/*
 Copyright (C) 2004-2008 Grame
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
 the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public License
 along with this program; if not, write to the Free Software
 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 
 */

#ifndef __JackNetWinSocket__
#define __JackNetWinSocket__

#include "JackNetSocket.h"
#ifdef __MINGW32__
#include <winsock2.h>
#include <ws2tcpip.h>
#endif


namespace Jack
{
#define E(code, s) { code, s }
#define NET_ERROR_CODE WSAGetLastError()
#define StrError PrintError

    typedef uint32_t uint;
    typedef int SOCKLEN;
    typedef struct _win_net_error win_net_error_t;

    struct _win_net_error
    {
        int code;
        const char* msg;
    };

    SERVER_EXPORT const char* PrintError ( int error );

    //JeckNetWinSocket***************************************************************************
    class SERVER_EXPORT JackNetWinSocket
    {
        private:
            int fSockfd;
            int fPort;
            SOCKADDR_IN fSendAddr;
            SOCKADDR_IN fRecvAddr;
        public:
            JackNetWinSocket();
            JackNetWinSocket ( const char* ip, int port );
            JackNetWinSocket ( const JackNetWinSocket& );
            ~JackNetWinSocket();

            JackNetWinSocket& operator= ( const JackNetWinSocket& );

            //socket management
            int NewSocket();
            int Bind();
            int BindWith ( const char* ip );
            int BindWith ( int port );
            int Connect();
            int ConnectTo ( const char* ip );
            void Close();
            void Reset();
            bool IsSocket();

            //IP/PORT management
            void SetPort ( int port );
            int GetPort();

            //address management
            int SetAddress ( const char* ip, int port );
            char* GetSendIP();
            char* GetRecvIP();

            //utility
            int GetName ( char* name );
            int JoinMCastGroup ( const char* mcast_ip );

            //options management
            int SetOption ( int level, int optname, const void* optval, SOCKLEN optlen );
            int GetOption ( int level, int optname, void* optval, SOCKLEN* optlen );

            //timeout
            int SetTimeOut ( int usec );

            //disable local loop
            int SetLocalLoop();

            //network operations
            int SendTo ( const void* buffer, size_t nbytes, int flags );
            int SendTo ( const void* buffer, size_t nbytes, int flags, const char* ip );
            int Send ( const void* buffer, size_t nbytes, int flags );
            int RecvFrom ( void* buffer, size_t nbytes, int flags );
            int Recv ( void* buffer, size_t nbytes, int flags );
            int CatchHost ( void* buffer, size_t nbytes, int flags );

            //error management
            net_error_t GetError();
    };
}

#endif
