// Copyright (C) 2003 Dolphin Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/

#include "Log.h"

#include "D3DBase.h"
#include "GfxState.h"

namespace DX11
{

namespace D3D
{

std::unique_ptr<StateManager> stateman;

void StateManager::Apply()
{
	if (blendstates.empty() || depthstates.empty() || raststates.empty())
	{
		ERROR_LOG(VIDEO, "Tried to apply without complete state!");
		return;
	}

	D3D::g_context->OMSetBlendState(blendstates.top(), NULL, 0xFFFFFFFF);
	D3D::g_context->OMSetDepthStencilState(depthstates.top(), 0);
	D3D::g_context->RSSetState(raststates.top());
}

}  // namespace

}  // namespace DX11