#include "../ControllerInterface.h"

#ifdef CIFACE_USE_DINPUT_JOYSTICK

#include "DInputJoystick.h"
#include "DInput.h"

namespace ciface
{
namespace DInput
{

// template instantiation
template class Joystick::Force<DICONSTANTFORCE>;
template class Joystick::Force<DIRAMPFORCE>;
template class Joystick::Force<DIPERIODIC>;

static const struct
{
	GUID guid;
	const char* name;
} force_type_names[] =
{
	{GUID_ConstantForce, "Constant"},	// DICONSTANTFORCE
	{GUID_RampForce, "Ramp"},	// DIRAMPFORCE
	{GUID_Square, "Square"},	// DIPERIODIC ...
	{GUID_Sine, "Sine"},
	{GUID_Triangle, "Triangle"},
	{GUID_SawtoothUp, "Sawtooth Up"},
	{GUID_SawtoothDown, "Sawtooth Down"},
	//{GUID_Spring, "Spring"},	// DICUSTOMFORCE ... < i think
	//{GUID_Damper, "Damper"},
	//{GUID_Inertia, "Inertia"},
	//{GUID_Friction, "Friction"},
};

#define DATA_BUFFER_SIZE	32

#ifdef NO_DUPLICATE_DINPUT_XINPUT
//-----------------------------------------------------------------------------
// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector,
// faster than checking all the devices for each DirectInput device, like MSDN says to do
//-----------------------------------------------------------------------------
void GetXInputGUIDS( std::vector<DWORD>& guids )
{

#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }

	IWbemLocator*			pIWbemLocator  = NULL;
	IEnumWbemClassObject*   pEnumDevices   = NULL;
	IWbemClassObject*		pDevices[20]   = {0};
	IWbemServices*			pIWbemServices = NULL;
	BSTR					bstrNamespace  = NULL;
	BSTR					bstrDeviceID   = NULL;
	BSTR					bstrClassName  = NULL;
	DWORD					uReturned	   = 0;
	VARIANT					var;
	HRESULT					hr;

	// CoInit if needed
	hr = CoInitialize(NULL);
	bool bCleanupCOM = SUCCEEDED(hr);

	// Create WMI
	hr = CoCreateInstance( __uuidof(WbemLocator),
						   NULL,
						   CLSCTX_INPROC_SERVER,
						   __uuidof(IWbemLocator),
						   (LPVOID*) &pIWbemLocator);
	if( FAILED(hr) || pIWbemLocator == NULL )
		goto LCleanup;

	bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;		
	bstrClassName = SysAllocString( L"Win32_PNPEntity" );   if( bstrClassName == NULL ) goto LCleanup;		
	bstrDeviceID  = SysAllocString( L"DeviceID" );			if( bstrDeviceID == NULL )  goto LCleanup;		
	
	// Connect to WMI 
	hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
	if( FAILED(hr) || pIWbemServices == NULL )
		goto LCleanup;

	// Switch security level to IMPERSONATE. 
	CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, 
					   RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );					

	hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices ); 
	if( FAILED(hr) || pEnumDevices == NULL )
		goto LCleanup;

	// Loop over all devices
	while( true )
	{
		// Get 20 at a time
		hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned );
		if( FAILED(hr) || uReturned == 0 )
			break;

		for( UINT iDevice=0; iDevice<uReturned; ++iDevice )
		{
			// For each device, get its device ID
			hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL );
			if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL )
			{
				// Check if the device ID contains "IG_".  If it does, then it's an XInput device
					// This information can not be found from DirectInput 
				if( wcsstr( var.bstrVal, L"IG_" ) )
				{
					// If it does, then get the VID/PID from var.bstrVal
					DWORD dwPid = 0, dwVid = 0;
					WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" );
					if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 )
						dwVid = 0;
					WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" );
					if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 )
						dwPid = 0;

					// Compare the VID/PID to the DInput device
					DWORD dwVidPid = MAKELONG( dwVid, dwPid );
					guids.push_back( dwVidPid );
					//bIsXinputDevice = true;
				}
			} 
			SAFE_RELEASE( pDevices[iDevice] );
		}
	}

LCleanup:
	if(bstrNamespace)
		SysFreeString(bstrNamespace);
	if(bstrDeviceID)
		SysFreeString(bstrDeviceID);
	if(bstrClassName)
		SysFreeString(bstrClassName);
	for( UINT iDevice=0; iDevice<20; iDevice++ )
		SAFE_RELEASE( pDevices[iDevice] );
	SAFE_RELEASE( pEnumDevices );
	SAFE_RELEASE( pIWbemLocator );
	SAFE_RELEASE( pIWbemServices );

	if( bCleanupCOM )
		CoUninitialize();
}
#endif

void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices, HWND hwnd)
{
	std::list<DIDEVICEINSTANCE> joysticks;
	idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );

	// this is used to number the joysticks
	// multiple joysticks with the same name shall get unique ids starting at 0
	std::map< std::basic_string<TCHAR>, int>	name_counts;

#ifdef NO_DUPLICATE_DINPUT_XINPUT
	std::vector<DWORD> xinput_guids;
	GetXInputGUIDS( xinput_guids );
#endif

	std::list<DIDEVICEINSTANCE>::iterator
		i = joysticks.begin(),
		e = joysticks.end();
	for ( ; i!=e; ++i )
	{
#ifdef NO_DUPLICATE_DINPUT_XINPUT
		// skip XInput Devices
		if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() )
			continue;
#endif
		LPDIRECTINPUTDEVICE8 js_device;
		if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL)))
		{
			if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
			{
				if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
				{
					//PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
					// fall back to non-exclusive mode, with no rumble
					if (FAILED(js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
					{
						//PanicAlert("SetCooperativeLevel failed!");
						js_device->Release();
						continue;
					}
				}

				Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
				// only add if it has some inputs/outpus
				if (js->Inputs().size() || js->Outputs().size())
					devices.push_back(js);
				else
					delete js;
			}
			else
			{
				//PanicAlert("SetDataFormat failed!");
				js_device->Release();
			}
		}
		
	}
}

Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
	: m_device(device)
	, m_index(index)
	//, m_name(TStringToString(lpddi->tszInstanceName))
{
	// seems this needs to be done before GetCapabilities
	// polled or buffered data
	DIPROPDWORD dipdw;
	dipdw.diph.dwSize = sizeof(DIPROPDWORD);
	dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
	dipdw.diph.dwObj = 0;
	dipdw.diph.dwHow = DIPH_DEVICE;
	dipdw.dwData = DATA_BUFFER_SIZE;
	// set the buffer size,
	// if we can't set the property, we can't use buffered data
	m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));

	// seems this needs to be done after SetProperty of buffer size
	m_device->Acquire();

	// get joystick caps
	DIDEVCAPS js_caps;
	js_caps.dwSize = sizeof(js_caps);
	if (FAILED(m_device->GetCapabilities(&js_caps)))
		return;

	// max of 32 buttons and 4 hats / the limit of the data format i am using
	js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
	js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);

	//m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;

	// buttons
	for (u8 i = 0; i != js_caps.dwButtons; ++i)
		AddInput(new Button(i, m_state_in.rgbButtons[i]));

	// hats
	for (u8 i = 0; i != js_caps.dwPOVs; ++i)
	{
		// each hat gets 4 input instances associated with it, (up down left right)
		for (u8 d = 0; d != 4; ++d)
			AddInput(new Hat(i, m_state_in.rgdwPOV[m_index], d));
	}

	// get up to 6 axes and 2 sliders
	DIPROPRANGE range;
	range.diph.dwSize = sizeof(range);
	range.diph.dwHeaderSize = sizeof(range.diph);
	range.diph.dwHow = DIPH_BYOFFSET;
	// screw EnumObjects, just go through all the axis offsets and try to GetProperty
	// this should be more foolproof, less code, and probably faster
	for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
	{
		range.diph.dwObj = offset * sizeof(LONG);
		// try to set some nice power of 2 values (8192)
		range.lMin = -(1 << 13);
		range.lMax = (1 << 13);
		m_device->SetProperty(DIPROP_RANGE, &range.diph);
		// but i guess not all devices support setting range
		// so i getproperty right afterward incase it didn't set :P
		// this also checks that the axis is present
		if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
		{
			const LONG base = (range.lMin + range.lMax) / 2;
			const LONG& ax = (&m_state_in.lX)[offset];

			// each axis gets a negative and a positive input instance associated with it
			AddInput(new Axis(offset, ax, base, range.lMin-base));
			AddInput(new Axis(offset, ax, base, range.lMax-base));
		}
	}

	// TODO: check for DIDC_FORCEFEEDBACK in devcaps?

	// get supported ff effects
	std::list<DIDEVICEOBJECTINSTANCE> objects;
	m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS);
	// got some ff axes or something
	if ( objects.size() )
	{
		// temporary
		DWORD rgdwAxes[] = {DIJOFS_X, DIJOFS_Y};
		LONG rglDirection[] = {0, 0};

		DIEFFECT eff;
		ZeroMemory(&eff, sizeof(eff));
		eff.dwSize = sizeof(DIEFFECT);
		eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
		eff.dwDuration = INFINITE;	// (4 * DI_SECONDS)
		eff.dwGain = DI_FFNOMINALMAX;
		eff.dwTriggerButton = DIEB_NOTRIGGER;
		eff.cAxes = std::min((DWORD)2, (DWORD)objects.size());
		eff.rgdwAxes = rgdwAxes;
		eff.rglDirection = rglDirection;

		// DIPERIODIC is the largest, so we'll use that
		DIPERIODIC f;
		eff.lpvTypeSpecificParams = &f;
		ZeroMemory(&f, sizeof(f));

		// doesn't seem needed
		//DIENVELOPE env;
		//eff.lpEnvelope = &env;
		//ZeroMemory(&env, sizeof(env));
		//env.dwSize = sizeof(env);

		for (unsigned int f = 0; f < sizeof(force_type_names)/sizeof(*force_type_names); ++f)
		{
			// ugly if ladder
			if (0 == f)
				eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
			else if (1 == f)
				eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
			else
				eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
			
			LPDIRECTINPUTEFFECT pEffect;
			if (SUCCEEDED(m_device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL)))
			{
				m_state_out.push_back(EffectState(pEffect));

				// ugly if ladder again :/
				if (0 == f)
					AddOutput(new ForceConstant(f, m_state_out.back()));
				else if (1 == f)
					AddOutput(new ForceRamp(f, m_state_out.back()));
				else
					AddOutput(new ForcePeriodic(f, m_state_out.back()));
			}
		}
	}

	// disable autocentering
	if (Outputs().size())
	{
		DIPROPDWORD dipdw;
		dipdw.diph.dwSize = sizeof( DIPROPDWORD );
		dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
		dipdw.diph.dwObj = 0;
		dipdw.diph.dwHow = DIPH_DEVICE;
		dipdw.dwData = DIPROPAUTOCENTER_OFF;
		m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
	}

	ClearInputState();
}

Joystick::~Joystick()
{
	// release the ff effect iface's
	std::list<EffectState>::iterator
		i = m_state_out.begin(),
		e = m_state_out.end();
	for (; i!=e; ++i)
	{
		i->iface->Stop();
		i->iface->Unload();
		i->iface->Release();
	}

	m_device->Unacquire();
	m_device->Release();
}

void Joystick::ClearInputState()
{
	ZeroMemory(&m_state_in, sizeof(m_state_in));
	// set hats to center
	memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) );
}

std::string Joystick::GetName() const
{
	return GetDeviceName(m_device);
}

int Joystick::GetId() const
{
	return m_index;
}

std::string Joystick::GetSource() const
{
	return DINPUT_SOURCE_NAME;
}

// update IO

bool Joystick::UpdateInput()
{
	HRESULT hr = 0;

	// just always poll,
	// msdn says if this isn't needed it doesnt do anything
	m_device->Poll();

	if (m_buffered)
	{
		DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
		DWORD numevents = DATA_BUFFER_SIZE;
		hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);

		if (SUCCEEDED(hr))
		{
			for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
			{
				// all the buttons are at the end of the data format
				// they are bytes rather than longs
				if (evt->dwOfs < DIJOFS_BUTTON(0))
					*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
				else
					((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
			}

			// seems like this needs to be done maybe...
			if (DI_BUFFEROVERFLOW == hr)
				hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
		}
	}
	else
		hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);

	// try reacquire if input lost
	if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
		hr = m_device->Acquire();

	return SUCCEEDED(hr);
}

bool Joystick::UpdateOutput()
{
	size_t ok_count = 0;

	DIEFFECT eff;
	ZeroMemory(&eff, sizeof(eff));
	eff.dwSize = sizeof(DIEFFECT);
	eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;

	std::list<EffectState>::iterator
		i = m_state_out.begin(),
		e = m_state_out.end();
	for (; i!=e; ++i)
	{
		if (i->params)
		{
			if (i->size)
			{
				eff.cbTypeSpecificParams = i->size;
				eff.lpvTypeSpecificParams = i->params;
				// set params and start effect
				ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
			}
			else
				ok_count += SUCCEEDED(i->iface->Stop());

			i->params = NULL;
		}
		else
			++ok_count;
	}

	return (m_state_out.size() == ok_count);
}

// get name

std::string Joystick::Button::GetName() const
{
	std::ostringstream ss;
	ss << "Button " << (int)m_index;
	return ss.str();
}

std::string Joystick::Axis::GetName() const
{
	std::ostringstream ss;
	// axis
	if (m_index < 6)
	{
		ss << "Axis " << (char)('X' + (m_index % 3));
		if (m_index > 2)
			ss << 'r';
	}
	// slider
	else
		ss << "Slider " << (int)(m_index - 6);

	ss << (m_range < 0 ? '-' : '+');
	return ss.str();
}

std::string Joystick::Hat::GetName() const
{
	static char tmpstr[] = "Hat . .";
	tmpstr[4] = (char)('0' + m_index);
	tmpstr[6] = "NESW"[m_direction];
	return tmpstr;
}

template <typename P>
std::string Joystick::Force<P>::GetName() const
{
	return force_type_names[m_index].name;
}

// get / set state

ControlState Joystick::Axis::GetState() const
{
	return std::max(0.0f, ControlState(m_axis - m_base) / m_range);
}

ControlState Joystick::Button::GetState() const
{
	return ControlState(m_button > 0);
}

ControlState Joystick::Hat::GetState() const
{
	// can this func be simplified ?
	// hat centered code from msdn
	if (0xFFFF == LOWORD(m_hat))
		return 0;
	return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}

void Joystick::ForceConstant::SetState(const ControlState state)
{
	const LONG new_val = LONG(10000 * state);

	LONG &val = params.lMagnitude;
	if (val != new_val)
	{
		val = new_val;
		m_state.params = &params;	// tells UpdateOutput the state has changed

		 // tells UpdateOutput to either start or stop the force
		m_state.size = new_val ? sizeof(params) : 0;
	}
}

void Joystick::ForceRamp::SetState(const ControlState state)
{
	const LONG new_val = LONG(10000 * state);

	if (params.lStart != new_val)
	{
		params.lStart = params.lEnd = new_val;
		m_state.params = &params;	// tells UpdateOutput the state has changed

		 // tells UpdateOutput to either start or stop the force
		m_state.size = new_val ? sizeof(params) : 0;
	}
}

void Joystick::ForcePeriodic::SetState(const ControlState state)
{
	const LONG new_val = LONG(10000 * state);

	DWORD &val = params.dwMagnitude;
	if (val != new_val)
	{
		val = new_val;
		//params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS);	// zero is working fine for me

		m_state.params = &params;	// tells UpdateOutput the state has changed

		 // tells UpdateOutput to either start or stop the force
		m_state.size = new_val ? sizeof(params) : 0;
	}
}

template <typename P>
Joystick::Force<P>::Force(u8 index, EffectState& state)
	: m_index(index), m_state(state)
{
	ZeroMemory(&params, sizeof(params));
}

}
}

#endif
