//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright            : (C) 2008 by Eran Ifrah
// file name            : compile_request.h
//
// -------------------------------------------------------------------------
// A
//              _____           _      _     _ _
//             /  __ \         | |    | |   (_) |
//             | /  \/ ___   __| | ___| |    _| |_ ___
//             | |    / _ \ / _  |/ _ \ |   | | __/ _ )
//             | \__/\ (_) | (_| |  __/ |___| | ||  __/
//              \____/\___/ \__,_|\___\_____/_|\__\___|
//
//                                                  F i l e
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef COMPILE_REQUEST_H
#define COMPILE_REQUEST_H

#include "shell_command.h"
#include "codelite_exports.h"

class WXDLLIMPEXP_SDK CompileRequest : public ShellCommand {
	wxString m_fileName;
	bool     m_premakeOnly;
    bool     m_preprocessOnly;

public:
	/**
	 * Construct a compilation request. The compiler thread will build the selected project and all
	 * its dependencies as appeard in the build order dialog
	 * \param projectName the selected project to build
	 * \param configurationName the workspace selected configuration
	 */
	CompileRequest(	wxEvtHandler *owner, const QueueCommand &buildInfo,
					const wxString &fileName = wxEmptyString,
					bool runPremakeOnly = false,
                    bool preprocessOnly = false
					);

	///dtor
	virtual ~CompileRequest();

	//process the request
	virtual void Process(IManager *manager = NULL);

	//setters/getters
	const wxString &GetProjectName() const { return m_info.GetProject(); }
};

#endif // COMPILE_REQUEST_H
