<Type Name="NvdlModeBase" FullName="Commons.Xml.Nvdl.NvdlModeBase">
  <TypeSignature Language="C#" Value="public abstract class NvdlModeBase : Commons.Xml.Nvdl.NvdlAttributable" />
  <AssemblyInfo>
    <AssemblyName>Commons.Xml.Relaxng</AssemblyName>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Commons.Xml.Nvdl.NvdlAttributable</BaseTypeName>
  </Base>
  <Interfaces />
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected NvdlModeBase ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IncludedModes">
      <MemberSignature Language="C#" Value="public Commons.Xml.Nvdl.NvdlModeList IncludedModes { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Commons.Xml.Nvdl.NvdlModeList</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Rules">
      <MemberSignature Language="C#" Value="public Commons.Xml.Nvdl.NvdlRuleList Rules { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Commons.Xml.Nvdl.NvdlRuleList</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
</Type>
