<Type Name="AttributeUsageAttribute" FullName="System.AttributeUsageAttribute" FullNameSP="System_AttributeUsageAttribute" Maintainer="ecma">
  <TypeSignature Language="ILASM" Value=".class public sealed serializable AttributeUsageAttribute extends System.Attribute" />
  <TypeSignature Language="C#" Value="public sealed class AttributeUsageAttribute : Attribute" />
  <MemberOfLibrary>BCL</MemberOfLibrary>
  <AssemblyInfo>
    <AssemblyName>mscorlib</AssemblyName>
    <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 ]</AssemblyPublicKey>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadingSafetyStatement>All public static members of this type are safe for multithreaded operations. No instance members are guaranteed to be thread safe.</ThreadingSafetyStatement>
  <Base>
    <BaseTypeName>System.Attribute</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>System.AttributeUsage(System.AttributeTargets.Class)</AttributeName>
    </Attribute>
    <Attribute>
      <AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>
      <para> Specifies the behavior of
      a custom attribute when that attribute is defined.</para>
    </summary>
    <remarks>
      <para>
        <block subset="none" type="note"> Custom attributes
      can be applied to various application ("target") elements, such as classes,
      parameters, and structures (see <see cref="T:System.AttributeTargets" /> for the full list). The <see cref="T:System.AttributeUsageAttribute" />
      class contains three properties that govern custom attribute behavior: the kinds
      of application elements the attribute can be associated with; whether the
      attribute can or cannot be inherited by derived elements; and whether multiple
      instances of the attribute can or cannot be allowed on the
      same target element. </block>
      </para>
    </remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="ILASM" Value="public rtspecialname specialname instance void .ctor(valuetype System.AttributeTargets validOn)" />
      <MemberSignature Language="C#" Value="public AttributeUsageAttribute (AttributeTargets validOn);" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters>
        <Parameter Name="validOn" Type="System.AttributeTargets" />
      </Parameters>
      <Docs>
        <param name="validOn">The set of application elements to which the attribute will be applied. When indicating multiple application elements, <paramref name="validOn" /> is a bitwise OR combination of <see cref="T:System.AttributeTargets" /> enumeration values.</param>
        <summary>
          <para>Constructs and initializes a new instance of the <see cref="T:System.AttributeUsageAttribute" />
class.</para>
        </summary>
        <remarks>
          <para>The new instance will be constructed with the specified
      value of <paramref name="validOn" /> and the properties <see cref="P:System.AttributeUsageAttribute.AllowMultiple" /> and <see cref="P:System.AttributeUsageAttribute.Inherited" /> set to their default values (<see langword="false" /> and
   <see langword="true" />
   respectively).</para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="AllowMultiple">
      <MemberSignature Language="ILASM" Value=".property bool AllowMultiple { public hidebysig specialname instance bool get_AllowMultiple() public hidebysig specialname instance void set_AllowMultiple(bool value) }" />
      <MemberSignature Language="C#" Value="public bool AllowMultiple { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para> Gets or sets a value indicating whether more than one instance of a specified attribute is permitted to be applied
      to any given program element.</para>
        </summary>
        <value>
          <para>A <see cref="T:System.Boolean" qualify="true" /> where <see langword="true" /> indicates more than one instance of the
   attribute is permitted to be applied; otherwise, <see langword="false" />. The
   default is <see langword="false" />.</para>
        </value>
        <remarks>
          <para>
            <block subset="none" type="note"> It is expected that compilers will
      validate this property; this property is not validated during execution.</block>
          </para>
        </remarks>
        <example>
          <para>
            <see langword="Example #1:" />
          </para>
          <para> The following example demonstrates the use of <see cref="P:System.AttributeUsageAttribute.AllowMultiple" />. If
<see langword="AllowMultiple" /> for an attribute is set to <see langword="true" />, more
than one of those attributes can be assigned to any given program element.</para>
          <code lang="C#">using System;

[AttributeUsageAttribute( AttributeTargets.Class |
                          AttributeTargets.Struct,
                          AllowMultiple = true )]
public class Author : Attribute {

  public Author(string name) { this.name = name; }
  public string name;
}

[Author( "John Doe" )]
[Author( "John Q Public" )]
class JohnsClass {

  public static void Main() {}
}
</code>
          <para>
            <see langword="Example #2:" />
          </para>
          <para> The following example demonstrates an error that is expected to be
   caught by compilers: the sample attempts to assign multiple instances of
   an attribute for which <see langword="AllowMultiple" />
   was set to <see langword="false" />.</para>
          <code lang="C#">using System;

[AttributeUsageAttribute( AttributeTargets.Class |
                          AttributeTargets.Struct,
                          AllowMultiple = false )]
public class Author : Attribute {

  public Author(string name) { this.name = name; }
  public string name;
}

[Author( "John Doe" )]
[Author( "John Q Public" )]
class JohnsClass {

  public static void Main() {}
}
</code>
          <para>This should throw an error similar to:</para>
          <para>error CS0579: Duplicate 'Author' attribute</para>
        </example>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Inherited">
      <MemberSignature Language="ILASM" Value=".property bool Inherited { public hidebysig specialname instance bool get_Inherited() public hidebysig specialname instance void set_Inherited(bool value) }" />
      <MemberSignature Language="C#" Value="public bool Inherited { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para> Gets or sets a <see cref="T:System.Boolean" qualify="true" /> value indicating whether the attribute can be inherited by
   subclasses of the class to which the attribute is applied.</para>
        </summary>
        <value>
          <para>
            <see langword="true" /> indicates the attribute is inherited by subclasses;
   otherwise, <see langword="false" />. The default is <see langword="true" />.</para>
        </value>
        <remarks>
          <para>Information on an inherited attribute will be included in the metadata for
      the class on which it is applied, but will not be included in the metadata for
      classes that derive from it. A metadata consumer (such as reflection) is
      required therefore to traverse up the inheritance chain of a class if that
      consumer is interested in <see cref="T:System.Attribute" /> data that is marked inherited, but applied to an
      ancestor class. There is nothing for the compiler to validate at compile
      time.</para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="ValidOn">
      <MemberSignature Language="ILASM" Value=".property valuetype System.AttributeTargets ValidOn { public hidebysig specialname instance valuetype System.AttributeTargets get_ValidOn() }" />
      <MemberSignature Language="C#" Value="public AttributeTargets ValidOn { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.AttributeTargets</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para>Gets the set of values sent to the <see cref="T:System.AttributeUsageAttribute" /> constructor that indicate to which targets the custom attribute can be applied.</para>
        </summary>
        <value>
          <para> One or more of the <see cref="T:System.AttributeTargets" /> 
values sent to the constructor, combined by a bitwise OR operation.</para>
        </value>
        <remarks>
          <para>This property is read-only.</para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
  <TypeExcluded>0</TypeExcluded>
</Type>
