<Type Name="ToBase64Transform" FullName="System.Security.Cryptography.ToBase64Transform">
  <TypeSignature Maintainer="auto" Language="C#" Value="public class ToBase64Transform : System.Security.Cryptography.ICryptoTransform" />
  <AssemblyInfo>
    <AssemblyName>mscorlib</AssemblyName>
    <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.Security.Cryptography.ICryptoTransform</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>A non-cryptographic transform to convert binary data to base64.</summary>
    <remarks>To be added</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public ToBase64Transform ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Default constructor.</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="CanReuseTransform">
      <MemberSignature Language="C#" Value="public virtual bool CanReuseTransform { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Specify if the current transform object can be reused.</summary>
        <value>To be added: an object of type 'bool'</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="CanTransformMultipleBlocks">
      <MemberSignature Language="C#" Value="public bool CanTransformMultipleBlocks { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Specify if the current transform object can process multiple blocks in a single call. </summary>
        <value>To be added: an object of type 'bool'</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Clear">
      <MemberSignature Language="C#" Value="public void Clear ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Zeroize sensitive informations inside the algorithm implementation.</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="disposing" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="disposing">To be added: an object of type 'bool'</param>
        <summary>To be added</summary>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Finalize">
      <MemberSignature Language="C#" Value="~ToBase64Transform ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="InputBlockSize">
      <MemberSignature Language="C#" Value="public int InputBlockSize { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Returns the input block size for the Base64 encoder.</summary>
        <value>The returned value is always 3.</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OutputBlockSize">
      <MemberSignature Language="C#" Value="public int OutputBlockSize { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Returns the output block size for the Base64 encoder.</summary>
        <value>The value returned by this property is always 4.</value>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="System.IDisposable.Dispose">
      <MemberSignature Language="C#" Value="void IDisposable.Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformBlock">
      <MemberSignature Language="C#" Value="public int TransformBlock (byte[] inputBuffer, int inputOffset, int inputCount, byte[] outputBuffer, int outputOffset);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="inputBuffer" Type="System.Byte[]" />
        <Parameter Name="inputOffset" Type="System.Int32" />
        <Parameter Name="inputCount" Type="System.Int32" />
        <Parameter Name="outputBuffer" Type="System.Byte[]" />
        <Parameter Name="outputOffset" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="inputBuffer">To be added: an object of type 'byte []'</param>
        <param name="inputOffset">To be added: an object of type 'int'</param>
        <param name="inputCount">To be added: an object of type 'int'</param>
        <param name="outputBuffer">To be added: an object of type 'byte []'</param>
        <param name="outputOffset">To be added: an object of type 'int'</param>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'int'</returns>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="TransformFinalBlock">
      <MemberSignature Language="C#" Value="public byte[] TransformFinalBlock (byte[] inputBuffer, int inputOffset, int inputCount);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="inputBuffer" Type="System.Byte[]" />
        <Parameter Name="inputOffset" Type="System.Int32" />
        <Parameter Name="inputCount" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="inputBuffer">To be added: an object of type 'byte []'</param>
        <param name="inputOffset">To be added: an object of type 'int'</param>
        <param name="inputCount">To be added: an object of type 'int'</param>
        <summary>To be added</summary>
        <returns>To be added: an object of type 'byte []'</returns>
        <remarks>To be added</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
  <Attributes>
    <Attribute>
      <AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
    </Attribute>
  </Attributes>
</Type>
