriteBackBufToRDRAM || forceToSaveToRDRAM )
    {
        uint32 width = ciInfo.dwWidth;
        uint32 height = ciInfo.dwHeight;

        if( ciInfo.dwWidth == *g_GraphicsInfo.VI_WIDTH_REG && ciInfo.dwWidth != windowSetting.uViWidth )
        {
            width = windowSetting.uViWidth;
            height = windowSetting.uViHeight;
        }

        StoreBackBufferToRDRAM( ciInfo.dwAddr, ciInfo.dwFormat, ciInfo.dwSize, width, height, 
            windowSetting.uDisplayWidth, windowSetting.uDisplayHeight);

        g_uRecentCIInfoPtrs[ciInfoIdx]->bCopied = true;
        if( ciInfoIdx == 1 )    // to save the current front buffer
        {
            CGraphicsContext::g_pGraphicsContext->UpdateFrame(true);
        }
        return;
    }


    SetImgInfo tempinfo;
    tempinfo.dwAddr = ciInfo.dwAddr;
    tempinfo.dwFormat = ciInfo.dwFormat;
    tempinfo.dwSize = ciInfo.dwSize;
    tempinfo.dwWidth = ciInfo.dwWidth;

    int idx = SetBackBufferAsRenderTexture(tempinfo, ciInfoIdx);

    CopyBackBufferToRenderTexture(idx, ciInfo, pSrcRect);

    gRenderTextureInfos[idx].crcCheckedAtFrame = status.gDlistCount;
    gRenderTextureInfos[idx].crcInRDRAM = ComputeRenderTextureCRCInRDRAM(idx);

    DEBUGGER_IF_DUMP((logTextureBuffer&&pSrcRect==NULL),TRACE1("SaveBackBuffer at 0x%08X", ciInfo.dwAddr));
    DEBUGGER_IF_DUMP((logTextureBuffer&&pSrcRect),TRACE5("SaveBackBuffer at 0x%08X, {%d,%d -%d,%d)", ciInfo.dwAddr,
        pSrcRect->left,pSrcRect->top,pSrcRect->right,pSrcRect->bottom));
    DEBUGGER_IF_DUMP(( pauseAtNext && eventToPause == NEXT_RENDER_TEXTURE),{g_pFrameBufferManager->DisplayRenderTexture(idx);});

    g_uRecentCIInfoPtrs[ciInfoIdx]->bCopied = true;
}

