<Type Name="Stream" FullName="System.IO.Stream" FullNameSP="System_IO_Stream" Maintainer="ecma">
  <TypeSignature Language="ILASM" Value=".class public abstract serializable Stream extends System.MarshalByRefObject implements System.IDisposable" />
  <TypeSignature Language="C#" Value="public abstract class Stream : MarshalByRefObject, IDisposable" />
  <MemberOfLibrary>BCL</MemberOfLibrary>
  <AssemblyInfo>
    <AssemblyName>mscorlib</AssemblyName>
    <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00 ]</AssemblyPublicKey>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <ThreadingSafetyStatement>All public static members of this type are safe for multithreaded operations. No instance members are guaranteed to be thread safe.</ThreadingSafetyStatement>
  <Base>
    <BaseTypeName>System.MarshalByRefObject</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>
      <para>Abstract base class for all stream implementations.</para>
    </summary>
    <remarks>
      <para>Streams involve three fundamental operations: </para>
      <list type="bullet">
        <item>
          <term>
         
         You can read from streams. Reading is the transfer of
         data from a stream into a data structure, such as an array of bytes.</term>
        </item>
        <item>
          <term>
         
         You can write to streams. Writing is the transfer of
         data from a data structure into a stream.</term>
        </item>
        <item>
          <term>
         
         Streams can support seeking. Seeking is the querying and modifying of the
         current position within a stream. Seek capability depends on the kind of
         backing store a stream has. For example, network streams have no unified
         concept of a current position, and therefore typically do not support seeking.</term>
        </item>
      </list>
      <para>All classes that represent streams inherit from the
<see cref="T:System.IO.Stream" /> class.
   The <see cref="T:System.IO.Stream" />
   class and its subclasses provide a generic view of
   data sources and repositories, isolating the programmer from
   the specific details of the operating system and underlying devices.</para>
      <para>Subclasses are required to provide implementations only 
   for the synchronous read and write methods. The asynchronous read and write
   methods are implemented via the synchronous ones. <block subset="none" type="note"> The <see cref="T:System.IO.Stream" /> synchronous read and write methods
   are <see cref="M:System.IO.Stream.Read(System.Byte[],System.Int32,System.Int32)" /> and <see cref="M:System.IO.Stream.Write(System.Byte[],System.Int32,System.Int32)" />. The asynchronous read and write methods are
<see cref="M:System.IO.Stream.BeginRead(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" />, <see cref="M:System.IO.Stream.EndRead(System.IAsyncResult)" />, <see cref="M:System.IO.Stream.BeginWrite(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" />, 
   and <see cref="M:System.IO.Stream.EndWrite(System.IAsyncResult)" />.</block></para>
      <para>Depending on the underlying data source or repository, streams might support
   only some of these capabilities. An application can query a stream for its
   capabilities by using the <see cref="P:System.IO.Stream.CanRead" />, <see cref="P:System.IO.Stream.CanWrite" />, and <see cref="P:System.IO.Stream.CanSeek" />
   properties.</para>
      <para>The <see cref="M:System.IO.Stream.Read(System.Byte[],System.Int32,System.Int32)" /> and <see cref="M:System.IO.Stream.Write(System.Byte[],System.Int32,System.Int32)" /> methods read and write data
in a variety of formats. For streams that support seeking, the <see cref="M:System.IO.Stream.Seek(System.Int64,System.IO.SeekOrigin)" /> and
<see cref="M:System.IO.Stream.SetLength(System.Int64)" /> methods, and the <see cref="P:System.IO.Stream.Position" /> and
<see cref="P:System.IO.Stream.Length" /> properties can be used to query and modify the
current position and length of a stream.</para>
      <para>Some stream implementations perform local buffering of the underlying data to
   improve performance. For such streams, the <see cref="M:System.IO.Stream.Flush" /> method can be used to clear
   any internal buffers and ensure that all data has been written to the underlying
   data source or repository.</para>
      <para>Calling <see cref="M:System.IO.Stream.Close" /> on a <see cref="T:System.IO.Stream" /> flushes any
buffered data, essentially calling <see cref="M:System.IO.Stream.Flush" /> for you. <see cref="M:System.IO.Stream.Close" /> also releases operating system resources such as file handles, network
connections, or memory used for any internal buffering.</para>
      <para>If you need a <see cref="T:System.IO.Stream" /> with no backing store (i.e., a bit bucket), use
<see cref="F:System.IO.Stream.Null" /> 
. </para>
    </remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="ILASM" Value="family specialname instance void .ctor()" />
      <MemberSignature Language="C#" Value="protected Stream ();" />
      <MemberType>Constructor</MemberType>
      <ReturnValue />
      <Parameters />
      <Docs>
        <summary>Constructs a new instance of the <see cref="T:System.IO.Stream" /> class.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="BeginRead">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual class System.IAsyncResult BeginRead(class System.Byte[] buffer, int32 offset, int32 count, class System.AsyncCallback callback, object state)" />
      <MemberSignature Language="C#" Value="public virtual IAsyncResult BeginRead (byte[] buffer, int offset, int count, AsyncCallback callback, object state);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.IAsyncResult</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="buffer" Type="System.Byte[]" />
        <Parameter Name="offset" Type="System.Int32" />
        <Parameter Name="count" Type="System.Int32" />
        <Parameter Name="callback" Type="System.AsyncCallback" />
        <Parameter Name="state" Type="System.Object" />
      </Parameters>
      <Docs>
        <param name="buffer">The <see cref="T:System.Byte" /> array to read the data into.</param>
        <param name="offset">A <see cref="T:System.Int32" /> that specifies the byte offset in <paramref name="buffer" /> at which to begin writing data read from the stream.</param>
        <param name="count">A <see cref="T:System.Int32" /> that specifies the maximum number of bytes to read from the stream.</param>
        <param name="callback">A <see cref="T:System.AsyncCallback" /> delegate to be called when the read is complete, or <see langword="null" />.</param>
        <param name="state">An application-defined object, or <see langword="null" />.</param>
        <summary>
          <para>Begins an asynchronous read operation.</para>
        </summary>
        <returns>
          <para>A <see cref="T:System.IAsyncResult" /> that contains
   information about the asynchronous read operation, which could still
   be pending.</para>
        </returns>
        <remarks>
          <para> This method starts an asynchronous read operation. To
      determine how many bytes were read and release resources allocated by this
      method, call the <see cref="M:System.IO.Stream.EndRead(System.IAsyncResult)" /> method and specify the <see cref="T:System.IAsyncResult" /> object
      returned by this method. <block subset="none" type="note"> The <see cref="M:System.IO.Stream.EndRead(System.IAsyncResult)" /> method
      should be called exactly once for each call to <see cref="M:System.IO.Stream.BeginRead(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" />.</block></para>
          <para>If the
   <paramref name="callback" /> parameter is not <see langword="null" />, the method referenced by <paramref name="callback" /> is invoked when the asynchronous operation
      completes. The <see cref="T:System.IAsyncResult" />
      object returned by this method
      is passed as the argument to the method referenced by <paramref name="callback" />.</para>
          <para> The current position in the stream is updated when the
      asynchronous read or write is issued, not
      when the I/O operation completes.</para>
          <para> Multiple simultaneous asynchronous requests render the request completion order unspecified.</para>
          <para>The <paramref name="state" /> parameter can be any object that the caller wishes to have
   available for the duration of the asynchronous operation. This object is
   available via the <see cref="P:System.IAsyncResult.AsyncState" /> property of the object returned by this
   method. </para>
          <para>
            <block subset="none" type="note"> Use the <see cref="P:System.IO.Stream.CanRead" />
property to determine whether the current instance supports
reading.</block>
          </para>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
        <exception cref="T:System.IO.IOException">An I/O error occurred.</exception>
        <exception cref="T:System.NotSupportedException">The current <see cref="T:System.IO.Stream" /> does not support reading.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="BeginWrite">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual class System.IAsyncResult BeginWrite(class System.Byte[] buffer, int32 offset, int32 count, class System.AsyncCallback callback, object state)" />
      <MemberSignature Language="C#" Value="public virtual IAsyncResult BeginWrite (byte[] buffer, int offset, int count, AsyncCallback callback, object state);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.IAsyncResult</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="buffer" Type="System.Byte[]" />
        <Parameter Name="offset" Type="System.Int32" />
        <Parameter Name="count" Type="System.Int32" />
        <Parameter Name="callback" Type="System.AsyncCallback" />
        <Parameter Name="state" Type="System.Object" />
      </Parameters>
      <Docs>
        <param name="buffer">The <see cref="T:System.Byte" /> array to be written to the current stream.</param>
        <param name="offset">A <see cref="T:System.Int32" /> that specifies the byte offset in <paramref name="buffer" /> at which to begin copying bytes to the current stream.</param>
        <param name="count">A <see cref="T:System.Int32" /> that specifies the maximum number of bytes to be written to the current stream.</param>
        <param name="callback">A <see cref="T:System.AsyncCallback" /> delegate to be called when the write is complete, or <see langword="null" />.</param>
        <param name="state">An application-defined object, or <see langword="null" />.</param>
        <summary>
          <para>Begins an asynchronous write operation.</para>
        </summary>
        <returns>
          <para>A <see cref="T:System.IAsyncResult" />
that represents the asynchronous write, which could still be pending.</para>
        </returns>
        <remarks>
          <para>Pass the <see cref="T:System.IAsyncResult" /> returned by this method to <see cref="M:System.IO.Stream.EndWrite(System.IAsyncResult)" /> to ensure that the write completes and frees
   resources appropriately. If an error occurs during an asynchronous
   write, an exception will not be thrown until <see cref="M:System.IO.Stream.EndWrite(System.IAsyncResult)" /> is
   called with the <see cref="T:System.IAsyncResult" /> returned by this method. <block subset="none" type="note"> If a failure is detected from the underlying OS (such as if a floppy
   is ejected in the middle of the operation), the results of the write operation are undefined.</block></para>
          <para>If the <paramref name="callback" /> parameter is not <see langword="null" />, the method
referenced by <paramref name="callback" /> is invoked when the asynchronous operation
completes. The <see cref="T:System.IAsyncResult" /> object returned by this method is passed as the argument
to the method referenced by <paramref name="callback" />.</para>
          <para>The <paramref name="state" /> parameter can be any object that the caller wishes to have
available for the duration of the asynchronous operation. This object is
available via the <see cref="P:System.IAsyncResult.AsyncState" /> property of the object returned by this
method. </para>
          <para> If a stream is writable, writing at the end of
   it expands the stream.</para>
          <para>The current position in the stream is updated when you issue the asynchronous
   read or write, not when the I/O operation completes. Multiple simultaneous
   asynchronous requests render the request completion order
   uncertain.</para>
          <block subset="none" type="note">
            <para>
              <paramref name="buffer" /> should generally be greater than 64
   KB.</para>
            <para>Use the <see cref="P:System.IO.Stream.CanWrite" /> property to
determine whether the current instance supports writing.</para>
          </block>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
        <exception cref="T:System.NotSupportedException">The current <see cref="T:System.IO.Stream" /> does not support writing.</exception>
        <exception cref="T:System.IO.IOException">An I/O error occurred.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="CanRead">
      <MemberSignature Language="ILASM" Value=".property bool CanRead { public hidebysig virtual abstract specialname bool get_CanRead() }" />
      <MemberSignature Language="C#" Value="public abstract bool CanRead { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para>Gets a <see cref="T:System.Boolean" /> value indicating whether the current stream supports reading.</para>
        </summary>
        <value>
          <para>
            <see langword="true" /> if the stream supports reading;
   otherwise, <see langword="false" />.</para>
        </value>
        <remarks>
          <para>If a class derived from <see cref="T:System.IO.Stream" /> does not support reading, the following methods
   throw a <see cref="T:System.NotSupportedException" /> : <see cref="M:System.IO.Stream.BeginRead(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" /> ,
<see cref="M:System.IO.Stream.Read(System.Byte[],System.Int32,System.Int32)" /> and <see cref="M:System.IO.Stream.ReadByte" /> .</para>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="CanSeek">
      <MemberSignature Language="ILASM" Value=".property bool CanSeek { public hidebysig virtual abstract specialname bool get_CanSeek() }" />
      <MemberSignature Language="C#" Value="public abstract bool CanSeek { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para>Gets a <see cref="T:System.Boolean" /> value indicating whether the current stream supports seeking.</para>
        </summary>
        <value>
          <para>
            <see langword="true" /> if the stream supports seeking;
   otherwise, <see langword="false" />.</para>
        </value>
        <remarks>
          <para>If a class derived from <see cref="T:System.IO.Stream" /> does not support seeking, the following methods throw a <see cref="T:System.NotSupportedException" />: <see cref="P:System.IO.Stream.Length" />,
<see cref="M:System.IO.Stream.SetLength(System.Int64)" />,
<see cref="P:System.IO.Stream.Position" />, or <see cref="M:System.IO.Stream.Seek(System.Int64,System.IO.SeekOrigin)" />.</para>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="CanTimeout">
      <MemberSignature Language="C#" Value="public virtual bool CanTimeout { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version=".NET 2.0" />
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Runtime.InteropServices.ComVisible(false)</AttributeName>
        </Attribute>
      </Attributes>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="CanWrite">
      <MemberSignature Language="ILASM" Value=".property bool CanWrite { public hidebysig virtual abstract specialname bool get_CanWrite() }" />
      <MemberSignature Language="C#" Value="public abstract bool CanWrite { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para>Gets a <see cref="T:System.Boolean" /> value indicating whether the current stream supports writing.</para>
        </summary>
        <value>
          <para>
            <see langword="true" /> if the stream supports writing;
   otherwise, <see langword="false" />.</para>
        </value>
        <remarks>
          <para>If a class derived from <see cref="T:System.IO.Stream" /> does not support writing, the following methods
   throw a <see cref="T:System.NotSupportedException" />: <see cref="M:System.IO.Stream.Write(System.Byte[],System.Int32,System.Int32)" />, <see cref="M:System.IO.Stream.WriteByte(System.Byte)" />, and <see cref="M:System.IO.Stream.BeginWrite(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" />.</para>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Close">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual void Close()" />
      <MemberSignature Language="C#" Value="public virtual void Close ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para> Closes the current stream
      and releases any resources associated with the current stream.</para>
        </summary>
        <remarks>
          <para>Following a call to this method, a call to another operation on the same stream might result in an exception (such as <see cref="T:System.ObjectDisposedException" />, for example). However, if the stream is already closed, a call  to <see cref="M:System.IO.Stream.Close" /> throws no exceptions.</para>
          <para>
            <block subset="none" type="note">If this method
      
      is called while an asynchronous read or write is pending for a stream, the
      behavior of the stream is undefined.
   </block>
          </para>
          <para>
            <block subset="none" type="behaviors">As described
      above.</block>
          </para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="CopyTo">
      <MemberSignature Language="C#" Value="public void CopyTo (System.IO.Stream destination);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="destination" Type="System.IO.Stream" />
      </Parameters>
      <Docs>
        <param name="destination">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CopyTo">
      <MemberSignature Language="C#" Value="public void CopyTo (System.IO.Stream destination, int bufferSize);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="destination" Type="System.IO.Stream" />
        <Parameter Name="bufferSize" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="destination">To be added.</param>
        <param name="bufferSize">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CreateWaitHandle">
      <MemberSignature Language="ILASM" Value=".method family hidebysig virtual class System.Threading.WaitHandle CreateWaitHandle()" />
      <MemberSignature Language="C#" Value="protected virtual System.Threading.WaitHandle CreateWaitHandle ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Threading.WaitHandle</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para>Allocates a <see cref="T:System.Threading.WaitHandle" /> object.</para>
        </summary>
        <returns>
          <para>A reference to the allocated <see cref="T:System.Threading.WaitHandle" />.</para>
        </returns>
        <remarks>
          <para> When called for the first time this method
      creates a <see cref="T:System.Threading.WaitHandle" /> object and returns it. On subsequent
      calls, the <see cref="M:System.IO.Stream.CreateWaitHandle" /> method returns a reference to the same wait
      handle.</para>
          <para>
            <block subset="none" type="note">
              <see cref="M:System.IO.Stream.CreateWaitHandle" /> is useful if you implement the
      asynchronous methods and require a way of blocking in <see cref="M:System.IO.Stream.EndRead(System.IAsyncResult)" /> or
   <see cref="M:System.IO.Stream.EndWrite(System.IAsyncResult)" /> until the asynchronous operation is
      complete.</block>
          </para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Attributes>
        <Attribute>
          <AttributeName>System.Obsolete("CreateWaitHandle is due for removal.  Use "new ManualResetEvent(false)" instead.")</AttributeName>
        </Attribute>
      </Attributes>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
        <since version=".NET 2.0" />
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="disposing" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="disposing">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
        <since version=".NET 2.0" />
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="EndRead">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual int32 EndRead(class System.IAsyncResult asyncResult)" />
      <MemberSignature Language="C#" Value="public virtual int EndRead (IAsyncResult asyncResult);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="asyncResult" Type="System.IAsyncResult" />
      </Parameters>
      <Docs>
        <param name="asyncResult">The <see cref="T:System.IAsyncResult" /> object that references the pending asynchronous read request.</param>
        <summary>
          <para>Ends a pending asynchronous read request.</para>
        </summary>
        <returns>
          <para> A <see cref="T:System.Int32" /> that indicates the number of bytes read from the stream, 
   between 0 and the number of bytes specified via the <see cref="M:System.IO.Stream.BeginRead(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" /> parameter <paramref name="count" />. Streams only return
0 at the end of the stream, otherwise, they block until at
least 1 byte is available.</para>
        </returns>
        <remarks>
          <para>
            <see cref="M:System.IO.Stream.EndRead(System.IAsyncResult)" /> blocks until the I/O operation has completed.</para>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
        <exception cref="T:System.ArgumentNullException">
          <paramref name="asyncResult" /> is <see langword="null" />.</exception>
        <exception cref="T:System.ArgumentException">
          <paramref name="asyncResult " />did not originate from a <see cref="M:System.IO.Stream.BeginRead(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" /> method on the current stream.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="EndWrite">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual void EndWrite(class System.IAsyncResult asyncResult)" />
      <MemberSignature Language="C#" Value="public virtual void EndWrite (IAsyncResult asyncResult);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="asyncResult" Type="System.IAsyncResult" />
      </Parameters>
      <Docs>
        <param name="asyncResult">A <see cref="T:System.IAsyncResult" /> that references the outstanding asynchronous I/O request.</param>
        <summary>
          <para>Ends an asynchronous write operation.</para>
        </summary>
        <remarks>
          <para>
            <see cref="M:System.IO.Stream.EndWrite(System.IAsyncResult)" /> is required to be called exactly once for every <see cref="M:System.IO.Stream.BeginWrite(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" />. <see cref="M:System.IO.Stream.EndWrite(System.IAsyncResult)" /> blocks until the write I/O operation has completed.</para>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
        <exception cref="T:System.ArgumentNullException">The <paramref name="asyncResult" /> parameter is <see langword="null" />.</exception>
        <exception cref="T:System.ArgumentException">
          <paramref name="asyncResult " />did not originate from a <see cref="M:System.IO.Stream.BeginWrite(System.Byte[],System.Int32,System.Int32,System.AsyncCallback,System.Object)" /> method on the current stream.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Flush">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual abstract void Flush()" />
      <MemberSignature Language="C#" Value="public abstract void Flush ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para> Flushes the internal buffer.</para>
        </summary>
        <remarks>
          <para>
            <block subset="none" type="note">Implementers should use this method to move any information from an underlying buffer
      to its destination. The <see cref="M:System.IO.Stream.Flush" /> method should clear the buffer, but the stream
      should not be closed. Depending upon the state of the object, the current
      position within the stream might need to be modified (for example, if the
      underlying stream supports seeking). For additional information see <see cref="P:System.IO.Stream.CanSeek" />
      .</block>
          </para>
          <para>
            <block subset="none" type="behaviors">As described
      above.</block>
          </para>
          <para>
            <block subset="none" type="overrides">Override <see cref="M:System.IO.Stream.Flush" /> on
   streams that implement a buffer.</block>
          </para>
        </remarks>
        <exception cref="T:System.IO.IOException">An I/O error occurs.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Length">
      <MemberSignature Language="ILASM" Value=".property int64 Length { public hidebysig virtual abstract specialname int64 get_Length() }" />
      <MemberSignature Language="C#" Value="public abstract long Length { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int64</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para>Gets the length in bytes of the stream.</para>
        </summary>
        <value>
          <para>A <see cref="T:System.Int64" /> value representing the length of the stream in
   bytes.</para>
        </value>
        <remarks>
          <para>
            <block subset="none" type="note">Use the <see cref="P:System.IO.Stream.CanSeek" />
property to determine whether the current instance supports
seeking.</block>
          </para>
          <para>
            <block subset="none" type="behaviors">This property is
   read-only.</block>
          </para>
        </remarks>
        <exception cref="T:System.NotSupportedException">The stream does not support seeking.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Null">
      <MemberSignature Language="ILASM" Value=".field public static initOnly class System.IO.Stream Null" />
      <MemberSignature Language="C#" Value="public static readonly System.IO.Stream Null;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.IO.Stream</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para>Returns a <see cref="T:System.IO.Stream" /> with no backing store.</para>
        </summary>
        <remarks>
          <para>
            <block subset="none" type="note">
              <see cref="F:System.IO.Stream.Null" /> is used to redirect output to a stream
   that does not consume any operating system resources. When the methods of <see cref="T:System.IO.Stream" /> that provide writing are invoked on <see cref="F:System.IO.Stream.Null" />
   , they simply return, and no data is written. <see cref="F:System.IO.Stream.Null" /> also implements a <see cref="M:System.IO.Stream.Read(System.Byte[],System.Int32,System.Int32)" /> method that returns zero without reading data.</block>
          </para>
        </remarks>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="ObjectInvariant">
      <MemberSignature Language="C#" Value="protected virtual void ObjectInvariant ();" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Position">
      <MemberSignature Language="ILASM" Value=".property int64 Position { public hidebysig virtual abstract specialname int64 get_Position() public hidebysig virtual abstract specialname void set_Position(int64 value) }" />
      <MemberSignature Language="C#" Value="public abstract long Position { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int64</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para>Gets or sets the position within the current stream.</para>
        </summary>
        <value>
          <para>A <see cref="T:System.Int64" /> that specifies the current position within the stream.</para>
        </value>
        <remarks>
          <para>The stream is required to support seeking to get or set the
      position. <block subset="none" type="note">Use the <see cref="P:System.IO.Stream.CanSeek" />
      property to determine whether the current instance supports seeking.</block></para>
          <para>Classes that derive from <see cref="T:System.IO.Stream" /> are required to provide an implementation of
   this property. </para>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
        <exception cref="T:System.IO.IOException">An I/O error has occurred.</exception>
        <exception cref="T:System.NotSupportedException">The stream does not support seeking.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed. </exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Read">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual abstract int32 Read(class System.Byte[] buffer, int32 offset, int32 count)" />
      <MemberSignature Language="C#" Value="public abstract int Read (byte[] buffer, int offset, int count);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="buffer" Type="System.Byte[]" />
        <Parameter Name="offset" Type="System.Int32" />
        <Parameter Name="count" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="buffer">A <see cref="T:System.Byte" /> array. When this method returns, the elements between <paramref name="offset" /> and <paramref name="(offset + count - 1)" /> are replaced by the bytes read from the current source.</param>
        <param name="offset">A <see cref="T:System.Int32" /> that specifies the zero based byte offset in <paramref name="buffer " /> at which to begin storing the data read from the current stream.</param>
        <param name="count">A <see cref="T:System.Int32" /> that specifies the maximum number of bytes to be read from the current stream.</param>
        <summary>
          <para> Reads a sequence of bytes from the current stream and advances the position
      within the stream by the number of bytes read.</para>
        </summary>
        <returns>
          <para> A <see cref="T:System.Int32" /> that specifies the total number of bytes read into the
   buffer, or zero if the end of the stream has been
   reached before any data can be read.</para>
        </returns>
        <remarks>
          <para>
            <block subset="none" type="note">Use the <see cref="P:System.IO.Stream.CanRead" />
property to determine whether the current instance supports
reading.</block>
          </para>
          <para>
            <block subset="none" type="behaviors">As described
   above.</block>
          </para>
        </remarks>
        <exception cref="T:System.ArgumentException">(<paramref name="offset" /> + <paramref name="count" /> - 1) is greater than the length of <paramref name="buffer" />.</exception>
        <exception cref="T:System.ArgumentNullException">
          <paramref name="buffer" /> is <see langword="null" />.</exception>
        <exception cref="T:System.ArgumentOutOfRangeException">
          <paramref name="offset" /> or <paramref name="count" /> is less than zero.</exception>
        <exception cref="T:System.IO.IOException"> An I/O error occurred.</exception>
        <exception cref="T:System.NotSupportedException">The current stream does not support reading.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="ReadByte">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual int32 ReadByte()" />
      <MemberSignature Language="C#" Value="public virtual int ReadByte ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>
          <para> Reads a byte from the stream and advances the position
      within the stream by one byte.</para>
        </summary>
        <returns>
          <para>The unsigned byte cast to a <see cref="T:System.Int32" /> , or -1 if at the end
   of the stream.</para>
        </returns>
        <remarks>
          <para>
            <block subset="none" type="behaviors">As described above.</block>
          </para>
          <para>
            <block subset="none" type="note">Use the <see cref="P:System.IO.Stream.CanRead" /> property to determine whether
   the current instance supports reading.</block>
          </para>
        </remarks>
        <exception cref="T:System.IO.IOException">An I/O error has occurred.</exception>
        <exception cref="T:System.NotSupportedException">The stream does not support reading.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed. </exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="ReadTimeout">
      <MemberSignature Language="C#" Value="public virtual int ReadTimeout { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version=".NET 2.0" />
      </Docs>
      <Attributes>
        <Attribute>
          <AttributeName>System.Runtime.InteropServices.ComVisible(false)</AttributeName>
        </Attribute>
      </Attributes>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Seek">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual abstract int64 Seek(int64 offset, valuetype System.IO.SeekOrigin origin)" />
      <MemberSignature Language="C#" Value="public abstract long Seek (long offset, System.IO.SeekOrigin origin);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Int64</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="offset" Type="System.Int64" />
        <Parameter Name="origin" Type="System.IO.SeekOrigin" />
      </Parameters>
      <Docs>
        <param name="offset">A <see cref="T:System.Int64" /> that specifies the byte offset relative to origin.</param>
        <param name="origin">A <see cref="T:System.IO.SeekOrigin" /> value indicating the reference point used to obtain the new position.</param>
        <summary>
          <para>Changes the position within the current stream by the given offset, which is relative to the stated origin.</para>
        </summary>
        <returns>
          <para>A <see cref="T:System.Int64" /> that specifies the new position within the current stream.</para>
        </returns>
        <remarks>
          <para>
            <block subset="none" type="note">Use the <see cref="P:System.IO.Stream.CanSeek" /> property to determine whether
   the current instance supports seeking.</block>
          </para>
          <para>
            <block subset="none" type="behaviors">If <paramref name="offset " />is negative,
the new position is required to precede the position specified by <paramref name="origin " />by the number of bytes specified by <paramref name="offset" />. If <paramref name="offset " />is zero,
the new position is required to be the position specified by <paramref name="origin" />. If
<paramref name="offset " />is positive, the new position is required to follow the position 
specified by <paramref name="origin " />by the number of bytes specified by <paramref name="offset" />.</block>
          </para>
          <block subset="none" type="overrides">
            <para>Classes derived from <see cref="T:System.IO.Stream" /> that
   support seeking are required to override this method. </para>
          </block>
        </remarks>
        <exception cref="T:System.NotSupportedException">The stream does not support seeking, such as if the stream is constructed from a pipe or console output.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
        <exception cref="T:System.IO.IOException">An I/O error has occurred.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="SetLength">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual abstract void SetLength(int64 value)" />
      <MemberSignature Language="C#" Value="public abstract void SetLength (long value);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Int64" />
      </Parameters>
      <Docs>
        <param name="value">A <see cref="T:System.Int64" /> that specifies the desired length of the current stream in bytes.</param>
        <summary>
          <para>Sets the length of the current stream.</para>
        </summary>
        <remarks>
          <para>
            <block subset="none" type="note">Use the <see cref="P:System.IO.Stream.CanWrite" />
property to determine whether the current instance supports writing, and the
<see cref="P:System.IO.Stream.CanSeek" /> property
to determine whether seeking is supported. </block>
          </para>
          <para>
            <block subset="none" type="behaviors">If the specified value is less than
   the current length of the stream, the stream is truncated. If the specified
   value is larger than the current length of the stream, the stream is expanded.
   If the stream is expanded, the contents of the stream between the old and the
   new length are initialized to zeros.</block>
          </para>
          <para>
            <block subset="none" type="default">There is no default
   implementation.</block>
          </para>
          <para>
            <block subset="none" type="overrides">Classes derived from <see cref="T:System.IO.Stream" /> are required to
support both writing and seeking for <see cref="M:System.IO.Stream.SetLength(System.Int64)" />
to work.</block>
          </para>
        </remarks>
        <exception cref="T:System.NotSupportedException">The stream does not support both writing and seeking, such as if the stream is constructed from a pipe or console output.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
        <exception cref="T:System.IO.IOException">An I/O error occurred.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Synchronized">
      <MemberSignature Language="C#" Value="public static System.IO.Stream Synchronized (System.IO.Stream stream);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.IO.Stream</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="stream" Type="System.IO.Stream" />
      </Parameters>
      <Docs>
        <param name="stream">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
        <since version=".NET 2.0" />
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="System.IDisposable.Dispose">
      <MemberSignature Language="C#" Value="void IDisposable.Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Implemented to support the <see cref="T:System.IDisposable" /> interface. [Note: For more information, see <see cref="M:System.IDisposable.Dispose" />.]</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Write">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual abstract void Write(class System.Byte[] buffer, int32 offset, int32 count)" />
      <MemberSignature Language="C#" Value="public abstract void Write (byte[] buffer, int offset, int count);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="buffer" Type="System.Byte[]" />
        <Parameter Name="offset" Type="System.Int32" />
        <Parameter Name="count" Type="System.Int32" />
      </Parameters>
      <Docs>
        <param name="buffer">A <see cref="T:System.Byte" /> array containing the data to write.</param>
        <param name="offset">A <see cref="T:System.Int32" /> that specifies the zero based byte offset in <paramref name="buffer " /> at which to begin copying bytes to the current stream.</param>
        <param name="count">A <see cref="T:System.Int32" /> that specifies the number of bytes to be written to the current stream.</param>
        <summary>
          <para>Writes a
      sequence of bytes to the current stream and advances the current position within
      the current stream by the number of bytes written.</para>
        </summary>
        <remarks>
          <para>
            <block subset="none" type="note">Use the <see cref="P:System.IO.Stream.CanWrite" /> property to determine whether
   the current instance supports writing.</block>
          </para>
          <para>
            <block subset="none" type="behaviors">If the write operation is
   successful, the position within the stream advances by the number of bytes
   written. If an exception occurs, the position within the stream remains
   unchanged.</block>
          </para>
        </remarks>
        <exception cref="T:System.ArgumentException">(<paramref name="offset" /> + <paramref name="count" /> ) is greater than the length of <paramref name="buffer" />.</exception>
        <exception cref="T:System.ArgumentNullException">
          <paramref name="buffer" /> is <see langword="null" />.</exception>
        <exception cref="T:System.ArgumentOutOfRangeException">
          <paramref name="offset " />or <paramref name="count" /> is negative.</exception>
        <exception cref="T:System.IO.IOException">An I/O error occurred.</exception>
        <exception cref="T:System.NotSupportedException">The stream does not support writing.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="WriteByte">
      <MemberSignature Language="ILASM" Value=".method public hidebysig virtual void WriteByte(unsigned int8 value)" />
      <MemberSignature Language="C#" Value="public virtual void WriteByte (byte value);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="value" Type="System.Byte" />
      </Parameters>
      <Docs>
        <param name="value">The <see cref="T:System.Byte" /> to write to the stream.</param>
        <summary>
          <para>Writes a <see cref="T:System.Byte" /> to the current position in the stream and advances the position within the stream by one byte.</para>
        </summary>
        <remarks>
          <para>
            <block subset="none" type="note">Use the <see cref="P:System.IO.Stream.CanWrite" /> property to determine whether
   the current instance supports writing.</block>
          </para>
          <para>
            <block subset="none" type="behaviors">As described above.</block>
          </para>
        </remarks>
        <exception cref="T:System.IO.IOException">An I/O error has occurred.</exception>
        <exception cref="T:System.NotSupportedException">The stream does not support writing.</exception>
        <exception cref="T:System.ObjectDisposedException">The stream is closed.</exception>
      </Docs>
      <Excluded>0</Excluded>
      <AssemblyInfo>
        <AssemblyVersion>1.0.5000.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyVersion>4.0.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="WriteTimeout">
      <MemberSignature Language="C#" Value="public virtual int WriteTimeout { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
        <since version=".NET 2.0" />
      </Docs>
      <Attributes>
        <Attribute>
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