//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
//
// copyright            : (C) 2008 by Eran Ifrah
// file name            : winprocess.h
//
// -------------------------------------------------------------------------
// A
//              _____           _      _     _ _
//             /  __ \         | |    | |   (_) |
//             | /  \/ ___   __| | ___| |    _| |_ ___
//             | |    / _ \ / _  |/ _ \ |   | | __/ _ )
//             | \__/\ (_) | (_| |  __/ |___| | ||  __/
//              \____/\___/ \__,_|\___\_____/_|\__\___|
//
//                                                  F i l e
//
//    This program is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifndef __winprocess__
#define __winprocess__

#ifdef __WXMSW__

#include "asyncprocess.h"
#include <wx/string.h>
#include <Windows.h>
#include "codelite_exports.h"

class ProcessReaderThread;

class WXDLLIMPEXP_CL WinProcessImpl : public IProcess
{
	ProcessReaderThread *m_thr;
	HANDLE               m_hRead;
	char                 m_buffer[65537];
	IProcessCreateFlags  m_flags;

protected:
	void StartReaderThread();
	bool DoReadFromPipe(HANDLE pipe, wxString &buff);
	bool DoReadFromConsoleBuffer(HANDLE handle, wxString &buff);

public:
	WinProcessImpl(wxEvtHandler *parent);
	virtual ~WinProcessImpl();

	// Create process asynchronously and return a process object
	static IProcess* Execute(wxEvtHandler *parent, const wxString& cmd, wxString &errMsg, IProcessCreateFlags flags = IProcessCreateDefault,const wxString &workingDir = wxEmptyString);

	/**
	 * @brief read data from stdout, if no data is available, return
	 * if timeout occured, return with true.
	 * @param buff check the buffer when true is returned
	 * @return return true on success or timeout, flase otherwise, incase of false the reader thread will terminate
	 */
	virtual bool Read(wxString& buff);

	// Write to the process stdin
	virtual bool Write(const wxString& buff);

	virtual bool WriteToConsole(const wxString& buff);

	// Return true if the process is still alive
	virtual bool IsAlive();

	// Clean the process resources and kill the process if it is
	// still alive
	virtual void Cleanup();
	virtual void Terminate();

protected:
	bool RedirectHandle(DWORD id, SECURITY_ATTRIBUTES &saAttr, HANDLE& hSavedHandle, HANDLE& hChildRd, HANDLE& hChildRdDup, HANDLE& hChildWrite, long flags);

private:
	// Creating process related handles
	HANDLE hChildStdinRd, hChildStdinWr, hChildStdinWrDup,
	       hChildStdoutRd, hChildStdoutWr, hChildStdoutRdDup,
	       hChildStderrRd, hChildStderrWr, hChildStderrRdDup,
	       hSaveStdin, hSaveStdout, hSaveStderr;

	// Child process id & information
	DWORD dwProcessId;
	PROCESS_INFORMATION piProcInfo;
};

#endif

#endif // __winprocess__
