//
// banshee-player-missing-elements.h
//
// Author:
//   Aaron Bockover <abockover@novell.com>
//
// Copyright (C) 2005-2008 Novell, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#ifndef _BANSHEE_PLAYER_MISSING_ELEMENTS_H
#define _BANSHEE_PLAYER_MISSING_ELEMENTS_H

#include "banshee-player-private.h"

void  _bp_missing_elements_destroy               (BansheePlayer *player);
void  _bp_missing_elements_process_message       (BansheePlayer *player, GstMessage *message);
void  _bp_missing_elements_handle_state_changed  (BansheePlayer *player, GstState old, GstState new);

#endif /* _BANSHEE_PLAYER_MISSING_ELEMENTS_H */
