<Type Name="PlayerEngineEventArgs" FullName="Banshee.MediaEngine.PlayerEngineEventArgs">
  <TypeSignature Language="C#" Value="public sealed class PlayerEngineEventArgs : EventArgs" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.EventArgs</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public PlayerEngineEventArgs ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="BufferingPercent">
      <MemberSignature Language="C#" Value="public double BufferingPercent;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Event">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerEngineEvent Event;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>Banshee.MediaEngine.PlayerEngineEvent</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Message">
      <MemberSignature Language="C#" Value="public string Message;" />
      <MemberType>Field</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
