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    <File Name="tasksfindwhatdlgbase.fbp"/>
    <File Name="quickfindbarbase.fbp"/>
    <File Name="messagepane.fbp"/>
    <File Name="navbarbase.fbp"/>
    <File Name="editor_options_codenav.fbp"/>
    <File Name="editor_options_right_margin.fbp"/>
    <File Name="editor_options_guides.fbp"/>
    <File Name="editor_options_save.fbp"/>
    <File Name="editor_options_bookmarks.fbp"/>
    <File Name="editor_options_caret.fbp"/>
    <File Name="editor_options_comments.fbp"/>
    <File Name="editor_options_comments_doxygen.fbp"/>
    <File Name="editor_options_indetation.fbp"/>
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    <File Name="editor_options_folding.fbp"/>
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    <File Name="breakpointpropertiesdlg.cpp"/>
    <File Name="breakpointpropertiesdlg.h"/>
    <File Name="breakpointsmgr.cpp"/>
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    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
    <Project Name="CodeLite"/>
    <Project Name="plugin_sdk"/>
    <Project Name="CodeFormatter"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
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    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
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    <Project Name="plugin_sdk"/>
    <Project Name="CodeFormatter"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="Subversion"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
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  <Dependencies Name="UnixCodeLite">
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    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
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    <Project Name="CodeFormatter"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
    <Project Name="abbreviation"/>
    <Project Name="snipwiz"/>
    <Project Name="ExternalTools"/>
    <Project Name="ContinuousBuild"/>
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    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
    <Project Name="CodeLite"/>
    <Project Name="plugin_sdk"/>
    <Project Name="CodeFormatter"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
    <Project Name="ContinuousBuild"/>
    <Project Name="CppChecker"/>
    <Project Name="ExternalTools"/>
    <Project Name="QMakePlugin"/>
    <Project Name="Subversion2"/>
    <Project Name="SymbolView"/>
    <Project Name="abbreviation"/>
    <Project Name="wxFormBuilder"/>
    <Project Name="snipwiz"/>
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    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
    <Project Name="CodeLite"/>
    <Project Name="plugin_sdk"/>
    <Project Name="CodeFormatter"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
    <Project Name="ExternalTools"/>
    <Project Name="snipwiz"/>
    <Project Name="wxFormBuilder"/>
    <Project Name="abbreviation"/>
    <Project Name="ContinuousBuild"/>
    <Project Name="QMakePlugin"/>
    <Project Name="CppChecker"/>
    <Project Name="Subversion2"/>
    <Project Name="SymbolView"/>
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    <Project Name="wxscintilla"/>
    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
    <Project Name="CodeLite"/>
    <Project Name="plugin_sdk"/>
    <Project Name="CodeFormatter"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
    <Project Name="ExternalTools"/>
    <Project Name="snipwiz"/>
    <Project Name="wxFormBuilder"/>
    <Project Name="abbreviation"/>
    <Project Name="ContinuousBuild"/>
    <Project Name="QMakePlugin"/>
    <Project Name="CppChecker"/>
    <Project Name="Subversion2"/>
    <Project Name="SymbolView"/>
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  <Dependencies Name="WinReleaseUnicode_NoPlugins">
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    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
    <Project Name="CodeLite"/>
    <Project Name="plugin_sdk"/>
    <Project Name="DebuggerGDB"/>
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  <Dependencies Name="WinReleaseUnicode">
    <Project Name="sqlite3"/>
    <Project Name="wxscintilla"/>
    <Project Name="wxsqlite3"/>
    <Project Name="CodeLite"/>
    <Project Name="plugin_sdk"/>
    <Project Name="CodeFormatter"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
    <Project Name="ExternalTools"/>
    <Project Name="snipwiz"/>
    <Project Name="wxFormBuilder"/>
    <Project Name="abbreviation"/>
    <Project Name="ContinuousBuild"/>
    <Project Name="QMakePlugin"/>
    <Project Name="CppChecker"/>
    <Project Name="Subversion2"/>
    <Project Name="SymbolView"/>
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  <VirtualDirectory Name="ClangCodeCompletion">
    <File Name="clang_code_completion.h"/>
    <File Name="clang_code_completion.cpp"/>
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    <Project Name="wxscintilla"/>
    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
    <Project Name="CodeLite"/>
    <Project Name="plugin_sdk"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="CodeFormatter"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
    <Project Name="Subversion2"/>
    <Project Name="ContinuousBuild"/>
    <Project Name="CppChecker"/>
    <Project Name="ExternalTools"/>
    <Project Name="QMakePlugin"/>
    <Project Name="SymbolView"/>
    <Project Name="abbreviation"/>
    <Project Name="snipwiz"/>
    <Project Name="wxFormBuilder"/>
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  <Dependencies Name="Win_wxWidgets_29">
    <Project Name="wxscintilla"/>
    <Project Name="sqlite3"/>
    <Project Name="wxsqlite3"/>
    <Project Name="CodeLite"/>
    <Project Name="plugin_sdk"/>
    <Project Name="CodeFormatter"/>
    <Project Name="DebuggerGDB"/>
    <Project Name="Gizmos"/>
    <Project Name="Cscope"/>
    <Project Name="Copyright"/>
    <Project Name="UnitTestPP"/>
    <Project Name="ContinuousBuild"/>
    <Project Name="ExternalTools"/>
    <Project Name="CppChecker"/>
    <Project Name="QMakePlugin"/>
    <Project Name="Subversion2"/>
    <Project Name="SymbolView"/>
    <Project Name="abbreviation"/>
    <Project Name="snipwiz"/>
    <Project Name="wxFormBuilder"/>
  </Dependencies>
  <Settings Type="Executable">
    <GlobalSettings>
      <Compiler Options="" C_Options="">
        <IncludePath Value="."/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
        <Preprocessor Value="WXUSINGDLL_SDK"/>
        <Preprocessor Value="WXUSINGDLL_CL"/>
        <Preprocessor Value="WXUSINGDLL_WXSQLITE3"/>
        <Preprocessor Value="WXUSINGDLL_SCI"/>
      </Compiler>
      <Linker Options="">
        <LibraryPath Value="."/>
      </Linker>
      <ResourceCompiler Options=""/>
    </GlobalSettings>
    <Configuration Name="Unix" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="$(shell wx-config --cxxflags --debug=no --unicode=yes);-O2;$(shell pkg-config --cflags gtk+-2.0);-Wall;-fno-strict-aliasing" C_Options="$(shell wx-config --cxxflags --debug=no --unicode=yes);-O2;$(shell pkg-config --cflags gtk+-2.0);-Wall;-fno-strict-aliasing" Required="yes" PreCompiledHeader="">
        <IncludePath Value="."/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../Interfaces"/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
      </Compiler>
      <Linker Options="-O2;$(shell wx-config --libs --unicode=yes --debug=no);$(shell pkg-config --libs gtk+-2.0)" Required="yes">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libCodeLiteu.a"/>
        <Library Value="libplugin_sdku.a"/>
        <Library Value="libwxscintillau.a"/>
        <Library Value="libwxsqlite3u.a"/>
        <Library Value="libsqlite3.a"/>
      </Linker>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="no"/>
      <General OutputFile="../Runtime/codelite" IntermediateDirectory="./ReleaseUnicode" Command="/home/eran/devl/codelite/Runtime/codelite" CommandArguments="" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="/home/eran/devl/codelite/Runtime" PauseExecWhenProcTerminates="yes"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="yes">
        <Target Name="configure --enable-debug">./configure --enable-debug</Target>
        <Target Name="configure">./configure</Target>
        <RebuildCommand>make -w clean all</RebuildCommand>
        <CleanCommand>make clean</CleanCommand>
        <BuildCommand>make -w</BuildCommand>
        <PreprocessFileCommand>make Debug_gcc_unicode/$(CurrentFileName).o.i</PreprocessFileCommand>
        <SingleFileCommand>make Debug_gcc_unicode/$(CurrentFileName).o</SingleFileCommand>
        <MakefileGenerationCommand>./configure</MakefileGenerationCommand>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory>$(WorkspacePath)</WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild>resources.cpp
resources.cpp: resources.xrc
	wxrc -c -v -o resources.cpp resources.xrc</CustomPreBuild>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="Unix_Make_J" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="$(shell wx-config --cxxflags --debug=no --unicode=yes);-O2;$(shell pkg-config --cflags gtk+-2.0);-Wall;-fno-strict-aliasing" C_Options="$(shell wx-config --cxxflags --debug=no --unicode=yes);-O2;$(shell pkg-config --cflags gtk+-2.0);-Wall;-fno-strict-aliasing" Required="yes" PreCompiledHeader="">
        <IncludePath Value="."/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../Interfaces"/>
        <Preprocessor Value="__WX__"/>
        <Preprocessor Value="WXUSINGDLL"/>
      </Compiler>
      <Linker Options="-O2;$(shell wx-config --libs --unicode=yes --debug=no);$(shell pkg-config --libs gtk+-2.0)" Required="yes">
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libCodeLiteu.a"/>
        <Library Value="libplugin_sdku.a"/>
        <Library Value="libwxscintillau.a"/>
        <Library Value="libwxsqlite3u.a"/>
        <Library Value="libsqlite3.a"/>
      </Linker>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="no"/>
      <General OutputFile="../Runtime/codelite" IntermediateDirectory="./ReleaseUnicode" Command="/usr/bin/codelite" CommandArguments="--no-plugins" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="" PauseExecWhenProcTerminates="no"/>
      <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="yes">
        <Target Name="configure --enable-debug">./configure --enable-debug</Target>
        <Target Name="configure">./configure</Target>
        <RebuildCommand>make clean &amp;&amp; make -j2</RebuildCommand>
        <CleanCommand>make clean</CleanCommand>
        <BuildCommand>make -j 2</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand>./configure</MakefileGenerationCommand>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory>$(WorkspacePath)</WorkingDirectory>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild>resources.cpp
resources.cpp: resources.xrc
	wxrc -c -v -o resources.cpp resources.xrc</CustomPreBuild>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="WinDebugUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="$(shell wx-config --wxcfg=gcc_dll/mswud --debug=yes --cxxflags --unicode=yes);-Wall;-fno-strict-aliasing;-g" C_Options="$(shell wx-config --wxcfg=gcc_dll/mswud --debug=yes --cxxflags --unicode=yes);-Wall;-fno-strict-aliasing;-g" Required="yes" PreCompiledHeader="">
        <IncludePath Value="."/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../Interfaces"/>
      </Compiler>
      <Linker Options="-g;$(shell wx-config --debug=yes --libs --unicode=yes);-Wl,--subsystem,windows -mwindows;" Required="yes">
        <LibraryPath Value="."/>
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdkud.dll"/>
        <Library Value="libCodeLiteud.dll"/>
        <Library Value="libwxscintillaud.dll"/>
        <Library Value="libwxsqlite3ud.dll"/>
      </Linker>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="yes"/>
      <General OutputFile="../Runtime/codelite.exe" IntermediateDirectory="./Debug" Command="./codelite.exe" CommandArguments="-b . " UseSeparateDebugArgs="yes" DebugArguments="-b . --no-plugins" WorkingDirectory="../Runtime " PauseExecWhenProcTerminates="no"/>
      <Environment EnvVarSetName="Default" DbgSetName="Default"/>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <Target Name="configure --enable-debug">./configure --enable-debug</Target>
        <Target Name="configure">./configure</Target>
        <RebuildCommand/>
        <CleanCommand>mingw32-make -f LiteEditor_wsp.mk type=ReleaseANSI clean</CleanCommand>
        <BuildCommand>mingw32-make -f LiteEditor_wsp.mk type=ReleaseANSI</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild>resources.cpp svninfo.cpp
resources.cpp: resources.xrc
	wxrc /c /v /o resources.cpp resources.xrc

svninfo.cpp:
	autorev .</CustomPreBuild>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="WinReleaseUnicode" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="$(shell wx-config --wxcfg=gcc_dll/mswu --debug=no --cxxflags --unicode=yes);-Wall;-fno-strict-aliasing;-O2" C_Options="$(shell wx-config --wxcfg=gcc_dll/mswu --debug=no --cxxflags --unicode=yes);-Wall;-fno-strict-aliasing;-O2" Required="yes" PreCompiledHeader="">
        <IncludePath Value="."/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../Interfaces"/>
      </Compiler>
      <Linker Options="-s;$(shell wx-config --debug=no --unicode=yes --libs );-Wl,--subsystem,windows -mwindows;-Wl,-M=codelite.map;-O2" Required="yes">
        <LibraryPath Value="."/>
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdku.dll"/>
        <Library Value="libcodeliteu.dll"/>
        <Library Value="libwxscintillau.dll"/>
        <Library Value="libwxsqlite3u.dll"/>
      </Linker>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="yes"/>
      <General OutputFile="../Runtime/codelite.exe" IntermediateDirectory="Release" Command="./codelite.exe" CommandArguments="-b ." UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="../Runtime" PauseExecWhenProcTerminates="no"/>
      <Environment EnvVarSetName="Default" DbgSetName="Default"/>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild>
        <Command Enabled="yes">autorev .</Command>
      </PreBuild>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <RebuildCommand/>
        <CleanCommand>mingw32-make -f LiteEditor_wsp.mk type=ReleaseANSI clean</CleanCommand>
        <BuildCommand>mingw32-make -f LiteEditor_wsp.mk type=ReleaseANSI</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild>resources.cpp
resources.cpp: resources.xrc
	wxrc /c /v /o resources.cpp resources.xrc
</CustomPreBuild>
      </AdditionalRules>
    </Configuration>
    <Configuration Name="Win_wxWidgets_29" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
      <Compiler Options="$(shell wx-config --wxcfg=gcc_dll/mswud --debug=yes --cxxflags --unicode=yes);-Wall;-fno-strict-aliasing;-g" C_Options="$(shell wx-config --wxcfg=gcc_dll/mswud --debug=yes --cxxflags --unicode=yes);-Wall;-fno-strict-aliasing;-g" Required="yes" PreCompiledHeader="">
        <IncludePath Value="."/>
        <IncludePath Value="../CodeLite"/>
        <IncludePath Value="../sdk/wxsqlite3/include"/>
        <IncludePath Value="../sdk/wxscintilla/include"/>
        <IncludePath Value="../Plugin"/>
        <IncludePath Value="../Interfaces"/>
      </Compiler>
      <Linker Options="-g;$(shell wx-config --debug=yes --libs --unicode=yes);-Wl,--subsystem,windows -mwindows;" Required="yes">
        <LibraryPath Value="."/>
        <LibraryPath Value="../lib/gcc_lib"/>
        <Library Value="libplugin_sdkud.dll"/>
        <Library Value="libCodeLiteud.dll"/>
        <Library Value="libwxscintillaud.dll"/>
        <Library Value="libwxsqlite3ud.dll"/>
      </Linker>
      <ResourceCompiler Options="$(shell wx-config --rcflags)" Required="yes"/>
      <General OutputFile="../Runtime/codelite.exe" IntermediateDirectory="./WinDbg29" Command="./codelite.exe" CommandArguments="-b . --no-plugins" UseSeparateDebugArgs="no" DebugArguments="" WorkingDirectory="../Runtime " PauseExecWhenProcTerminates="no"/>
      <Environment EnvVarSetName="Default" DbgSetName="wxWidgets-29"/>
      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
        <PostConnectCommands/>
        <StartupCommands/>
      </Debugger>
      <PreBuild/>
      <PostBuild/>
      <CustomBuild Enabled="no">
        <Target Name="configure --enable-debug">./configure --enable-debug</Target>
        <Target Name="configure">./configure</Target>
        <RebuildCommand/>
        <CleanCommand>mingw32-make -f LiteEditor_wsp.mk type=ReleaseANSI clean</CleanCommand>
        <BuildCommand>mingw32-make -f LiteEditor_wsp.mk type=ReleaseANSI</BuildCommand>
        <PreprocessFileCommand/>
        <SingleFileCommand/>
        <MakefileGenerationCommand/>
        <ThirdPartyToolName>None</ThirdPartyToolName>
        <WorkingDirectory/>
      </CustomBuild>
      <AdditionalRules>
        <CustomPostBuild/>
        <CustomPreBuild>resources.cpp svninfo.cpp
resources.cpp: resources.xrc
	wxrc /c /v /o resources.cpp resources.xrc

svninfo.cpp:
	autorev .</CustomPreBuild>
      </AdditionalRules>
    </Configuration>
  </Settings>
</CodeLite_Project>
