#ifndef F3DEX_H
#define F3DEX_H

#define F3DEX_MTX_STACKSIZE     18

#define F3DEX_MTX_MODELVIEW     0x00
#define F3DEX_MTX_PROJECTION    0x01
#define F3DEX_MTX_MUL           0x00
#define F3DEX_MTX_LOAD          0x02
#define F3DEX_MTX_NOPUSH        0x00
#define F3DEX_MTX_PUSH          0x04

#define F3DEX_TEXTURE_ENABLE    0x00000002
#define F3DEX_SHADING_SMOOTH    0x00000200
#define F3DEX_CULL_FRONT        0x00001000
#define F3DEX_CULL_BACK         0x00002000
#define F3DEX_CULL_BOTH         0x00003000
#define F3DEX_CLIPPING          0x00800000

#define F3DEX_MV_VIEWPORT       0x80

#define F3DEX_MWO_aLIGHT_1      0x00
#define F3DEX_MWO_bLIGHT_1      0x04
#define F3DEX_MWO_aLIGHT_2      0x20
#define F3DEX_MWO_bLIGHT_2      0x24
#define F3DEX_MWO_aLIGHT_3      0x40
#define F3DEX_MWO_bLIGHT_3      0x44
#define F3DEX_MWO_aLIGHT_4      0x60
#define F3DEX_MWO_bLIGHT_4      0x64
#define F3DEX_MWO_aLIGHT_5      0x80
#define F3DEX_MWO_bLIGHT_5      0x84
#define F3DEX_MWO_aLIGHT_6      0xa0
#define F3DEX_MWO_bLIGHT_6      0xa4
#define F3DEX_MWO_aLIGHT_7      0xc0
#define F3DEX_MWO_bLIGHT_7      0xc4
#define F3DEX_MWO_aLIGHT_8      0xe0
#define F3DEX_MWO_bLIGHT_8      0xe4

// F3DEX commands
#define F3DEX_MODIFYVTX             0xB2
#define F3DEX_TRI2                  0xB1
#define F3DEX_BRANCH_Z              0xB0
#define F3DEX_LOAD_UCODE            0xAF // 0xCF

void F3DEX_Vtx( u32 w0, u32 w1 );
void F3DEX_Tri1( u32 w0, u32 w1 );
void F3DEX_CullDL( u32 w0, u32 w1 );
void F3DEX_ModifyVtx( u32 w0, u32 w1 );
void F3DEX_Tri2( u32 w0, u32 w1 );
void F3DEX_Branch_Z( u32 w0, u32 w1 );
void F3DEX_Load_uCode( u32 w0, u32 w1 );
void F3DEX_Init();
#endif

